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Post by Martin John Butler on Aug 25, 2017 12:47:48 GMT -6
In Logic, I was mixing a track and bounced. Listening to the bounce, a few of the kick drum hits stood out. I listened to the DAW mix, and they are fine. I checked again, lined them up, went back and forth, and there were 3 or 4 kick drum hits significantly louder on the bounced mix than the way it sounded when listening to the DAW mix.
WTF is going on? It's not like the whole track sounds different, just those kick hits. Is my automation for the kick drum parts vanishing when I hit bounce. I can't figure it out and it's maddening.
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Post by drbill on Aug 25, 2017 12:58:01 GMT -6
Don't bounce - record back into a stereo track in your session via internal busses, and export the file when your'e done. Then you can check it in your session against the raw session. Should be perfect. It's been a long time since I had any bounce problems, but as your experience indicates, it's a bunch of math going on that you're not listening to (if you're working offline) as it goes down, and there have been reported problems for some people.
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Post by NoFilterChuck on Aug 25, 2017 14:35:50 GMT -6
Bounce in realtime. it's the same as recording to a stereo track without all of that internal bussing and exporting.
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Post by wiz on Aug 25, 2017 15:52:59 GMT -6
In Logic, I was mixing a track and bounced. Listening to the bounce, a few of the kick drum hits stood out. I listened to the DAW mix, and they are fine. I checked again, lined them up, went back and forth, and there were 3 or 4 kick drum hits significantly louder on the bounced mix than the way it sounded when listening to the DAW mix. WTF is going on? It's not like the whole track sounds different, just those kick hits. Is my automation for the kick drum parts vanishing when I hit bounce. I can't figure it out and it's maddening. Is it midi or audio? cheers Wiz
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Post by kcatthedog on Aug 25, 2017 17:03:35 GMT -6
midi , superior drummer, I think ?
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Post by Martin John Butler on Aug 25, 2017 19:41:52 GMT -6
I do bounce in real time, with only Superior Drummer as midi. I could make that an audio track I guess, but I'm often tweaking the drums until the very last bounce. Kcat has heard the files. Sometimes I'll make say.. two incredibly small changes, like lowering volume for 1/2 second on one instrument, and yet, the bounces all seem a little different. Could the quality of the electricity minute to minute have an effect?
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Post by drbill on Aug 25, 2017 19:59:30 GMT -6
I do bounce in real time, with only Superior Drummer as midi. I could make that an audio track I guess, but I'm often tweaking the drums until the very last bounce. Kcat has heard the files. Sometimes I'll make say.. two incredibly small changes, like lowering volume for 1/2 second on one instrument, and yet, the bounces all seem a little different. Could the quality of the electricity minute to minute have an effect? No on the electricity. Yes on the MIDI. That's your issue. Keep your MIDI track live up to the last minute, then digitize it, and print. If you decide to make changes, digitize the drums again, and print. MIDI is awesome, but it's not super stable time after time after time. Especially as your CPU takes a hit or is addressing some other OS issue. If you print it as audio, your phantom problems will almost certainly disappear. <thumbsup>
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Post by johneppstein on Aug 25, 2017 20:05:28 GMT -6
I do bounce in real time, with only Superior Drummer as midi. I could make that an audio track I guess, but I'm often tweaking the drums until the very last bounce. Kcat has heard the files. Sometimes I'll make say.. two incredibly small changes, like lowering volume for 1/2 second on one instrument, and yet, the bounces all seem a little different. Could the quality of the electricity minute to minute have an effect? No, I seriously doubt that the quality of the electricity has any effect ( that's antiquated luddite 20th century thinking , <chucle, guffaw, WORF! WORF!>.....) Far more likely its something like the numer of anonymous background tasks running on your general purpose OSsed computer.
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Post by Martin John Butler on Aug 25, 2017 20:28:41 GMT -6
I think you're right John. I'll just have to up my game and start printing my drums. Maybe I'll save the drum midi file somewhere else, just in case I want to return to it. The particular track I've been referring to had considerably more processing than usual.
It makes sense in a way. The thing I noticed most was that the snare hits are different. I had lowered velocity in two places, and after the bounce, those two places had louder hits than they should have. it was like I'd never changed velocity. Maybe the program skipped over what it couldn't handle, and I was left with the original velocity.
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Post by ChaseUTB on Aug 25, 2017 21:16:32 GMT -6
I always turn my midi to audio ... easier on CPU as well as making you commit to a sound 😀
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Post by NoFilterChuck on Aug 26, 2017 7:59:08 GMT -6
Don't forget that superior drummer has multiple samples per velocity layer per drum so you don't get that machine gun effect. Are you sure you're not hearing that?
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Post by jazznoise on Aug 27, 2017 18:19:01 GMT -6
Don't forget that superior drummer has multiple samples per velocity layer per drum so you don't get that machine gun effect. Are you sure you're not hearing that? No but interestingly I'd wonder if the round-robin'ing involved in doing that is performed as well in an offline render. I offline render all the time for demos/client feedback as they're usually right but I'll do an online render for the final mix as my only act of audio superstition.
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