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Post by jcoutu1 on May 18, 2016 11:59:09 GMT -6
Do you rock guys beat detective your drums and lock them to the grid? How tight are you locking them? Is there something better than beat detective these days?
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Post by kilroyrock on May 18, 2016 12:04:19 GMT -6
Pro tools? elastic audio has fixed many a wandering drummer. if they're really bad, i'll have him play until his timing gets nuts, have him pick up halfway through and go again. extra beat or two wander is okay with me, we can find out why, usually it evens out. I then start with putting 1 of every 4 snares on the mark and see where they line up between phrases. usually it's okay.
OR you can tab to transient and manually do it. Doesn't take forever, maybe half an ELO lp to do a kick or snare for a song.
beat detective isn't bad, I just found other ways to do it that let me see what's going on, instead of trusting things to be right, and then going back to adjust over and over. it's how you say.. YMMV
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Post by Johnkenn on May 18, 2016 13:24:04 GMT -6
99% of the stuff I do either has me quantizing fake drums or using a session guy who is dead on 99% of the time...but I DO quantize some of my guitar and bass playing. I'm not ashamed...I'm white. Anyway, I know this isn't what you asked, but I've found Cubase to be much, much better at this than Pro Tools. As far as the general concept of doing it? I say yes...depending on the style of music. I'd much rather hear a song in time.
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Post by Deleted on May 18, 2016 13:30:56 GMT -6
Kick, snare and some Tom spots. Always. If the drummer can't keep time well enough we go for off the floor which I'm never a fan of.
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Post by jcoutu1 on May 18, 2016 16:54:20 GMT -6
Kick, snare and some Tom spots. Always. If the drummer can't keep time well enough we go for off the floor which I'm never a fan of. You do it all manually or using some beat detective type thing?
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Post by EmRR on May 18, 2016 20:54:24 GMT -6
Never. Ever. If they can't play something that can reasonably be edited, they don't deserve to be heard, or they deserve to pay the price for being heard as they are 'au naturel'. There are too many capable players out there to humor this problem. I can edit the crap out of any reasonably shaped turd without resorting to calling in the 'bots. But then, that's just my world. I know this isn't helpful if you really want to chop up parts in a blender to make homogenized 1% milk product, it's simply reactionary. I don't really believe in click tracks either, I've dealt with too many great drummers who don't need it, so ignore! If we feed the 'bots, we simply empower their takeover. : )
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Post by Deleted on May 18, 2016 22:15:17 GMT -6
Kick, snare and some Tom spots. Always. If the drummer can't keep time well enough we go for off the floor which I'm never a fan of. You do it all manually or using some beat detective type thing? Cubases version of beat detective will align a good player in 2 minutes. A bad player might take me 10 minutes.
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Post by swurveman on May 19, 2016 8:07:52 GMT -6
Pro tools? elastic audio has fixed many a wandering drummer. if they're really bad, i'll have him play until his timing gets nuts, have him pick up halfway through and go again. extra beat or two wander is okay with me, we can find out why, usually it evens out. I then start with putting 1 of every 4 snares on the mark and see where they line up between phrases. usually it's okay. OR you can tab to transient and manually do it. Doesn't take forever, maybe half an ELO lp to do a kick or snare for a song. beat detective isn't bad, I just found other ways to do it that let me see what's going on, instead of trusting things to be right, and then going back to adjust over and over. it's how you say.. YMMV Here's the issue I have with this , and pardon me if I'm mistaken. Once you fix the drums isn't the bass off- assuming you track the drummer and bass player at the same time? If so, do you then have to fix the bass part as well? Personally, I wish there was a Engineers Union where there was a stipulation that if a band isn't tight, then they have to go back and practice until they are. We're not gonna artificially make your timing better. One can dream....
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Post by kilroyrock on May 19, 2016 8:13:32 GMT -6
I rarely get a chance to do all things live. I will scratch a guitar with the drums using my eleven rack or something else quiet, and that is always replaced after.
We would have very few people to record if there was a stipulation! But then again, rates may be higher...
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Post by wiz on May 19, 2016 16:12:09 GMT -6
Being a one man show... most of the time... two man, last album.
Someone or something has to be the time keeper.
You have to decide early on, who or what that is.
If you have a great drummer then sure, you don't need to "fix" the timing of the drum.... I don't run around with any "Great Drummers". Plenty who think they are 8)
I am the drummer during most of the production process of my songs, then I might keep my part, or get a guy who I do like, to replace the part... he can read, so I write out a basic drum chart for him, so he can sight read the groove, so immediately what he does aligns groove wise with what I have already built the song around.. he is essentially playing against a finished song, and use his ability to play with finesse that I just don't have.
