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Post by christopher on Jan 1, 2024 23:30:25 GMT -6
I try to explain: its a DEMO
There’s the demo and there’s the final production.
Almost everything is a demo, where they are writing/learning what the song is at the same time they are recording and mixing it. People can’t perform a song at the top level when they don’t know it yet.
A produced song means a world class coach understands the demo.. and what the song could be.. and can choose the right session players, and ensure they bring the right passion and energy, with the right gear/room.
if they don’t want to re-record it, then why not? If it’s good you’d do 5 recordings if you had to.. esp if you’d have to play it live for years
And then I try to hammer home it requires about 40-60 hours of hard core work from the very top-end talent and studios to make a decent “pro” song. And an average vocal talent? 12-20 hours per song, multiple days, layers BGV, punch ins, etc.
Of course if someone wants to pay 60 hours for the track and pay for session pros, and you think you could autotune it, some people have money to burn. And maybe if after all that they still aren’t happy, they might do the 12 hour vocal day? After that they can take it all to someone else to finish? Pros with huge contracts often complained in interviews
Usually magically they are happy LOL. But if they do decide to go ahead with extra hours.. well you may have signed up for hell if you don’t like the song. So be careful and smart!
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Post by Tbone81 on Jan 1, 2024 23:48:39 GMT -6
Hmm, this is a very interesting topic to me because I'm venturing into this sort of genre whilst being a contradictory knowledgeable yet at the same time completely clueless. I've done some mixing / mastering work in this genre but firstly that was years back and I've slept since then plus I was lucky to work with a group who knew what they were doing so it was mainly spit shine & polish. Myself however, I haven't sung on a track in well over a decade (but practice every day), I've forgotten most things about synths and I am dreading it a bit. Especially in a genre that's really all about perfection and if it's not great then you shouldn't really bother. Also quite a bit of this type of music creation is more about what the masses want if you get my meaning. I'm open to somewhat harsh constructive criticism, whatever it takes sorta thing and I do very much understand at some point I'll need some help. The expectations, the needs, the cost and the approach for that is a difficult one though. We often talk about this from an engineering side but not really from the client side, which as someone who's going down that path I am, again finding this interesting. I might just do rock & metal again LOL.. I have a feeling you’re being too hard on yourself I’m by no means an expert on pop production but I’ve done some work in the genre and produced lots of songs that aren’t “pop” per se, but borrow heavily from the pop aesthetic. If you ever want a second set of ears, someone to bounce ideas off of, or some friendly advice let me know. I’d gladly listen to your tracks and give you some constructive feedback.
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Post by thehightenor on Jan 2, 2024 2:15:28 GMT -6
The issue here is, of course, John is having to mix someone else's song - someone else's arrangement! When my band and family, friends drop in to hear my new album/songs they usually say (fingers crossed) .... "sounds great - ready to go - put it out there now" And I say "hang on moment - it's not even mixed yet!" The point being, when it's a great song with a great arrangement and for me personally a great arrangement is critical then it's got built in - baked in - "great". .... and I guess all that "polishing a turd" thing applies if the song doesn't posses those qualities. In which case - hype the sh*t out of it and take the money
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Post by niklas1073 on Jan 2, 2024 5:58:56 GMT -6
Damn this is a tough topic in general. And I believe it has become even worse as the one liners like “it can be fixed in the mix” or even worse “it will be fixed in mastering” have become the dogmatics of home recording and low budget tracking. I am in the very lucky and very unlucky position of not being a professional engineer. It would be great to make a living out of something that nice. But since I’m not I can approach it different. I live by the rule “shit in, shit out”. And I believe there is no way around it. Sooner or later we will all run into a client or project which just cannot be solved, no matter how well we perform. It can be anything from unrealistic expectations to mental health issues and what not. Learning to walk away from a project and learning to spot the characteristics of a setup for failure situation in time will serve you in the long run. I have taken part in projects that has killed me mentally, and I’ve learned to walk away from them and feel fine sayin no thanx, not my cup of tea. Telling a client the trackings are not up to par is a part of professionalism. It will serve the client in the long run, and they might come back later with better trackings and glad they learned something on the road.
