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Post by rowmat on Jan 2, 2024 12:00:23 GMT -6
I still keep in regular communication with our former mastering guy.
He said he’s never been busier.
COVID unleashed a lot of home DIY projects from people with no clue how to record or mix who wonder why their project doesn’t sound remotely like a ‘rekkid’.
The term “Fix it in the mix.” doesn’t apply in the case of these people.
It’s beyond that.
It’s become “Fix it in the mastering.”
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Post by smashlord on Jan 2, 2024 12:04:02 GMT -6
I’ve definitely made everything sound objectively better, but “this is still not what I had in mind.” This was after I sent him my take, he didn’t like it and so he then wanted me to “just make my (his) mix sound more professional.” So, he sent a mix and I followed his lead. Still not to his liking. The question to ask and what you need to find out is: "When you say make your mix sound 'more professional', can you tell me a little bit more about what that means to you? What are your expectations of a professional mix? What about your current mix do you feel could be more professional? Could you provide me with a couple of examples of tracks that you feel have the professional sound you are after?" This is essential because: 1. The language we use to describe things can be wildly subjective. 2. If he recorded the tracks in a way that are wildly different than the reference material, you can explain why. In the case of #2, I've had a few people over the years naively think that "mixing is where the magic happens"... that you can record any which way and in mixing, it will all be made whole. I've had people record wide-open drums in a big room and an Ibanez bass with rounds and give me 4 or 5 references that were cut with toweled drums in an ISO booth and flat wounds. Recently, I had a band that wanted an old school Stones record sound, but everything was close miked, full range, acoustics cut DI, bass was some modern thing with hum buckers, guitars printed with stereo delays, etc... When I asked why they didn't like their producer's mixes (that they did before coming to me), they said they sounded "too modern". I had to explain to them that they recorded the tracks in a very different way than the records they were hoping to emulate and that there were some things I could emulate after the fact, but others that wouldn't be so convincing. Fortunately in the latter situation, the artist was reasonable and we figured something out that they were ultimately happy with, but having those references were huge in being able to manage their expectations.
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Post by Johnkenn on Jan 2, 2024 12:05:40 GMT -6
Man I would love to - I’d love for someone to completely kick my mix’s ass - then I could pick their brain on how they did it. But I can’t post this guy’s material just for ethical reasons. I guess you could ask him if you could post it as a contest.. If he gets a mix he likes then he's a winner too. Really don’t want anything more to do with him.
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Post by seawell on Jan 2, 2024 12:06:41 GMT -6
I still keep in regular communication with our former mastering guy. He said he’s never been busier. COVID unleashed a lot of home DIY projects from people with no clue how to record or mix who wonder why their project doesn’t sound remotely like a ‘rekkid’. The term “Fix it in the mix.” doesn’t apply in the case of these people. It’s beyond that. It’s become “Fix it in the mastering.” This is 100% the world I've been living in since Covid. I feel lucky if I get to mix it AND master it instead of just being stuck with trying to pull out a miracle during the very last stage. It's so depressing... 😫
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Post by Johnkenn on Jan 2, 2024 12:08:16 GMT -6
Man I would love to - I’d love for someone to completely kick my mix’s ass - then I could pick their brain on how they did it. But I can’t post this guy’s material just for ethical reasons. I was mostly joking but it would be fun at some point if maybe one of us could offer up something from our early years that wasn't done so well and we could crowd source some tips and tricks here. Could be fun and would help navigate the minefield that is likely ahead in our industry 😬. Definitely didn't mean it as I or anyone else here could do better @johnkenn, so sorry if it came across that way! It just seemed like there were lots of nuggets throughout this thread that could come up with the ultimate problem solving approach. It's probably gotten weird enough with the client that since it's on good terms I bet you'd like to just leave it as it is. Anyone here have a "turd" they'd like to offer up for public scrutiny? haha Oh I didn’t take it that way.
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Post by Johnkenn on Jan 2, 2024 12:18:35 GMT -6
All this talk about how VSTs and samples don’t sound mix as well as the real things is so, so true. I run into that when I track my own stuff. SD3 just will never sound as good as the real thing in a mix…and I don’t know why particularly. Definitely the same with all other modeled instruments. There’s just not the same dynamics. Especially when you’re stacking a bunch together. Same could be said about guitar plugs. There’s a flatness or something.
I’ve really thought about buying a little amp, wurly, organ of some type, etc. just mike those up and go with that.
