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Post by cowboycoalminer on Feb 1, 2014 12:03:51 GMT -6
I know this has been beat to death. I ran on to something interesting and I'd like to bounce it off the gang. I took a stereo mix 44.1/24 and pulled it into Logic and bounced it back out offline. Then I pulled the same original file into Cubase and did the same. I then took the two bounced files into another project (all at the same sample and bit rate) and did a null test. They didn't null. I thought they would because I've always been in the camp of (they all sound the same). Help me to understand this. Does the fact that they did not null prove DAW's do not sound the same?? Did I do something wrong in the test? I'd like for everyone to do this themselves and see what you find.
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Post by Johnkenn on Feb 1, 2014 12:07:51 GMT -6
Yeah - I'm gonna try it a little later...Should we all pick a common track? Stereo? Mono? If there really is a difference, it shouldn't matter, right? Or - I think you mentioned it was a stereo track - maybe we stick to that.
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Post by Johnkenn on Feb 1, 2014 12:09:12 GMT -6
BTW - I'm a PT's user, but have all of them...I did some stuff in Cubase a while back and my initial reaction was, "damn...I swear that sounds better..." But I just wrote it off and went back to PT's...
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Post by jazznoise on Feb 1, 2014 12:10:26 GMT -6
What was the difference of the two signals? Some DAW's will apply different dither when rendering.
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Post by henge on Feb 1, 2014 12:20:34 GMT -6
What was the difference of the two signals? Some DAW's will apply different dither when rendering. Yes, was dither involved?
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Post by popmann on Feb 1, 2014 12:54:30 GMT -6
I think one should check pan law settings first before the subtlety that different dither might bring. It's in the Project Settings/Setup (? -in the edit menu) of Cubase...I don't remember where it is in Logic...
Bouncing files while changing nothing, though, isn't exactly the same as whether they sound the same on the mixer. I can't get Cubase to render a mono track null-able. It's always changing the gain.
Years ago, they sounded completely different to me. Nuendo 1 and DP I forget 3 or 4...sounded best. But, I also made an ASSUMPTION then that I no longer make--which is that the host would properly compensate for the third party plug ins I used to "make the test fair".
Fast forward, I did the same test a couple years back with Reaper, Cubase, and PT10. I didn't go to the "do they null" level of testing...but, none sounded any different to me WHILE PROPERLY FUNCTIONING. Which has a caveat...PT latency compensation was garbage. I was constantly engaging and disengaging plug ins for things to recalculate...it was WORSE when I hooked up hardware inserts and auxes. They literally MOVED while I was mixing. Why is it getting mushy? Oh, let inactivate and reactivate the plug ins? Cool-fixed. Reaper's hardware insert didn't work at all...I've had enough bad experiences with Logic on OSX and Sonar on Windows, they didn't get considered, but...It made my decision easy. But, it wasn't because any of them sounded different. I was even testing the 64bit version of Reaper in hopes it would get closer to the 56bit FIXED headroom I had...nope-sounded just like PT10 and Cubase6 at 32bit.
I think the whole importing a file and rendering it out is a completely VALID test of rendering (which apparently as of 6.07 update, my cubase is having trouble with)...but, it's not terribly related to the "sound of the DAW"--which would be more a combo of mixer and pan law implementation...and plug ins and IO compensation. Any time it's slipping and sliding track in time (via poor compensation) is "sounds worse" even when you can't hear it as X track is behind.
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Post by matt on Feb 1, 2014 13:00:37 GMT -6
What was the difference of the two signals? Some DAW's will apply different dither when rendering. Yes, was dither involved? My first thought too. Also, I would guess that different processing engines produce somewhat different results. Different coding, and all that, producing tiny differences in the output, even though the goal of each DAW is to have "fidelity" to the original signal, regardless of source.
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Post by tonycamphd on Feb 1, 2014 14:21:08 GMT -6
Wouldn't the exact same word clock have subtle diffs in timing every conversion? I would think so, so naturally they should NOT null, and in my experience, not all daws are created equal, I base this statement on personal shootouts, and my ears alone.
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Post by Johnkenn on Feb 1, 2014 14:23:40 GMT -6
Somebody see if two bounces from the same DAW even nulls...
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Post by winetree on Feb 1, 2014 15:34:26 GMT -6
Former Longtime Protools user. Been using Harrison Mixbus. I've been using my Harrison console since 1981, so this was a natural choice. Mixbus sounds great. More analog-like, things mix together easier, and the mixer is laid out like a real console. I hear a difference for the better.
