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Post by thehightenor on Dec 10, 2023 3:07:14 GMT -6
Same here with SCS and OWS I only ever use these plug-ins as reverb spaces on an aux send.
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Post by Martin John Butler on Dec 10, 2023 12:01:14 GMT -6
I've been wondering about using the Sound City plug-in with Superior Drummer III. SD3 was recorded in a great space under ideal circumstances, great mics, engineers, drummers, etc. Io there's a certain amount of room sound built in I guess. I also use UA's Ocean Way as my first reverb. More of a way of putting all the instruments in the same room rather than using the re-mic features. It works well, but I like the sound of the Sound City demos I've heard better.
Should I simply do the same thing, use Sound City judiciously as a first room reverb, or do I need to get further into it and use the re-mic modes to get that sound?
Anyone try the SD3 combo with Sound City yet? What is your method?
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Post by the other mark williams on Dec 10, 2023 14:32:01 GMT -6
I've been wondering about using the Sound City plug-in with Superior Drummer III. SD3 was recorded in a great space under ideal circumstances, great mics, engineers, drummers, etc. Io there's a certain amount of room sound built in I guess. I also use UA's Ocean Way as my first reverb. More of a way of putting all the instruments in the same room rather than using the re-mic features. It works well, but I like the sound of the Sound City demos I've heard better. Should I simply do the same thing, use Sound City judiciously as a first room reverb, or do I need to get further into it and use the re-mic modes to get that sound? Anyone try the SD3 combo with Sound City yet? What is your method? Martin, if you're talking the stock SD3 library, the problem (as I see it) is that it already has such cavernous room sounds baked in (unless you tweak the envelope of individual drums, which is possible but a drag to do). Some of the expansions have smaller, drier rooms, though. I like some of the sounds Massenburg got on the stock library, but that room is almost comical at times. Re: Sound City, I don't think anyone on RGO has yet said they liked doing the re-mic thing with it. Everyone seems to be using it in reverb mode.
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Post by wiz on Dec 10, 2023 15:29:33 GMT -6
I've been wondering about using the Sound City plug-in with Superior Drummer III. SD3 was recorded in a great space under ideal circumstances, great mics, engineers, drummers, etc. Io there's a certain amount of room sound built in I guess. I also use UA's Ocean Way as my first reverb. More of a way of putting all the instruments in the same room rather than using the re-mic features. It works well, but I like the sound of the Sound City demos I've heard better. Should I simply do the same thing, use Sound City judiciously as a first room reverb, or do I need to get further into it and use the re-mic modes to get that sound? Anyone try the SD3 combo with Sound City yet? What is your method? The songs I posted are toontrack drums…with all the room mics / ambience ofF and using SCS just as you describe cheers Wiz
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Post by the other mark williams on Dec 10, 2023 15:39:42 GMT -6
I've been wondering about using the Sound City plug-in with Superior Drummer III. SD3 was recorded in a great space under ideal circumstances, great mics, engineers, drummers, etc. Io there's a certain amount of room sound built in I guess. I also use UA's Ocean Way as my first reverb. More of a way of putting all the instruments in the same room rather than using the re-mic features. It works well, but I like the sound of the Sound City demos I've heard better. Should I simply do the same thing, use Sound City judiciously as a first room reverb, or do I need to get further into it and use the re-mic modes to get that sound? Anyone try the SD3 combo with Sound City yet? What is your method? The songs I posted are toontrack drums…with all the room mics / ambience ofF and using SCS just as you describe cheers Wiz Oh, nice, Wiz! Well, I've personally felt that the room in the stock kit is a bit difficult to manage at times. Maybe that's just me.
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Post by wiz on Dec 10, 2023 16:18:31 GMT -6
The songs I posted are toontrack drums…with all the room mics / ambience ofF and using SCS just as you describe cheers Wiz Oh, nice, Wiz! Well, I've personally felt that the room in the stock kit is a bit difficult to manage at times. Maybe that's just me. Oh its not the stock kit... I get what you are saying there.... I have been using EZX's for a while now... cheers Wiz
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Post by notneeson on Dec 10, 2023 18:09:40 GMT -6
I don’t have SCS, but Rooms of Hansa pairs nicely with the IK Sunset on an aux. The one thing I would say, is high passing the sends helps keep the ambience from getting boomy.