From an income point of view. I am in a somewhat similar profession and position in many ways, as a self employed engineer would be, similar rules, similar expectations and outcome. I made a decision at an early stage to loose projects and clients that does not serve me nor my brand in the long run. In short term I have lost income and clients due to this, but in my area of field I am one of the few who have survived a career length. This is because I detach myself from low quality productions, and strive for everything I put out to have a possibility of coming out great. If I would have gotten into engineering professionally I would have taken the same steps.
Johnkenn, I believe there is no way to win, in the case of your client. Not in the eyes of the client and, without hearing the product, probably not as a mix either if the material is just bad. At the best you will put your name under a mediocre product trying to salvage a bad recording. If your income does not rely on this, I would think about just walking away. You also have to weigh the value of your reputation towards what the client pays plus it looks like the client might walk out very unhappy blaming you for it, despite you’ve done a great job with what was in front of you.
Just my pennies regarding my approach to this from a business perspective.
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Post by skav on Jan 2, 2024 6:47:09 GMT -6
Great thread
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Post by bluesholyman on Jan 2, 2024 7:48:11 GMT -6
I'm going to take a different stance here. I've been through this before. Stop trying to improve the source tracks. Even replacing a few sounds with superior virtual instruments, if you have them, will yield a minimal improvement. Get the tracks to play together by using EQ and compression, but don't try to shape the tracks into something they're not. And then, here's the important part. Automate the hell out of it. Make sure to bring out to the front what's good about each section. Magnify whatever emotion the song is trying to evoke. With bad source material, you will be automating more than usual. However, accepting that you can't do much for the sound itself is primordial. It's also liberating. Good mixes that sound shitty are a thing. As for what to do communication-wise with this artist, you have to set the right expectations before moving another fader. Once you are done, take the mix through something like the Silver Bullet. A pair of Highland Dynamics BG2 units with no compression (available on Access Analog) add a lot of mojo, soften rogue transients, and are ideal for this kind of salvage work. I don't think I'm conveying the issue correctly. I don't think this is particularly an issue with the execution of the mix...but maybe I'm being completely blind here. Like - I don't think I can run this through a silver bullet and he go - Dude - nailed it. I just think it's a managing expectations issue. Oh - and yeah - I had the original session and he sent me wav files of everything too...I replaced some sounds...actually thought his piano sounded better than Keyscape, so I kept the audio. I would agree with you that this is a "managing expectations issue." While I am not a professional audio engineer with clients, I am a software engineer by trade who has done a lot of consulting in my time. When a client says "I want it to sound more professional" the first thing that struck me was the level of ambiguity in their statement - what does "more professional" mean? I chuckle at that one. In software parlance, they might be saying " I want that to be coded better." At this point, I know they don't "understand" what I do, but think they do, perhaps. In this scenario, it may just come down to saying "I'm not the engineer you need" and politely walk away. If it were the beginning of the project still, and upon hearing the "more professional" comment, I'd seek a common point of reference you both understand - perhaps its another song the client wants his to be like that he provides. With that, you can easily say "this music can't get there for xyz reasons" or "we can get close, but there are limitations in the provided material," etc. In contracted software engineering, communication is a huge deal. So much so, there is a very well known comic that floats around about it. I leave you with this where there is also a good explanation about the comic. I hope it all works out well for you. Communication
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Post by svart on Jan 2, 2024 9:03:30 GMT -6
"you can't polish a turd" Heh. I remember a few years ago I dared to utter the same phrase in a thread on here and had probably a dozen folks chime in about how "unprofessional" it was to say it and that I was a bad person for even thinking it.
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Post by mcirish on Jan 2, 2024 9:18:39 GMT -6
I've run into this a number of times. I have to explain to the client that an entire production that contains no real instruments played by people is going to limit what can be done. It can never compete against world class musicians. The feel will never be as good and it will feel cloudy and dense. At least that is my opinion, from going from all samples to zero samples in productions.
The other tough one is when someone sends a song to be mastered and they think it will somehow be remixed and sound completely different. Mastering can polish what is already there, but if the arrangement and mix suck, the master will such as well. It's definitely hard working with inexperienced artists. They can get you going around in circles because they don't even know what they want.
My thinking is that the greatest expense in recording should be great musicians. They will make a world of difference.
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Post by Deleted on Jan 2, 2024 9:27:53 GMT -6
Limit what can be done. It can never compete against world class musicians. The feel will never be as good and it will feel cloudy and dense. At least that is my opinion, from going from all samples to zero samples in productions. Maybe it's me here but when I crank my Core 59's a bit with songs like below it lights up my monitors, there's certainly nothing cloudy or dense here. Of course the Apple version sounds much better than YT but because you're on the LYD 48's it should come across a little bit similar..
