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Post by tonycamphd on Sept 8, 2015 18:39:47 GMT -6
I don't hear compression, compression by definition brings the loudest signals down closer to the quietest signal, that would make the bricasti less depthful, and i'm definitely NOT hearing that at all. In nature, the level of transient information you hear is a representation of proximity to a source, there are no exceptions, the laws of physics dictate reverb to be a representation of well traveled reflected frequencies, early reflections are NOT reverb, they are early reflections that serve as locating cues for our brains to understand our immediate situation. All frequencies lose power in travel as they hit atmosphere and objects over distance, high frequencies lose energy fastest, mids next, and then lows, so what I think you're hearing with the bricasti is an extremely well designed and super complex algorithm that sounds quite natural and very realistic. Transients should always be significantly attenuated in real reverberant spaces, or a realistic reverb algorithm, they just don't have the power to sustain over distance. The proof that most plugin reverbs aren't very good, is you pretty much universally need to d-ess into them to avoid the echoing slicey esses, that essing just isn't something that happens in the real world, or at least the world that i live in 8)
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Post by wiz on Sept 8, 2015 19:29:16 GMT -6
I don't hear compression, compression by definition brings ALL of the loudest signals down closer to the quietest signal, that would make the bricasti less depthful, and i'm definitely NOT hearing that at all. In nature, the level of transient information you hear is a representation of proximity to a source, there are no exceptions, the laws of physics dictate reverb to be a representation of well traveled reflected frequencies, early reflections are NOT reverb, they are early reflections that serve as locating cues for our brains to understand our immediate situation. All frequencies lose power in travel as they hit atmosphere and objects over distance, high frequencies lose energy fastest, mids next, and then lows, so what I think you're hearing with the bricasti is an extremely well designed and super complex algorithm that sounds quite natural and very realistic. Transients should always be significantly attenuated in real reverberant spaces, or a realistic reverb algorithm, they just don't have the power to sustain over distance. The proof that most plugin reverbs aren't very good, is you pretty much universally need to d-ess into them to avoid the echoing slicey esses, that essing just isn't something that happens in the real world, or at least the world that i live in 8) That is a great post Cheers Wiz
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