Edit: oops, I already said this. But for Martin, the low pass things tends to be pretty critical.
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Post by ragan on Dec 10, 2023 22:41:40 GMT -6
That cathedral the stock SD3 library was recorded in was a problem for me. When I was using SD3, I never used the stock drums on any tracks because of the crazy, baked in ambience. It was a weird choice to use that room, in my view.
As for SCS, I’ve been continuing to like it. Really useful for creating space.
I haven’t really messed with the re-mic mode. I don’t really understand what its use case is supposed to be.
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Post by Johnkenn on Dec 10, 2023 22:47:58 GMT -6
I've been wondering about using the Sound City plug-in with Superior Drummer III. SD3 was recorded in a great space under ideal circumstances, great mics, engineers, drummers, etc. Io there's a certain amount of room sound built in I guess. I also use UA's Ocean Way as my first reverb. More of a way of putting all the instruments in the same room rather than using the re-mic features. It works well, but I like the sound of the Sound City demos I've heard better. Should I simply do the same thing, use Sound City judiciously as a first room reverb, or do I need to get further into it and use the re-mic modes to get that sound? Anyone try the SD3 combo with Sound City yet? What is your method? Martin, if you're talking the stock SD3 library, the problem (as I see it) is that it already has such cavernous room sounds baked in (unless you tweak the envelope of individual drums, which is possible but a drag to do). Some of the expansions have smaller, drier rooms, though. I like some of the sounds Massenburg got on the stock library, but that room is almost comical at times. Re: Sound City, I don't think anyone on RGO has yet said they liked doing the re-mic thing with it. Everyone seems to be using it in reverb mode. Couldn't agree more about the SD rooms...really in just about every expansion too. Entirely too much room baked in. I need to try some more stuff with Slate SSD5. I played around with it the other day after updating and I was really impressed.
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Post by Johnkenn on Dec 10, 2023 22:49:44 GMT -6
Oh, nice, Wiz! Well, I've personally felt that the room in the stock kit is a bit difficult to manage at times. Maybe that's just me. Oh its not the stock kit... I get what you are saying there.... I have been using EZX's for a while now... cheers Wiz Haven't opened it in a while, but I thought the stock sounds in EZ3 were really nice.
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Post by kcatthedog on Dec 11, 2023 0:36:23 GMT -6
Martin, if you're talking the stock SD3 library, the problem (as I see it) is that it already has such cavernous room sounds baked in (unless you tweak the envelope of individual drums, which is possible but a drag to do). Some of the expansions have smaller, drier rooms, though. I like some of the sounds Massenburg got on the stock library, but that room is almost comical at times. Re: Sound City, I don't think anyone on RGO has yet said they liked doing the re-mic thing with it. Everyone seems to be using it in reverb mode. Couldn't agree more about the SD rooms...really in just about every expansion too. Entirely too much room baked in. I need to try some more stuff with Slate SSD5. I played around with it the other day after updating and I was really impressed. I had SD and sold it, stuck with SSD 5.5 (stock) and logic drummer.
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Post by guitfiddler on Dec 19, 2023 16:11:01 GMT -6
Can’t you just turn off the ambience altogether? Not in all SDX expansions?
Joe Baressi Evil Drums for SDX! I really dig these kits! I haven’t really spent a lot of time with SC Studio plug yet, getting around to putting it through its spaces or would that be paces?
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Post by ragan on Dec 19, 2023 16:19:01 GMT -6
Can’t you just turn off the ambience altogether? Not in all SDX expansions? Joe Baressi Evil Drums for SDX! I really dig these kits! I haven’t really spent a lot of time with SC Studio plug yet, getting around to putting it through its spaces or would that be paces? The stock drums were recorded in what sounds like a cathedral, so you can turn off the room mics, but even the close mics have this long reverb tail to them. You can shape the envelope to try and mitigate it but it’s a hassle and doesn’t sound that natural if you do it enough to kill the cathedral tails.
