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Post by terryrocks on Aug 24, 2016 11:53:26 GMT -6
I know I'm not the first to think of this, but i hope someone develops it soon: VR is here. What I want is a virtual console where I can mix my stuff in the box. But the kicker is that it would be tied to a pair of gloves with haptic feedback so knobs, faders and switches can be felt. Gloves: www.neurodigital.es/
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Post by kilroyrock on Aug 24, 2016 12:08:48 GMT -6
sounds awesome! A couple power gloves and a vr headset with the ability to use your own headphones using the waves headphone NX technology! the touching thing has EVERYONE baffled though..
haptic feedback is just not there right now. unless you want vibration twirly things on your fingertips! Or maybe a presonus faderport and you pick which one you want to grab, then grab it.. might as well just get a softube console 1 (There I go again!)
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Post by jeremygillespie on Aug 24, 2016 12:56:13 GMT -6
I fully support this idea and will happily purchase the "junk" Neve 8068's that will be tossed aside. Hopefully for about $750 each.
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Post by popmann on Aug 24, 2016 15:01:02 GMT -6
No, you want the million dollar idea?
Algorithmic engineering based on plain english instruction and feedback. The musicians are the ones buying recording systems now....it's what they're ALL aimed at....THAT is the "all wood" hit of the new market. One that offers no or little manual control. That just takes care of level setting....that suggests EQ curves--potentially suggests how to move the mic based on what it "hears" on input. So a musician can plug in a mic, hit record....and have their hand held until the stereo mastered file is ready for upload.
There's no need for them to experiment with parallel processing....to evaluate this plug in vs that one with no REAL perspective for doing so....this is all distracting from the point. The million dollar idea gets them able to record at home without these distractions.
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Post by drbill on Aug 24, 2016 16:51:58 GMT -6
I don't like gloves.
I DO like real knobs and faders though. Hmmmm..... consoles @ pennies on the dollar. What an idea.....
Anybody want to buy my automated D&R OrionX? Putting it up FS....
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Post by winetree on Aug 24, 2016 18:07:43 GMT -6
I don't like gloves. I DO like real knobs and faders though. Hmmmm..... consoles @ pennies on the dollar. What an idea..... Anybody want to buy my automated D&R OrionX? Putting it up FS.... Yea, I'll buy it for pennies on the dollar.
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Post by drbill on Aug 24, 2016 18:50:42 GMT -6
OK. 20 cents or so on the dollar and it's yours.
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Post by cowboycoalminer on Aug 24, 2016 19:13:25 GMT -6
No, you want the million dollar idea? Algorithmic engineering based on plain english instruction and feedback. The musicians are the ones buying recording systems now....it's what they're ALL aimed at....THAT is the "all wood" hit of the new market. One that offers no or little manual control. That just takes care of level setting....that suggests EQ curves--potentially suggests how to move the mic based on what it "hears" on input. So a musician can plug in a mic, hit record....and have their hand held until the stereo mastered file is ready for upload. There's no need for them to experiment with parallel processing....to evaluate this plug in vs that one with no REAL perspective for doing so....this is all distracting from the point. The million dollar idea gets them able to record at home without these distractions. Don't have a real dog in this fight but I love the baseball reference, Jamie
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Post by cowboycoalminer on Aug 24, 2016 19:16:48 GMT -6
I don't like gloves. I DO like real knobs and faders though. Hmmmm..... consoles @ pennies on the dollar. What an idea..... Anybody want to buy my automated D&R OrionX? Putting it up FS.... Hang on to it, Bill. Incorporate that hybrid setup with a touch of old school summing! 😊
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Post by drbill on Aug 24, 2016 21:25:05 GMT -6
No room for it any longer. Plus, I'm thrilled with my modern hybrid approach. Consoles are great if your CRM is large and if you're tracking. Can't beat em. But the whole "summing" thing is an emperors got no clothes on deal IMO. Analog vs ITB summing - if done correctly - is not much difference. I get far more coloring out of the Silver Bullets than I ever did out of any console short of classic Neve or API's or Quad 8's. So....bottom line is, it's sat pretty much unused other than a place to rest my keyboard, trackball and Artist Mix for several years. If you don't use it, sell it is my motto. Honestly, I thought I'd be buried with this console - it's the ultimate in affordable analog consoles IMO, but the time has come.... I'm not hurrying, but a couple of guys have inquired about it, and I got past those without crying or stressing out, so.....it's for sale.
I don't really need 120 inputs of old school summing. LOL I wish I'd saved my smaller D&R and sold this one a few years ago, but hindsight and all.....<sigh> This one is 6.5 feet wide, so no room for it in the CRM without ditching my hybrid / mastering desk approach, and that's not going to happen... :-)
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Post by mrholmes on Aug 25, 2016 11:47:42 GMT -6
It reminds me on my virtuel knickers .... You never have to wash them .....