Maybe I need me ears cleaning out LOL.. The fake background noise in the intro sounds way too fake and the lead vox is a bit pinchy / bright for me but apart from that. My Core's like it..
This is the other one I was looking for, a very popular song recently.
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Post by Deleted on Jan 2, 2024 9:34:09 GMT -6
I don't think I'm conveying the issue correctly. I don't think this is particularly an issue with the execution of the mix...but maybe I'm being completely blind here. Like - I don't think I can run this through a silver bullet and he go - Dude - nailed it. I just think it's a managing expectations issue. Oh - and yeah - I had the original session and he sent me wav files of everything too...I replaced some sounds...actually thought his piano sounded better than Keyscape, so I kept the audio. I would agree with you that this is a "managing expectations issue." While I am not a professional audio engineer with clients, I am a software engineer by trade who has done a lot of consulting in my time. When a client says "I want it to sound more professional" the first thing that struck me was the level of ambiguity in their statement - what does "more professional" mean? I chuckle at that one. In software parlance, they might be saying " I want that to be coded better." At this point, I know they don't "understand" what I do, but think they do, perhaps. In this scenario, it may just come down to saying "I'm not the engineer you need" and politely walk away. If it were the beginning of the project still, and upon hearing the "more professional" comment, I'd seek a common point of reference you both understand - perhaps its another song the client wants his to be like that he provides. With that, you can easily say "this music can't get there for xyz reasons" or "we can get close, but there are limitations in the provided material," etc. In contracted software engineering, communication is a huge deal. So much so, there is a very well known comic that floats around about it. I leave you with this where there is also a good explanation about the comic. I hope it all works out well for you. CommunicationIf you are a software engineer to software, John is a software engineer for mixing and producing. What he got is some script kiddie shit made with VSTis in Cubase. Think something heavily dependent on libraries and barely modified code.
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Post by svart on Jan 2, 2024 9:49:30 GMT -6
I’m just opening up the conversation because maybe one of you guys has a better approach than I do… I’ve mixed a bunch of stuff for a guy overseas…he obviously liked what I’ve done because he keeps coming back. Apparently he recommended me to a friend who I attempted to mix something for…(this was my Cubase 13 disaster/crash/had-to-remix). He’s said to me multiple times, “I want it to sound more professional.” This is a home project. Fake strings, fake drums, fake guitar, fake boys choir…well, fake everything besides the vocals. I’ve found - and tell me if I’m wrong on this - there’s only so much that can be improved when you are working with canned sounds. The drums are clips of different “big boom” cinematic type stuff. The piano is his fake piano sound (sounds fine)… I’ve definitely made everything sound objectively better, but “this is still not what I had in mind.” This was after I sent him my take, he didn’t like it and so he then wanted me to “just make my (his) mix sound more professional.” So, he sent a mix and I followed his lead. Still not to his liking. So at this point, I’ve spent waaaaaay more time on it than it’s worth. I thought it would be fun to have him send his Cubase mix and I’d try it in the new C13. As you might have seen, I took about 5 hours playing around in Cubase - just learning stuff as I went. Really good practice in a daw I haven’t used in a long time. Then at the end of that five hours, it crashes at the end of the bounce and I lost everything. (Didn’t realize auto save was disabled.) So then I remixed the next day - only took about an hour because I had a save from about a quarter of the way through. Sent and “not what he had in mind.” This is obviously setting me up for failure, so I’m just not going to put anymore time into it. I don’t think I’m awful - I just think this is just a case of him having some crazy expectations. I replied back that at this point I just don’t know what else to do, so I’ll take this as a loss and he can find someone that can give him what he’s looking for. Mostly because I’m just not willing to put any more time into this. It’s not going to get better, just different. Life’s too short. How do you guys handle situations like this? In the past I would have suffered through it…but it’s just not worth it IMO. I've mentioned it before here.. Clients like this are speaking from a position of feeling inferior. They want to feel good about what they're trying to create, and when they don't, it must be your fault. There's not much that can be done here. Firing them as a client is probably the easiest thing to do, but let's be honest, it ends up creating more "home studios" that raise the noise floor of the industry. However, if you're wanting to use it as a learning tool, the best approach is to try to actually find out what they like about certain aspects of their original mix and then have them provide reference mixes for EACH of the main pieces (vocals, guitars, strings, drums, etc) and then try to find out what they actually like about each one. What I've found is that an artist will say something like "I like the guitars on this track" and actually mean that they liked how the reverb sounds ON the guitars, not the actual guitars themselves. Or they'll say something like "I like the vocals on this track" and they'll actually like that the vocals have audible distortion. Many of these kinds of inexperienced artists don't have the vocabulary or the education to voice what they're asking for. So, I'd second the notion that the client probably wants to hear a hyped mix. MORE everything. More bright, more bottom, more pump, more loud. That's what people take from modern mixes.