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Post by guitfiddler on Dec 19, 2023 16:21:36 GMT -6
Can’t you just turn off the ambience altogether? Not in all SDX expansions? Joe Baressi Evil Drums for SDX! I really dig these kits! I haven’t really spent a lot of time with SC Studio plug yet, getting around to putting it through its spaces or would that be paces? The stock drums were recorded in what sounds like a cathedral, so you can turn off the room mics, but even the close mics have this long reverb tail to them. You can shape the envelope to try and mitigate it but it’s a hassle and doesn’t sound that natural if you do it enough to kill the cathedral tails. I’ll have to go through them and see. I use it for a glorified click track when I’m writing with guitar, then just drop it out and play acoustic drums for the part
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Post by ragan on Dec 19, 2023 16:38:23 GMT -6
The stock drums were recorded in what sounds like a cathedral, so you can turn off the room mics, but even the close mics have this long reverb tail to them. You can shape the envelope to try and mitigate it but it’s a hassle and doesn’t sound that natural if you do it enough to kill the cathedral tails. I’ll have to go through them and see. I use it for a glorified click track when I’m writing with guitar, then just drop it out and play acoustic drums for the part I would definitely not anticipate the baked in ambience being an issue for that application.
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Post by guitfiddler on Dec 25, 2023 6:22:41 GMT -6
Maybe we can reach out to Toontrack and ask them about having an option by just clicking a box and getting rid of the ambience on the kit or drum of choice in the kit, that would be a nice option to have. Isn’t there a plugin that takes ambience or reverb away from the source? Curious if that would work, however seems like a lot of work.
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Post by thehightenor on Dec 25, 2023 6:55:57 GMT -6
Maybe we can reach out to Toontrack and ask them about having an option by just clicking a box and getting rid of the ambience on the kit or drum of choice in the kit, that would be a nice option to have. Isn’t there a plugin that takes ambience or reverb away from the source? Curious if that would work, however seems like a lot of work. The original SD2 drum kits are really dry, very raw and real - they take EQ and ambience treatment very well - very mouldable. Then people started to buy cheap multi TB SSD's and it signaled in an era of multi-channel multi mic ambience SDX's. As ever not all progress is progress! That said I find I can get quite dry versions of Rooms of Hansa, Hit Maker, Decades and Legacy or Rock by just using the close miced channels and a touch of OH and then treat those as I wish.
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Post by guitfiddler on Dec 25, 2023 10:24:11 GMT -6
Maybe we can reach out to Toontrack and ask them about having an option by just clicking a box and getting rid of the ambience on the kit or drum of choice in the kit, that would be a nice option to have. Isn’t there a plugin that takes ambience or reverb away from the source? Curious if that would work, however seems like a lot of work. The original SD2 drum kits are really dry, very raw and real - they take EQ and ambience treatment very well - very mouldable. Then people started to buy cheap multi TB SSD's and it signaled in an era of multi-channel multi mic ambience SDX's. As ever not all progress is progress! That said I find I can get quite dry versions of Rooms of Hansa, Hit Maker, Decades and Legacy or Rock by just using the close miced channels and a touch of OH and then treat those as I wish. I updated to SD3 from SD2, so how do you get back to SD2? I noticed a big improvement in 3. Is it possible to download version 2? I’ll have to look in my account again, but I remember not having 2 for long because 3 came out and I went back to acoustic drums again because of the dynamics in 2 playing with a higher end E-kit, just didn’t care for it. Forgot the model of Roland e-kit, but it came with 3 cymbals and it was a 5 piece kit with.the better brain and bigger, better quality mesh pads. Roland had come out with a bunch of new kits at the time. It’s just easier to get the parts I want playing them than wasting hours trying to replicate the nuances of ghost strokes and things that happen with feel in the real world while playing an acoustic kit. It’s a good and fun click track for me when I want to goof off or write with guitar.