So I work like this.
I grid the drums, right from the start. But..... I might not grid 100%. I might grid 80%, 95%, 75%, I might build a quantisation map from something else and use it to put against the drums "I" just played.
After that, Everything is referenced against those drums. The timing doesn't change.. the feel is done. Most of the other instruments I play, bass, guitar, keys, percussion etc don't get quantised, perhaps the bass gets nudged here and there, not guitar parts though, and I might edit backing vocals.
I find that by making an entity time keeper early on, that it works out best here in overdub land.
That, and making full passes at the other instruments in groups of 3. (If I aint hit it in 3 tries, I am trying again tomorrow.. 8) )
GOLDEN TIP
there is a "pocket" for kick and snare.. it exists about 10ms around perfect. Keep that in mind when editing.
cheers
Wiz
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Post by jazznoise on May 20, 2016 7:38:52 GMT -6
If I'm tracking a band live, I'd expect my job is not to go back and get them to start keeping time. Usually the tempo shifts are cool, and don't contradict the intent of the song.
That said I'm not above doing a few edits to save a great take. If the drummer gets tired at the end of doubletime section, I'll bring his snare back in. Almost never with an actual grid though.
If it's overdubbing to a click based session, which I do from time to time, I'll do some time stretching to save a good performance. Bad performances just get done again till they're good or we're clearly not making headway. I'll have the grid on for reference, but once one is sounding good I'll ignore it and align my DT's to the main take.
Actually, I'd say DT's and Backing Vocals get the only strict treatment as they need to conform to the other performances usually.
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Post by jcoutu1 on May 20, 2016 7:50:48 GMT -6
If I'm tracking a band live, I'd expect my job is not to go back and get them to start keeping time. Usually the tempo shifts are cool, and don't contradict the intent of the song. That said I'm not above doing a few edits to save a great take. If the drummer gets tired at the end of doubletime section, I'll bring his snare back in. Almost never with an actual grid though. If it's overdubbing to a click based session, which I do from time to time, I'll do some time stretching to save a good performance. Bad performances just get done again till they're good or we're clearly not making headway. I'll have the grid on for reference, but once one is sounding good I'll ignore it and align my DT's to the main take. Actually, I'd say DT's and Backing Vocals get the only strict treatment as they need to conform to the other performances usually. Here's the thread with the examples. I don't think the original performances are bad, there are just a couple spots that are a little off. No major issues, it's just that pro sounding rock records are all locked to the grid these days and I'm trying to give the band as pro a sound as I can. realgearonline.com/thread/5384/rock-tracking-drum-quantizing
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Post by Johnkenn on May 20, 2016 8:52:00 GMT -6
If I'm tracking a band live, I'd expect my job is not to go back and get them to start keeping time. Usually the tempo shifts are cool, and don't contradict the intent of the song. That said I'm not above doing a few edits to save a great take. If the drummer gets tired at the end of doubletime section, I'll bring his snare back in. Almost never with an actual grid though. If it's overdubbing to a click based session, which I do from time to time, I'll do some time stretching to save a good performance. Bad performances just get done again till they're good or we're clearly not making headway. I'll have the grid on for reference, but once one is sounding good I'll ignore it and align my DT's to the main take. Actually, I'd say DT's and Backing Vocals get the only strict treatment as they need to conform to the other performances usually. Yeah, very true...If the band likes it, then I don't worry about it...unless it's just so out of time that I can't stand it.
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Post by EmRR on May 20, 2016 9:17:14 GMT -6
I really don't think this is true. I can think of plenty of modern rock records with 'pro sound' being made by tight great bands without click tracks or grids. Success? Unrelated matter. If it really gives you an edge, it's one thing, but it could just be a placebo.
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Post by jcoutu1 on May 20, 2016 9:26:57 GMT -6
I really don't think this is true. I can think of plenty of modern rock records with 'pro sound' being made by tight great bands without click tracks or grids. Success? Unrelated matter. If it really gives you an edge, it's one thing, but it could just be a placebo. Who isn't locked to a grid these days? Seems to me like everything is.
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Post by EmRR on May 20, 2016 9:33:14 GMT -6
All kinds of people I know making rock records. All over the country. I guess you could get into the definition of 'rock record'.
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Post by jcoutu1 on May 20, 2016 10:11:41 GMT -6
All kinds of people I know making rock records. All over the country. I guess you could get into the definition of 'rock record'. I'm specifically talking about modern, heavyish rock.
