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Post by jdc on May 22, 2016 9:35:58 GMT -6
No you didn't misunderstand the question. It just devolved into either record pro drummers or GTFO. this made me laugh. thumbs up.
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Post by Johnkenn on May 22, 2016 10:08:15 GMT -6
It was a little salty...
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Post by kilroyrock on May 22, 2016 20:42:22 GMT -6
Why don't you use Warp or whatever it's called in PT...Change all the drum tracks from ticks to samples (or is it the other way around...can't remember)...Then you can switch to the warp view, select an algorithm and then yank just the out of pocket stuff. Of course, maybe that's slower than just cutting and dragging. Elastic time you mean. It works! But I try to limit that to snare and 16th kicks and Tom fills. The cymbals get washy if you get heavy with it. Although I hear xform fixes that if you have 2 days to render your drum tracks when done
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Post by scumbum on May 22, 2016 23:06:47 GMT -6
I sat in on a session this past Tuesday with Sarah Tomek on drums. The track was a ballad for a fairly heavy rock artist. She played to a click but they specifically discussed not touching the drums afterwards. They got maybe 5 takes but only for different patterns here and there and different fills. The feel was so damn good that moving anything would be a fucking crime. She was laying back behind the beat ever so slightly. The kit sounded so damn slamming that no sample augmentation will be needed. How it should be if you ask me. Thats cool , After years of recording and editing I believe the most magical music is the music that is messed with the least . Get one solid take and fix the few mistakes , The perfect music made today doesn't have much repeat listening appeal . You hear it once , you heard everything . Non perfect music (made by humans not robots ) is slightly different throughout the whole song , each verse , chorus , fill , snare hit is different .......to me that gives a more interesting listen and each time I listen it feels like theres stuff I missed before.
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Post by jcoutu1 on May 23, 2016 4:58:19 GMT -6
Why don't you use Warp or whatever it's called in PT...Change all the drum tracks from ticks to samples (or is it the other way around...can't remember)...Then you can switch to the warp view, select an algorithm and then yank just the out of pocket stuff. Of course, maybe that's slower than just cutting and dragging. Elastic time you mean. It works! But I try to limit that to snare and 16th kicks and Tom fills. The cymbals get washy if you get heavy with it. Although I hear xform fixes that if you have 2 days to render your drum tracks when done From what I read, beat detective and manual slicing are still the preferred method over elastic time because the cymbals get weird, as you said. In the end, we're skipping the grid and just going to do some spot fixes where things get noticibaly off. 97% of what we have is pretty solid, so we're keeping it human (mostly).
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Post by jcoutu1 on May 23, 2016 4:59:06 GMT -6
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