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Post by noob on Jan 2, 2024 12:41:39 GMT -6
All this talk about how VSTs and samples don’t sound mix as well as the real things is so, so true. I run into that when I track my own stuff. SD3 just will never sound as good as the real thing in a mix…and I don’t know why particularly. Definitely the same with all other modeled instruments. There’s just not the same dynamics. Especially when you’re stacking a bunch together. Same could be said about guitar plugs. There’s a flatness or something. I’ve really thought about buying a little amp, wurly, organ of some type, etc. just mike those up and go with that. Nothing beats real electrical impulses and real air/space. It comes VERY close, but not quite. Maybe in the next decade my opinion on that will change given advancements in the tech.
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Post by bluesholyman on Jan 2, 2024 12:41:57 GMT -6
All this talk about how VSTs and samples don’t sound mix as well as the real things is so, so true. I run into that when I track my own stuff. SD3 just will never sound as good as the real thing in a mix…and I don’t know why particularly. Definitely the same with all other modeled instruments. There’s just not the same dynamics. Especially when you’re stacking a bunch together. Same could be said about guitar plugs. There’s a flatness or something. I’ve really thought about buying a little amp, wurly, organ of some type, etc. just mike those up and go with that. I saw a toob video where Tom Bukovac was talking about something like this, it was in reference to a brand of pedal that he felt did not stack well because the way the pedals were done (they are dsp based) - I believe his comment was that the guitar signal was processed in a way that took up all of the sonic space, so stacking them did not work well at all - there was no room for other stuff to sit. Alone, they sounded great, like on a record. Maybe it is something similar to that.
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Post by thehightenor on Jan 2, 2024 12:45:55 GMT -6
All this talk about how VSTs and samples don’t sound mix as well as the real things is so, so true. I run into that when I track my own stuff. SD3 just will never sound as good as the real thing in a mix…and I don’t know why particularly. Definitely the same with all other modeled instruments. There’s just not the same dynamics. Especially when you’re stacking a bunch together. Same could be said about guitar plugs. There’s a flatness or something. I’ve really thought about buying a little amp, wurly, organ of some type, etc. just mike those up and go with that. I record the MIDI from my Roland TD-50x and then post trigger SD3. It doesn't sound like canned drums when it's mixed because the performance is by an actual drummer as opposed to programming or MIDI Loops etc. Performance plays a big part in drums sounding "real" It's not as good as acoustic drums of course but equally it doesn't sound like fake drums either. I use real percussion, real bass and guitars, some hardware synth stuff and then there's "rubber" drums and piano. So only two things that are fake - but I play them as proper performances and it makes a huge difference.
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Post by ab101 on Jan 2, 2024 12:50:21 GMT -6
All financial relationships (and more) are contractual. The "who" (the other party to the contract) is often more important than any contractual provision. With the wrong "who," an awesome contract can still be a pain. With a great "who," a mediocre contract has a better chance on working things out amicably. Of course, a great contract which properly balances rights and responsibilities is recommended.
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Post by svart on Jan 2, 2024 13:04:32 GMT -6
All this talk about how VSTs and samples don’t sound mix as well as the real things is so, so true. I run into that when I track my own stuff. SD3 just will never sound as good as the real thing in a mix…and I don’t know why particularly. Definitely the same with all other modeled instruments. There’s just not the same dynamics. Especially when you’re stacking a bunch together. Same could be said about guitar plugs. There’s a flatness or something. I’ve really thought about buying a little amp, wurly, organ of some type, etc. just mike those up and go with that. I saw a toob video where Tom Bukovac was talking about something like this, it was in reference to a brand of pedal that he felt did not stack well because the way the pedals were done (they are dsp based) - I believe his comment was that the guitar signal was processed in a way that took up all of the sonic space, so stacking them did not work well at all - there was no room for other stuff to sit. Alone, they sounded great, like on a record. Maybe it is something similar to that. Honestly I think it's all the stuff that *isn't* there on samples that makes them feel less lively. In a mix context, there's tons of stuff that's in the mix that doesn't need to be. Lots of background noise and extra stuff like fret noises or room noises that gets blended into a mix that would affect how things like compressors would work. If you were able to remove these things without changing the audio that you want to keep, I'd think the mix would sound less full even though any single piece of unwanted noise wouldn't necessarily be noticed on it's own. I think it's why folks say that modern recordings have less feeling. They're edited to the point where there isn't a single out of place piece of audio.