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Post by chessparov on Jan 2, 2024 10:19:29 GMT -6
And more annoying.
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Post by Johnkenn on Jan 2, 2024 10:19:39 GMT -6
Emailed me this morning and sent half for the trouble. Which was nice. Like I said - the guy was very nice and a younger me would have put 10 hours in this and stressed over it - but it’s been mentioned: life is too short.
That being said, for the life of me, I don’t know what he could have been wanting. I guess he just thought mixing would make it sound like a major label release.
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Post by Johnkenn on Jan 2, 2024 10:21:33 GMT -6
I’m just opening up the conversation because maybe one of you guys has a better approach than I do… I’ve mixed a bunch of stuff for a guy overseas…he obviously liked what I’ve done because he keeps coming back. Apparently he recommended me to a friend who I attempted to mix something for…(this was my Cubase 13 disaster/crash/had-to-remix). He’s said to me multiple times, “I want it to sound more professional.” This is a home project. Fake strings, fake drums, fake guitar, fake boys choir…well, fake everything besides the vocals. I’ve found - and tell me if I’m wrong on this - there’s only so much that can be improved when you are working with canned sounds. The drums are clips of different “big boom” cinematic type stuff. The piano is his fake piano sound (sounds fine)… I’ve definitely made everything sound objectively better, but “this is still not what I had in mind.” This was after I sent him my take, he didn’t like it and so he then wanted me to “just make my (his) mix sound more professional.” So, he sent a mix and I followed his lead. Still not to his liking. So at this point, I’ve spent waaaaaay more time on it than it’s worth. I thought it would be fun to have him send his Cubase mix and I’d try it in the new C13. As you might have seen, I took about 5 hours playing around in Cubase - just learning stuff as I went. Really good practice in a daw I haven’t used in a long time. Then at the end of that five hours, it crashes at the end of the bounce and I lost everything. (Didn’t realize auto save was disabled.) So then I remixed the next day - only took about an hour because I had a save from about a quarter of the way through. Sent and “not what he had in mind.” This is obviously setting me up for failure, so I’m just not going to put anymore time into it. I don’t think I’m awful - I just think this is just a case of him having some crazy expectations. I replied back that at this point I just don’t know what else to do, so I’ll take this as a loss and he can find someone that can give him what he’s looking for. Mostly because I’m just not willing to put any more time into this. It’s not going to get better, just different. Life’s too short. How do you guys handle situations like this? In the past I would have suffered through it…but it’s just not worth it IMO. I've mentioned it before here.. Clients like this are speaking from a position of feeling inferior. They want to feel good about what they're trying to create, and when they don't, it must be your fault. There's not much that can be done here. Firing them as a client is probably the easiest thing to do, but let's be honest, it ends up creating more "home studios" that raise the noise floor of the industry. However, if you're wanting to use it as a learning tool, the best approach is to try to actually find out what they like about certain aspects of their original mix and then have them provide reference mixes for EACH of the main pieces (vocals, guitars, strings, drums, etc) and then try to find out what they actually like about each one. What I've found is that an artist will say something like "I like the guitars on this track" and actually mean that they liked how the reverb sounds ON the guitars, not the actual guitars themselves. Or they'll say something like "I like the vocals on this track" and they'll actually like that the vocals have audible distortion. Many of these kinds of inexperienced artists don't have the vocabulary or the education to voice what they're asking for. So, I'd second the notion that the client probably wants to hear a hyped mix. MORE everything. More bright, more bottom, more pump, more loud. That's what people take from modern mixes. I hear you, man…I just don’t have the patience to be that attentive anymore. Lol
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Post by Deleted on Jan 2, 2024 10:29:59 GMT -6
And more annoying. Depends really, the examples I've given above isn't primarily my sort of music. I really do respect the engineering work that's gone into it though, I even recognise one or two of the samples and they certainly don't sound like that in the beginning that's for sure.