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Post by cowboycoalminer on Feb 1, 2014 16:57:52 GMT -6
What was the difference of the two signals? Some DAW's will apply different dither when rendering. I think it was a difference of about -39 if I remember right. Going to go back and do some more tests. There was no dither involved at all. Straight 24 bit bounce.
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Post by popmann on Feb 1, 2014 18:49:55 GMT -6
Through a 32bit mixer. The truncation still happens....dither noise application or not. One would assume it should be able to bounce a 24bit file to another 24bit file without altering it, but that would be an assumption based on common sense.
....which is also I think the issue with Cubase's export--it works PERFECTLY from exporting audio mixdown....which actually IS the intended point--but that's also how they intend for BWAV exports to happen...and it's a PIA to do...and for mono tracks always results in a gain change for me. For stereo, it doesn't--I render from channel outs all the time full stereo mixdown files and it's fine...for a while I set up a mono group buss and assigned whatever mono I wanted to export to it, because that's what was recommended. It worked but what a stupid PIA. I wish they'd just make their "track export" have an option to just render as a contiguous timestamped WAV...rather than the silly combo of a not timestamped wav (or wavs) and a proprietary XML file with the project placement and Cubase "info".
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Post by jeromemason on Feb 1, 2014 19:56:55 GMT -6
I have a version of the Harrison Mixbus..... that's the only one I can actually say that sounds different. I know some cats that are using it as a summing stage even. The only issue with it is workflow, I've been using protools for over 10 years, and I've sort of been raised with it. I spoke with the developer of Mixbus several times pleading that they get the UI more friendly and with more features. I think really for the guys at Harrison, they make consoles, the Mixbus is just another sort of "thing" that seems to get shelved when a big console order comes through or times get busy. If they could get it working without so many bugs, and a better flow I could see it being a better source of income for them long term than the consoles, but they just are not that into it YET. Anyway, I keep it on my workstation, every now and then I'll send some stems over to it if I want to get a really saturated tone, I'm already hardware summing, but sometimes adding that in there can give you a very nice warm feel.
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Post by cowboycoalminer on Feb 1, 2014 21:08:12 GMT -6
So the general consensus is all daws are NOT created equal? My head is spinning trying to keep up with Popman but he knows a lot more about it than I do. This is not a deal breaker for me nor never will be. Once something goes outside the computer into the analog realm, all this means nothing. Conversion doesn't matter that much either when mixing outside. But it is nice to know the answer to this age old digital question. The null test proved it for me.
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Post by jeromemason on Feb 1, 2014 21:39:28 GMT -6
So the general consensus is all daws are NOT created equal? My head is spinning trying to keep up with Popman but he knows a lot more about it than I do. This is not a deal breaker for me nor never will be. Once something goes outside the computer into the analog realm, all this means nothing. Conversion doesn't matter that much either when mixing outside. But it is nice to know the answer to this age old digital question. The null test proved it for me. Wouldn't the algorithms for the summing buss also be different? I'm not too involved with programming, but I would have to think that each DAW would handle summing all the tracks into a stereo mix slightly different. Or maybe the algorithm for the render process is different. I've used them all, like I said, the only one that actually did something to sound of the mix that I could hear, was Mixbus. I really havn't thought about this in so long, but it sort of makes me want to take a session out of PT, strip all the processing off it, set everything to unity, and export that into Mixbus and do a null. The thoughts of what exactly I would be able to hear that didn't cancel is intriguing. When you nulled it, what was it you were hearing mostly? Was it high end, low end, or maybe a degraded sounding overall mix? I'd really be interested in what you actually heard by nulling them out.
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Post by popmann on Feb 1, 2014 21:54:13 GMT -6
Created equal or sound the same? Kinda different because a floating point software mixer will, IME, sound the same when everything is working properly...which becomes the caveat, right? The "less equality" is in how consistently and in how many different IO and plug in situations it all works properly.
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Post by Deleted on Feb 1, 2014 22:29:19 GMT -6
Nowadays they are all so very close sounding, even if they do not null. Because they have much less *general problems*. Once, a version is half way bug-"free". Not so some 15 yrs. ago. But there was a time when all major DAW developers were forced to do things better to stay competitive. Around that time, many principles of digital signal processing and programming came out of the "black magic/black box" corner and open source products reached a maturity and serious quality. ABX testing, i am pretty sure you can't pick one from another IF everything is working properly, same panning laws etc.. And of course saturation algorithms etc. disengaged (Mixbus/Ardour). Dithers have also been improved and do not make the huge difference, not even in free products like e.g. ardour which is the underlying DAW of Mixbus. I would not pick a DAW for a special sonic "quality" nowadays but for feature set and workflow. Which for me are Sonar X3 (which does a lot of things right this time) and Mixbus nowadays. But no problem using Reaper on occasion, very intuitive to use and very little time to get into it, too... I have probs to get back into Cubase, tried with 6AI but came back to what i know a week later or so...