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Post by seawell on Jan 2, 2024 13:21:44 GMT -6
I saw a toob video where Tom Bukovac was talking about something like this, it was in reference to a brand of pedal that he felt did not stack well because the way the pedals were done (they are dsp based) - I believe his comment was that the guitar signal was processed in a way that took up all of the sonic space, so stacking them did not work well at all - there was no room for other stuff to sit. Alone, they sounded great, like on a record. Maybe it is something similar to that. Honestly I think it's all the stuff that *isn't* there on samples that makes them feel less lively. In a mix context, there's tons of stuff that's in the mix that doesn't need to be. Lots of background noise and extra stuff like fret noises or room noises that gets blended into a mix that would affect how things like compressors would work. If you were able to remove these things without changing the audio that you want to keep, I'd think the mix would sound less full even though any single piece of unwanted noise wouldn't necessarily be noticed on it's own. I think it's why folks say that modern recordings have less feeling. They're edited to the point where there isn't a single out of place piece of audio. I agree. I think the more we chase perfection the more we realize we actually don't like it. We like a certain amount of noise, distortion, etc.. Not sure why but it seems like our brains are hardwired to enjoy the imperfections. It's like removing all the breaths from a vocal, at one point that seemed like a good idea to "clean it up" but then our brains are like..."why isn't that person breathing?" 😁
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Post by thehightenor on Jan 2, 2024 13:34:38 GMT -6
Honestly I think it's all the stuff that *isn't* there on samples that makes them feel less lively. In a mix context, there's tons of stuff that's in the mix that doesn't need to be. Lots of background noise and extra stuff like fret noises or room noises that gets blended into a mix that would affect how things like compressors would work. If you were able to remove these things without changing the audio that you want to keep, I'd think the mix would sound less full even though any single piece of unwanted noise wouldn't necessarily be noticed on it's own. I think it's why folks say that modern recordings have less feeling. They're edited to the point where there isn't a single out of place piece of audio. I agree. I think the more we chase perfection the more we realize we actually don't like it. We like a certain amount of noise, distortion, etc.. Not sure why but it seems like our brains are hardwired to enjoy the imperfections. It's like removing all the breaths from a vocal, at one point that seemed like a good idea to "clean it up" but then our brains are like..."why isn't that person breathing?" 😁 We like to sense human's on the other side of the speaker cone .... not scratch proof grey plastic computers (so to speak) Plus, things sound bigger and wider when they're not perfect .... it's like one huge musical "flam" When everything is perfectly in time - notes can hide behind other notes! Think, character, character, character.
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Post by chessparov on Jan 2, 2024 14:02:25 GMT -6
Oddly enough ... After I had dinner with Bob* last night, he asked me if I knew anyone who... Might be able to make this BETTER than the original Motown hit, by Marvin Gaye. It's for his upcoming "Bob Sings Motown's Greatest Hits" album. Very hush hush. But he did send his vocal demo to me, for the Lead Single. Right down here below. Chris *Not Bob Olhsson BTW Nor Bob Seeger. But maybe Bob Olhsson could oversee it. LOL!
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Post by notneeson on Jan 2, 2024 14:12:35 GMT -6
All this talk about how VSTs and samples don’t sound mix as well as the real things is so, so true. I run into that when I track my own stuff. SD3 just will never sound as good as the real thing in a mix…and I don’t know why particularly. Definitely the same with all other modeled instruments. There’s just not the same dynamics. Especially when you’re stacking a bunch together. Same could be said about guitar plugs. There’s a flatness or something. I’ve really thought about buying a little amp, wurly, organ of some type, etc. just mike those up and go with that. Nothing like the real thing. That's for sure. But, I will say this: I can personally take SD3 further (mix wise) if I render all the mic channels out to audio files and mix as I would real drums. I just do better with the tools I know best, I think. Comes with it's own set of complications, to be sure.