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Post by geoff738 on Dec 25, 2023 14:24:42 GMT -6
The original SD2 drum kits are really dry, very raw and real - they take EQ and ambience treatment very well - very mouldable. Then people started to buy cheap multi TB SSD's and it signaled in an era of multi-channel multi mic ambience SDX's. As ever not all progress is progress! That said I find I can get quite dry versions of Rooms of Hansa, Hit Maker, Decades and Legacy or Rock by just using the close miced channels and a touch of OH and then treat those as I wish. I updated to SD3 from SD2, so how do you get back to SD2? I noticed a big improvement in 3. Is it possible to download version 2? I’ll have to look in my account again, but I remember not having 2 for long because 3 came out and I went back to acoustic drums again because of the dynamics in 2 playing with a higher end E-kit, just didn’t care for it. Forgot the model of Roland e-kit, but it came with 3 cymbals and it was a 5 piece kit with.the better brain and bigger, better quality mesh pads. Roland had come out with a bunch of new kits at the time. It’s just easier to get the parts I want playing them than wasting hours trying to replicate the nuances of ghost strokes and things that happen with feel in the real world while playing an acoustic kit. It’s a good and fun click track for me when I want to goof off or write with guitar. SD2, the base kit, is no longer supported. Oddly some of the other SD2 kits are still available to download if you’ve already purchased them. I m not at home so just going by memory but I was able to redownload the Nashville kit and one other and get them up and running within the last month or two. Cheers, Geoff
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Post by thehightenor on Dec 25, 2023 14:39:19 GMT -6
The original SD2 drum kits are really dry, very raw and real - they take EQ and ambience treatment very well - very mouldable. Then people started to buy cheap multi TB SSD's and it signaled in an era of multi-channel multi mic ambience SDX's. As ever not all progress is progress! That said I find I can get quite dry versions of Rooms of Hansa, Hit Maker, Decades and Legacy or Rock by just using the close miced channels and a touch of OH and then treat those as I wish. I updated to SD3 from SD2, so how do you get back to SD2? I noticed a big improvement in 3. Is it possible to download version 2? I’ll have to look in my account again, but I remember not having 2 for long because 3 came out and I went back to acoustic drums again because of the dynamics in 2 playing with a higher end E-kit, just didn’t care for it. Forgot the model of Roland e-kit, but it came with 3 cymbals and it was a 5 piece kit with.the better brain and bigger, better quality mesh pads. Roland had come out with a bunch of new kits at the time. It’s just easier to get the parts I want playing them than wasting hours trying to replicate the nuances of ghost strokes and things that happen with feel in the real world while playing an acoustic kit. It’s a good and fun click track for me when I want to goof off or write with guitar. I have both SD2 and SD3 installed on my system. upgrading to SD3 didn’t mean I lost the use of SD2.
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Post by gravesnumber9 on Dec 26, 2023 12:26:44 GMT -6
Getting back to the original topic here. I'm kind of struggling to with this plugin. Still haven't used it for anything (not for lack of trying). Maybe I just need to "learn it" but I don't feel like it should be this hard.
Feeling like I might have got sucked into the UAD hype machine vortex.
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Post by kcatthedog on Dec 26, 2023 13:24:06 GMT -6
How are you using it? I’m just using it in reverb, set up an a various buses, then I pick a verb by type: acoustic, drum what ever, so far so good.
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Post by doubledog on Dec 26, 2023 13:26:35 GMT -6
UA just dropped a 2 for $99 plugin bundle deal. and I have a $25 off in my cart still... Sound City here I come?
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Post by gravesnumber9 on Dec 26, 2023 14:22:49 GMT -6
How are you using it? I’m just using it in reverb, set up an a various buses, then I pick a verb by type: acoustic, drum what ever, so far so good. That's how I've been using it. Do you just kind of think of the other modules as effects to modify the room sound? I think I'm expecting too much perhaps.
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Post by kcatthedog on Dec 26, 2023 15:03:08 GMT -6
I tried to set it up like I was actually running a session and picking the reverb type and sub type by instrument group or experimenting: kind of a less is more approach ?
If you had actually recorded your parts in the various rooms/ set ups, each recording would have different ambiences: so I try to set up multiple SC verbs in my mix like that, as it makes sense to me?
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