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Post by Deleted on Feb 1, 2014 23:57:35 GMT -6
I left PT7.4 for Repear for two reasons: sound and the whole proprietary hardware bullcrap, back then. I'm now in studio one and it is touted to have a better sound engine than other DAW's. So even if they are wrong, there is a recognition of differences.
BTW, here is a cool Studio One Trick - a plugin provides insert access to outboard on a track or buss and can be toggled on or off to A/b, instantly. That's pretty slick. Select three tracks, right click and create a buss with all the sends in place. Drag an effect to an insert and a buss with sends is created instantly. I think I'm going to be using this a while.
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Post by svart on Feb 2, 2014 0:03:17 GMT -6
src.infinitewave.ca/Oh and DAWs are only as good as the drivers that bridge their software and the audio devices.. ASIO anyone? But I wonder why anyone is talking about this at all.. If you can't make your recording sound good on ANY modern DAW, then the problem isn't software..
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Post by jazznoise on Feb 2, 2014 5:46:36 GMT -6
src.infinitewave.ca/Oh and DAWs are only as good as the drivers that bridge their software and the audio devices.. ASIO anyone? But I wonder why anyone is talking about this at all.. If you can't make your recording sound good on ANY modern DAW, then the problem isn't software.. This was going to be a part of my reply. Not only aliasing noise and distortion, but also AA filters being made differently. Looking even just at the impulse response difference between Logic and Cubase you see that Logic has longer pre and post ringing which means they'll never match up in the time domain. Logic uses more aggressive filtering, which shows when you look at the sweep - the distortion is reduced in comparison to cubase - meaning you don't have identical harmonic content either. Now by not identical I mean within the 20hz-20Khz rang it's down -100dB or so. It'll never be audible, but it's another reason they wont null. Unless a DAW touts Non-Linear Summing you can expect the mechanics of the DAW's to be trivial in relation to sonics. The way a wav is generated by summing signals is Sample 1= (Channel 1's first sample +....Channel N's first sample)/ Master Fader Gain. The clock can't affect it because it's not a real time thing, and even with an Online Render you're looking at clock drift in the nano-seconds with a 2.5Ghz processor (coupled to a crystal clock with +/0.5% accuracy). Drivers should obviously be working in this decade too - though I've heard a Digi 192 just freak out before..
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Post by Johnkenn on Feb 2, 2014 8:29:00 GMT -6
So do two bounces from the same DAW null? If they don't, that - to me - would say the bouncing wasn't consistent...
If summing within the DAW is different, then the bigger question is this: "which one sounds better."...Where is my Can Of Worms picture?
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Post by Deleted on Feb 2, 2014 11:35:59 GMT -6
I did a test like this with Logic, PT and Ableton Live. Ableton Live has a fixed pan law, so I set Logic and PT's pan law to match abletons.
My test consisted of taking a sinewave generated from a stand-alone app (i was reading Learning CoreAudio and their first tutorial is a commandline app that generates a sinewave), importing it into each daw and bouncing it down to a stereo file. Then, in each daw, I imported all three files and tried nulling them against each other. PT added a little bit of silence at the start of the file compared to logic and ableton. Once i compensated for that, the files from each daw nulled out for each pair of files, and nulled out in each daw. 1 + -1 = 0.
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Post by Ward on Feb 2, 2014 11:43:29 GMT -6
All DAWs do not sound the same, no more than all converters sound alike. The differences are typically heard between 12khz and 20khz. My recent hearing test showed I'm still good to 16.4khz, and I can definitely hear the difference between PT, Sonar, Cubase and others. There is the least amount of "shimmer" in Pro Tools HD 10/11. Some of you will know what I'm referring to.
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Post by Ward on Feb 2, 2014 11:44:58 GMT -6
I just realized, I'm 49 posts away from redemption!
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Post by Deleted on Feb 2, 2014 14:17:10 GMT -6
Somebody see if two bounces from the same DAW even nulls... I just did this in SONAR 8 and the original and exported files nulled totally. Both the source and export are 44/16 and I did not apply dither. There were no plug-ins on the track, and the volume and pan were normal, so SONAR simply copied out what was on the track as we'd expect and want it to do. --Ethan
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