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Post by jsteiger on May 20, 2016 17:05:36 GMT -6
I sat in on a session this past Tuesday with Sarah Tomek on drums. The track was a ballad for a fairly heavy rock artist. She played to a click but they specifically discussed not touching the drums afterwards. They got maybe 5 takes but only for different patterns here and there and different fills. The feel was so damn good that moving anything would be a fucking crime. She was laying back behind the beat ever so slightly. The kit sounded so damn slamming that no sample augmentation will be needed. How it should be if you ask me.
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Post by ericn on May 20, 2016 18:33:40 GMT -6
I sat in on a session this past Tuesday with Sarah Tomek on drums. The track was a ballad for a fairly heavy rock artist. She played to a click but they specifically discussed not touching the drums afterwards. They got maybe 5 takes but only for different patterns here and there and different fills. The feel was so damn good that moving anything would be a fucking crime. She was laying back behind the beat ever so slightly. The kit sounded so damn slamming that no sample augmentation will be needed. How it should be if you ask me. Ah yes the world of great talent, damn I miss it.
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Post by yotonic on May 20, 2016 19:09:58 GMT -6
I really don't think this is true. I can think of plenty of modern rock records with 'pro sound' being made by tight great bands without click tracks or grids. Success? Unrelated matter. If it really gives you an edge, it's one thing, but it could just be a placebo. This is exactly correct. People, and most local and regional bands don't understand how much of a jump there is when you are dealing with top players. For some reason musicians never really see reality as clearly as athletes. I love throwing up a drumtrack from Nir Z for some young drummer in the studio and watching the look come over his face when he "finally hears" the difference between his playing and someone truly gifted who has been playing "professionally" for 20+ years. And costs me less to use than some dude who thinks he's killing it and wants more money than he's worth. Same problem with booking local and regional bands. They have no idea how much bands with several charting albums get paid as support on a tour. The trick is trying to make a living from both groups - the pros, and the prosumers. Because today you need to deal with everybody to make ends meet.
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Post by Johnkenn on May 20, 2016 21:21:55 GMT -6
Maybe I skimmed and misunderstood the question. If you're talking about a great player that played on the floor with a live band, no, I don't think you should futz with it. Now, if you're trying to correct a shitty player, then yes.
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Post by jcoutu1 on May 20, 2016 22:06:51 GMT -6
Maybe I skimmed and misunderstood the question. If you're talking about a great player that played on the floor with a live band, no, I don't think you should futz with it. Now, if you're trying to correct a shitty player, then yes. No you didn't misunderstand the question. It just devolved into either record pro drummers or GTFO. I'm working with a local band, made up of decent players, but not pro session players. I can't bring in a session drummer, nor would I want to for something like this. The tracks are decent, but sway in and out in spots. I was trying to figure out if beat detective was my best bet or if there were better options these days. It seems like BD or manual cutting are still the best things going. I even linked to a thread with a locked track vs. unlocked. I think in the end, my best bet is going to be to just do some manual tweaks here and there where it's noticibaly off to clean it up and not have to retake all the guitars.
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Post by Johnkenn on May 20, 2016 22:14:43 GMT -6
Why don't you use Warp or whatever it's called in PT...Change all the drum tracks from ticks to samples (or is it the other way around...can't remember)...Then you can switch to the warp view, select an algorithm and then yank just the out of pocket stuff. Of course, maybe that's slower than just cutting and dragging.
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Post by Johnkenn on May 20, 2016 22:15:29 GMT -6
Although, with OH and Room, that would be the best option.
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Post by jazznoise on May 21, 2016 0:36:18 GMT -6
Not all rock, definitely. Very little of the stuff I listen to is. The Alter Bridge esque Hard Rock stuff is,and the emo/skater radio stuff but I can't hack any of that.
I don't think it should be a radical stance in 2016 to tell someone to embrace what the band is and not focus on what the band isn't. If they wanna do live records, they're better off learning now rather than later that they need to be playing what they want to hear back, and I'd personally consider it a disservice to delude them before offering to make the changes. They need to know so they can improve.
I'd be the first to say I'm a cheap/cheerful engineer, and I come at it from being a musician in a band myself. My clients are generally newbies, no big names, and we've no fancy setup or gear. Not even gobos. 16 channels and you monitor in the room, overdub the vocals. I did a live track last week with a ridiculous math section, super tight. I've also seen groups fail at very simple stuff. Sometimes there's errors - badly setup amps giving a bad instrument balance, intonation out on guitars. Sometimes the problems run deeper, and are something the group has to reflect on and try to solve. Assisting them and helping them improve themselves and confident in their decisions is a big part of what I want to do, they should leave with more than a record. I'm not there to do an engineer solo all over their music, I have my own band for my creative outlet.
Group virtuosity is the core of good ensemble based music, and in my eyes you can't really fake it.
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