I'm chasing this type of rainbow (below), something more melodic. P.S using a decent chorus on vocals rocks ..
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Post by svart on Jan 2, 2024 10:34:30 GMT -6
I've mentioned it before here.. Clients like this are speaking from a position of feeling inferior. They want to feel good about what they're trying to create, and when they don't, it must be your fault. There's not much that can be done here. Firing them as a client is probably the easiest thing to do, but let's be honest, it ends up creating more "home studios" that raise the noise floor of the industry. However, if you're wanting to use it as a learning tool, the best approach is to try to actually find out what they like about certain aspects of their original mix and then have them provide reference mixes for EACH of the main pieces (vocals, guitars, strings, drums, etc) and then try to find out what they actually like about each one. What I've found is that an artist will say something like "I like the guitars on this track" and actually mean that they liked how the reverb sounds ON the guitars, not the actual guitars themselves. Or they'll say something like "I like the vocals on this track" and they'll actually like that the vocals have audible distortion. Many of these kinds of inexperienced artists don't have the vocabulary or the education to voice what they're asking for. So, I'd second the notion that the client probably wants to hear a hyped mix. MORE everything. More bright, more bottom, more pump, more loud. That's what people take from modern mixes. I hear you, man…I just don’t have the patience to be that attentive anymore. Lol Someone already said it, but it's a case-by-case basis. Sometimes you just know it's not going to work out no matter what. Sometimes you want the challenge, and sometimes the client just speaks to you somehow and you'll give it all you have.
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Post by trakworxmastering on Jan 2, 2024 10:37:28 GMT -6
The word "professional" is way too vague. When someone says something like that to me, before I do any more work I try to drill down on what they mean by that. Because sometimes it's something really unexpected that they think sounds "professional". If you don't get clearer input from them then you're just taking shots in the dark.
I remember a client who wanted to sound "big". I was trying EQ, compression, panning, loudness. 'Turned out he wanted more reverb.
Communication, communication, communication.
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Post by svart on Jan 2, 2024 10:39:47 GMT -6
And more annoying. Depends really, the examples I've given above isn't primarily my sort of music. I really do respect the engineering work that's gone into it though, I even recognise one or two of the samples and they certainly don't sound like that in the beginning that's for sure.
I'm chasing this type of rainbow (below), something more melodic. P.S using a decent chorus on vocals rocks ..
I watched a video about producing a song like this, and it's not nearly as much mixing "work" as I had imagined. Seems it was mostly about arrangement (why a lot of these songs have like 10 writers and producers) and the rest is about space. It's BIG sounding but there's not a lot happening in the mix. A lot of the melody is short lines between the bass hits in the form of higher-mid frequency synths. Seems to me that it would be easier to mix than a whole band. Anyway, one of the BIGGEST things I learned from those videos was sidechaining and ducking things. Just about everything was sidechained to the vocals and ducked a little so the vocals would always be in front. Even the reverb was ducked to keep that huge LUSH sound going without actually washing out the vocals.
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Post by Deleted on Jan 2, 2024 10:49:24 GMT -6
I watched a video about producing a song like this, and it's not nearly as much mixing "work" as I had imagined. Seems it was mostly about arrangement (why a lot of these songs have like 10 writers and producers) and the rest is about space. It's BIG sounding but there's not a lot happening in the mix. A lot of the melody is short lines between the bass hits in the form of higher-mid frequency synths. Seems to me that it would be easier to mix than a whole band. Anyway, one of the BIGGEST things I learned from those videos was sidechaining and ducking things. Just about everything was sidechained to the vocals and ducked a little so the vocals would always be in front. Even the reverb was ducked to keep that huge LUSH sound going without actually washing out the vocals. That's really cool Svart thanks for that (especially the verb bit hmm), it seemed to me that when they use VSTI's it comes with with a smorgasbord of mixing elements (with other bits like envelope's etc. to morph stuff) to get the sound you want from the instrument in the firest place and by the time it actually came to mixing well there's not that much to do but landscape (some split it out and use plugs of their choice but the result is the same). Also there's a lot of focus on pushing out upper harmonic frequencies so the synths don't sound like mushy boring crap and translate to smaller speakers but they also extend the lower bass (for clubs, mains etc.) with a lot of shaping too. Then ducky, duck, duck, quack..