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Post by ab101 on Jan 2, 2024 14:34:35 GMT -6
I remember using Master Tracks Pro about 32 years ago. It had a quantization function that I used here and there. And then it had a humanization function - because perfect timing does not sound real and is not as beautiful (at least to a degree)! So yes, anything to add a proper dose of imperfection to samples, can make it more real and more beautiful. And speaking of imperfections, I was listening to Celine Dione sing My Heart Will Go One. Of course, she sings it perfectly. But the breaths and s sounds, etc. make her voice real. But with my nutty mixing skills (where I mix and mix and mix without the experience or confidence of the pros), I wonder if I would have done something to make it less real. Trees, rivers, even the human face, are not really symmetrical, which adds to the beauty. Once last analogy for the heck of it. I once built a double manual harpsichord in the 70s. Then I had to tune it every couple of weeks, or anytime I really wanted it to sound best. So, I had to learn equal temperament the hard way starting with a tuning fork. Previous to this, I had not had the real experience that perfect fifths taken all the way from one C note up the spiral of perfect fifths to get all 12 notes, would lead to a C note that sounded obviously sharp compared to the original C note that started the upward spiral of fifths. So, most of the music listened to in the West these days, is built around imperfection to add perceived musical beauty. I would contend that equal temperament is a way of taking the infinite spiral of fifths and bringing it into the finite world. But being finite is only an illusion. (Ok - better end before I get too spiritual here. )
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Post by teejay on Jan 2, 2024 15:00:02 GMT -6
So I'm likely the farthest from being a mix engineer here, but similar to bluesholyman I'm in the software side of daily life, specifically in consulting around software selection, configuration, and deployment. While not an exact one-to-one, there are some parallels and perhaps best-practices that may be helpful in what is being addressed. Take it for what it's worth. I'm sure most of you already know these points. Expectations & Requirements
My clients always have ideas regarding what they're going to get in the end. However, most of the time they don't ever fully describe that on their own and that eventually leads to discontent. Start the process by asking a lot of specific questions to determine their expectations and if what they think they're going to get is even realistic. If I don't drill down and identify what the client thinks they want, I'm probably going to miss the mark. They won't be satisfied but will continue to tell me it's all on me to deliver (and that I should have known what they wanted). Time & Materials vs. Fixed Bid (Project)85% of all fixed bid projects go over budget. This is for a variety of reasons, but in large-part because of misalignment in scope. The client expects to "get what they're paying for", but the provider can't get the client to put a stake in the ground and once over budget the provider can easily rush work in an attempt to get it complete and stop the bleeding. Time and Materials is truly the best way to go, unless you are certain you can give the client what they want within scope, cost, and time (and you can make a good margin doing so). The better way to go is to pick one of those three to be the stake in the ground, and recognize there will be a bit of flexibility on the other two. Make them commit to the scope (mixing, tuning, aligning, number of iterations you'll provide, etc.), the total dollars they're willing to spend, or how much time you'll put into the work/due date. Without one of those firmly in place your chances of success (or not losing a lot of dollars) are near impossible. In my experience a fixed bid is almost an open invitation to be nickel'd and dime'd. Statement of WorkEven if just a simple email exchange and acknowledgement, you'll benefit from documenting the time, cost, and scope you've gleaned from up-front conversations...and have them agree in writing. That way you can easily identify and call out where time, dollars, and scope are pushing the boundaries, and immediately put the ball in their court to decide if they want to do a change order. Doesn't mean you can't do a few extra things for them if you wish. Just be aware that once you start down that path it's a slippery slope and they'll continue asking for/expecting more. ConsultingIt's important to remember you're not just delivering an outcome, but people are coming to you because you have knowledge and expertise they don't have. Embrace the role of being a consultant rather than just being a delivery service. Consultants evaluate client requirements and give advice both initially and during the project. Part of being a consultant is applying your best practices (your established workflow, your use of tools, your ears, your understanding of effort required) to let the client know what CAN be done as well as what CANNOT be done. Really back to setting expectations. Good consultants don't tell the clients what they want to hear, they tell the clients what they need to hear. You are actually doing them (and yourself) a great service by letting them know when they're asking for the unrealistic, whether that be (again) cost, time, or scope. You can still offer reasonable/less costly alternatives based on your expertise. If they walk after you let them know what to expect, then you didn't want that job anyway. Cutting Ties/Turning Down BusinessAs much as we all like the work and want to help our clients, sometimes it is evident from the beginning or during the project that things are not going to work. It could be those expectations you uncover at the beginning, they're inablity to comprehend or hold their end of the agreement, or sometimes a particular client attitude or approach that you just know in your gut is going to end up being a problem. Regardless of the issue, do your best to not go down the path of starting or continuing to try to make things work when it's obvious they won't. It may just be best for both you and the client to part ways. We typically don't "fire" clients, but have done so, especially when they are looking to take as much advantage of us as they can (and in rare cases when they are such jerks that it's not worth the emotional capital). There is truth in the phrase "There are some clients you can't afford to do business with." And as others have said, clear and regular communication is key to all of this.