I mean I guess there is a relative term in rock / metal, take the Axe FX for example where you can shape pretty much anything. Similar sort of thing so I guess you kind of rely on the musician to get it ready. That's probably why there's 10 people involved like you said.. (I'm learning )..
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Post by bluesholyman on Jan 2, 2024 11:14:26 GMT -6
I would agree with you that this is a "managing expectations issue." While I am not a professional audio engineer with clients, I am a software engineer by trade who has done a lot of consulting in my time. When a client says "I want it to sound more professional" the first thing that struck me was the level of ambiguity in their statement - what does "more professional" mean? I chuckle at that one. In software parlance, they might be saying " I want that to be coded better." At this point, I know they don't "understand" what I do, but think they do, perhaps. In this scenario, it may just come down to saying "I'm not the engineer you need" and politely walk away. If it were the beginning of the project still, and upon hearing the "more professional" comment, I'd seek a common point of reference you both understand - perhaps its another song the client wants his to be like that he provides. With that, you can easily say "this music can't get there for xyz reasons" or "we can get close, but there are limitations in the provided material," etc. In contracted software engineering, communication is a huge deal. So much so, there is a very well known comic that floats around about it. I leave you with this where there is also a good explanation about the comic. I hope it all works out well for you. CommunicationIf you are a software engineer to software, John is a software engineer for mixing and producing. What he got is some script kiddie shit made with VSTis in Cubase. Think something heavily dependent on libraries and barely modified code. I understand what John does and that he got #4 in the picture and was told "I need it to swing more professionally." My response was more about the client-engineer relationship. In the software world, I'd burn script kiddie code and start over - its often not recoverable, at least not for commercial use. If script kiddie is determined to keep the code, then charging by the hour is a necessity and to be clear this will be expensive - no way around it. I usually don't take [software] projects with so many flags. And there are those times where the flags don't appear until you are well into it and all there is left is the red handle and damage control.
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Post by Ward on Jan 2, 2024 11:35:00 GMT -6
See if you can get permission to post the session here and we'll have a RGO Turd Polishing Mix Contest! 🤣 Challenge Accepted
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ericn
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Post by ericn on Jan 2, 2024 11:43:30 GMT -6
Emailed me this morning and sent half for the trouble. Which was nice. Like I said - the guy was very nice and a younger me would have put 10 hours in this and stressed over it - but it’s been mentioned: life is too short. That being said, for the life of me, I don’t know what he could have been wanting. I guess he just thought mixing would make it sound like a major label release. I’m glad to hear there were no hurt feelings! I think you and I discussed this at one point, one of the most freeing and empowering things about age maturity and making your bones in audio is the ability to say “ NO” to a project. When you start out taking any work you can get is one of the smartest moves you can make, but at some point you find that being able to say no is just so empowering.
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Post by Johnkenn on Jan 2, 2024 11:53:53 GMT -6
See if you can get permission to post the session here and we'll have a RGO Turd Polishing Mix Contest! 🤣 Challenge AcceptedMan I would love to - I’d love for someone to completely kick my mix’s ass - then I could pick their brain on how they did it. But I can’t post this guy’s material just for ethical reasons.
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Post by svart on Jan 2, 2024 11:58:30 GMT -6
Man I would love to - I’d love for someone to completely kick my mix’s ass - then I could pick their brain on how they did it. But I can’t post this guy’s material just for ethical reasons. I guess you could ask him if you could post it as a contest.. If he gets a mix he likes then he's a winner too.
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Post by seawell on Jan 2, 2024 11:58:39 GMT -6
Man I would love to - I’d love for someone to completely kick my mix’s ass - then I could pick their brain on how they did it. But I can’t post this guy’s material just for ethical reasons. I was mostly joking but it would be fun at some point if maybe one of us could offer up something from our early years that wasn't done so well and we could crowd source some tips and tricks here. Could be fun and would help navigate the minefield that is likely ahead in our industry 😬. Definitely didn't mean it as I or anyone else here could do better @johnkenn, so sorry if it came across that way! It just seemed like there were lots of nuggets throughout this thread that could come up with the ultimate problem solving approach. It's probably gotten weird enough with the client that since it's on good terms I bet you'd like to just leave it as it is. Anyone here have a "turd" they'd like to offer up for public scrutiny? haha
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