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Post by Johnkenn on Jan 2, 2024 16:28:48 GMT -6
All this talk about how VSTs and samples don’t sound mix as well as the real things is so, so true. I run into that when I track my own stuff. SD3 just will never sound as good as the real thing in a mix…and I don’t know why particularly. Definitely the same with all other modeled instruments. There’s just not the same dynamics. Especially when you’re stacking a bunch together. Same could be said about guitar plugs. There’s a flatness or something. I’ve really thought about buying a little amp, wurly, organ of some type, etc. just mike those up and go with that. Nothing like the real thing. That's for sure. But, I will say this: I can personally take SD3 further (mix wise) if I render all the mic channels out to audio files and mix as I would real drums. I just do better with the tools I know best, I think. Comes with it's own set of complications, to be sure. Oh totally! That’s what I do too…bounce all the tracks out separately and then I find I hardly use any room from SD…but I hardly use room in my real drum mixes. At least for the genres I mostly do. Drums are actually the one thing you can approximate the most, I think. I haven’t done a personal song from scratch in so long, I need to do one just to see how well I can mix it. As was said above, a lot of this stuff I’m saying doesn’t layer well, and doesn’t blah blah blah could very well be me letting the performance cloud my opinion on the sonics.
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Post by Johnkenn on Jan 2, 2024 16:31:20 GMT -6
All this talk about how VSTs and samples don’t sound mix as well as the real things is so, so true. I run into that when I track my own stuff. SD3 just will never sound as good as the real thing in a mix…and I don’t know why particularly. Definitely the same with all other modeled instruments. There’s just not the same dynamics. Especially when you’re stacking a bunch together. Same could be said about guitar plugs. There’s a flatness or something. I’ve really thought about buying a little amp, wurly, organ of some type, etc. just mike those up and go with that. I saw a toob video where Tom Bukovac was talking about something like this, it was in reference to a brand of pedal that he felt did not stack well because the way the pedals were done (they are dsp based) - I believe his comment was that the guitar signal was processed in a way that took up all of the sonic space, so stacking them did not work well at all - there was no room for other stuff to sit. Alone, they sounded great, like on a record. Maybe it is something similar to that. Love me some Buk. Now there’s a guy I’d never send anything with fake instruments. Lol
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Post by Johnkenn on Jan 2, 2024 16:48:56 GMT -6
Honestly I think it's all the stuff that *isn't* there on samples that makes them feel less lively. In a mix context, there's tons of stuff that's in the mix that doesn't need to be. Lots of background noise and extra stuff like fret noises or room noises that gets blended into a mix that would affect how things like compressors would work. If you were able to remove these things without changing the audio that you want to keep, I'd think the mix would sound less full even though any single piece of unwanted noise wouldn't necessarily be noticed on it's own. I think it's why folks say that modern recordings have less feeling. They're edited to the point where there isn't a single out of place piece of audio. I agree. I think the more we chase perfection the more we realize we actually don't like it. We like a certain amount of noise, distortion, etc.. Not sure why but it seems like our brains are hardwired to enjoy the imperfections. It's like removing all the breaths from a vocal, at one point that seemed like a good idea to "clean it up" but then our brains are like..."why isn't that person breathing?" 😁 I’m babbling and going off topic, but this one crutch I’ve got to let go of - making everything perfect. Quantizing everything, tuning etc. It’s psychologically tough though. If I hear an untuned vocal of mine, it will irk me to death. It’s like I hear the imperfections that no one else gives a shit about…but then I tune it and I guess I feel safer because psychologically I think it IS better…but taking out those imperfections and doing that “fixing” on every track really starts to add up and takes the soul out. I need to focus on being a better player so I don’t have to rely on that stuff to save me. Wife and I were watching the Kennedy Center Honors the other night and I was really, really bothered that every performance had been tuned to hell in post. It just felt fake and inauthentic, you know? Ok…maybe they didn’t tune Ben Platt. That dude is freakishly talented.
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Post by doubledog on Jan 2, 2024 17:01:57 GMT -6
Maybe you shoulda just smashed it with Waves L2 and sent it back to him? That used to be "professional" for home recording. but seriously, I've had to walk away from a few too - only a few, but it always feels weird because I kept wondering if there was some way... but there never was.
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Post by Deleted on Jan 2, 2024 17:11:08 GMT -6
I agree. I think the more we chase perfection the more we realize we actually don't like it. We like a certain amount of noise, distortion, etc.. Not sure why but it seems like our brains are hardwired to enjoy the imperfections. It's like removing all the breaths from a vocal, at one point that seemed like a good idea to "clean it up" but then our brains are like..."why isn't that person breathing?" 😁 I’m babbling and going off topic, but this one crutch I’ve got to let go of - making everything perfect. Quantizing everything, tuning etc. It’s psychologically tough though. If I hear an untuned vocal of mine, it will irk me to death. It’s like I hear the imperfections that no one else gives a shit about…but then I tune it and I guess I feel safer because psychologically I think it IS better…but taking out those imperfections and doing that “fixing” on every track really starts to add up and takes the soul out. I need to focus on being a better player so I don’t have to rely on that stuff to save me. Wife and I were watching the Kennedy Center Honors the other night and I was really, really bothered that every performance had been tuned to hell in post. It just felt fake and inauthentic, you know? Ok…maybe they didn’t tune Ben Platt. That dude is freakishly talented. Tuners set to kill make everyone equally fake and shit. Kinda like how they shoot movies all bland now and then garishly color correct them in post while old technicolor was surreal because it had to be
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Post by jmoose on Jan 2, 2024 17:13:41 GMT -6
I've gotten pretty good at enlightening them to the limitations of either their budget relative to what they want to accomplish in the studio, or the tracks they want me to mix, before we even get started. Yeah - maybe I shouldn't accept jobs until I hear the songs...I hate starting out telling someone akin to 'ya shouldn't expect a miracle..." lol I've gotten done with a mix before and knew it still didn't sound like a pro product, and the people loved it. By that, I mean - I felt like I made it as good as it could be - but...you know. I never, ever take on anything without hearing what they have first. Always hear the songs. Always. If they won't / can't / whatever share rough mixes of the songs and their opinions about what's right & wrong? Instant red-flag and bounce out. See-ya go find someone else. Don't know how anyone could ply a living in this business without hearing the material first. Probably feel like 75-80% of any gig... hired for mixing... front to back production... doesn't really matter the vast majority of effort goes into aligning expectations. Not only what the artist expects from me, but what I can expect from the artist. I have to have that conversation real early in the process. So early, in fact, its called "screening the clients" with the idea of punting the trouble makers before they get entrenched. I find if we're only having that conversation once things are rolling..? Moneys changed hands and now someone (or both of us) are somewhere between kinda and really unhappy? There's probably not a good way out. So yeah, lemme hear the songs first. If the group wanted to sound like the Smashing Pumpkins but the music has the tone of a pulverized zucchini we're gonna talk it about before I take a dime, let alone get anything loaded into the DAW. I do wind up saying "no" to a fair amount of stuff, but I also haven't lived through even half of the whack scenarios some have described here... probably because I screen everyone.
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Post by thehightenor on Jan 2, 2024 17:36:52 GMT -6
I agree. I think the more we chase perfection the more we realize we actually don't like it. We like a certain amount of noise, distortion, etc.. Not sure why but it seems like our brains are hardwired to enjoy the imperfections. It's like removing all the breaths from a vocal, at one point that seemed like a good idea to "clean it up" but then our brains are like..."why isn't that person breathing?" 😁 I’m babbling and going off topic, but this one crutch I’ve got to let go of - making everything perfect. Quantizing everything, tuning etc. It’s psychologically tough though. If I hear an untuned vocal of mine, it will irk me to death. It’s like I hear the imperfections that no one else gives a shit about…but then I tune it and I guess I feel safer because psychologically I think it IS better…but taking out those imperfections and doing that “fixing” on every track really starts to add up and takes the soul out. I need to focus on being a better player so I don’t have to rely on that stuff to save me. Wife and I were watching the Kennedy Center Honors the other night and I was really, really bothered that every performance had been tuned to hell in post. It just felt fake and inauthentic, you know? Ok…maybe they didn’t tune Ben Platt. That dude is freakishly talented. You don't have pitching issues - you're a truly great singer! But sometimes that constant dissatisfaction drives us upwards and is a good thing, as long as it doesn't rinse the joy out of our music making.
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Post by Deleted on Jan 2, 2024 18:19:30 GMT -6
See if you can get permission to post the session here and we'll have a RGO Turd Polishing Mix Contest! 🤣 Challenge AcceptedI'll see what I can do ..
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