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Post by Deleted on Aug 25, 2016 16:27:34 GMT -6
Cool ideas in this thread!!! Right the last weeks, me and my brother experimented with VR with basically the google cardboard approach / mobile phone in vr goggles + LED tracking, which works astonishingly good and is lots of fun gaming with. (We also are into stereoscopic gaming for a long time...) I find the idea of a virtual mixing desk extremely appealing and wonder why i hadn't this idea,...
I want to even throw another variety of this idea into the round: A virtual mixing desk with AR technology. (Augmented reality) I.e. you augment your real studio (or whatever environment you are in, hotel room, airplane......) with a virtual console. The augmented reality effect is like the pokemons integrating into the real environment in the nowadays popular Pokemon Go!. With augmented reality techniques, you might also be capable of steering your virtual console WITHOUT any gloves or input equipment. By interpreting the hand gestures thru the camera, So you have your real environment (thru your visors camera) augmented virtual console, your own arms and hands from interpreting the camera's hand gesture recognition. Turning knobs and faders "air guitar style". With help of the OpenCV programming library software package, the single bits of such a technology are already available and suitable for realtime processing. Another advantage of augmented reality technology is, that you might get away with light visors that do not get annoying when working with it for hours and regularly. (Wearing comfort and weight of such solutions are a serious issue.)
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Post by wiz on Aug 25, 2016 16:33:27 GMT -6
or.. you could buy a console...
LOL
just saying;
cheers
Wiz
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Post by Deleted on Aug 25, 2016 16:44:47 GMT -6
Hahaha, i have one, fed by 24/28(with additional external DA converter) channels from the DAW. Ready to rock. And i like it very much!!!
But the idea is interesting because you can't take your console to the garden, the hotel room, the bus or airplane, but you could do this with a virtual one and a notebook.
Another idea: Maybe starting with a virtual smaller controller like a virtual one-fader box or something like a virtual Console 1 controller... :-)
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Post by Deleted on Aug 25, 2016 16:56:24 GMT -6
You might get a picture of todays possibilities of this technology with this video clip...which essentially has all the elements needed for a "virtual console"...
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Post by mrholmes on Aug 25, 2016 18:09:47 GMT -6
or.. you could buy a console... LOL just saying; cheers Wiz Yes ... but this would be the real realty... thats against the trend.
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Post by winetree on Aug 25, 2016 22:10:15 GMT -6
Trouble is all the new generation lives in a virtual world. I like to get my hands on the real thing.
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Post by johneppstein on Aug 25, 2016 23:35:22 GMT -6
Trouble is all the new generation lives in a virtual world. I like to get my hands on the real thing. YES!
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Post by jazznoise on Aug 26, 2016 5:05:25 GMT -6
I'm actually beginning my research work on Augmented Reality for sound control in the next few weeks, it's a paid position in a local University.
No one wants to use gloves or helmets or..well, anything. Skeleton mapping and gesture mapping from stereo camera images are more than accurate enough to make them unnecessary. The issue really is the sense of feedback for the user, the means of control, the gestures behind it and as was said the ease of technology itself.
If it's complicated, it'll get dumped. The biggest pieces of AR software going at the moment are Pokemon Go and Snapchat's filters.
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Post by mrholmes on Aug 26, 2016 7:02:44 GMT -6
Trouble is all the new generation lives in a virtual world. I like to get my hands on the real thing. Yes yes yes and......... YES!!!!!!! I wait for the day we have virtual sex, no need for a relationship - more time to work.... Or what about your virtual kids? The point to me is that I don't want to work in fake reality.
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Post by kilroyrock on Sept 1, 2016 8:46:38 GMT -6
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Post by johneppstein on Sept 5, 2016 14:37:31 GMT -6
I'm actually beginning my research work on Augmented Reality for sound control in the next few weeks, it's a paid position in a local University. No one wants to use gloves or helmets or..well, anything. Skeleton mapping and gesture mapping from stereo camera images are more than accurate enough to make them unnecessary. The issue really is the sense of feedback for the user, the means of control, the gestures behind it and as was said the ease of technology itself. If it's complicated, it'll get dumped. The biggest pieces of AR software going at the moment are Pokemon Go and Snapchat's filters. Really? Pardon me, but I'm very, very skeptical about that. Granted, I haven't used erverything around now, but I've never seen a virtual interface, screen or otherwise, that can match the resolution of an analog hardware knob.
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Post by jazznoise on Sept 5, 2016 14:50:56 GMT -6
Really? Pardon me, but I'm very, very skeptical about that. Granted, I haven't used erverything around now, but I've never seen a virtual interface, screen or otherwise, that can match the resolution of an analog hardware knob. The thing is that the KINECT puts out like 32bit data. So in the user sufficiently fills the field, it can give out a huge subtle field of data. It'll give you X, Y, Z readings and a bunch of other stuff built in. The white papers that been done on the data streams it puts out are ridiculous. The problem is never how much data the sensors can put out on their end, they're cheaper versions of military tech. These software and cameras are largely DARPA from what I'm aware of. But it's down to how much data you're willing to dedicate a machines time to handling that will dedicate how often you sample the sensor, where you will truncate etc.
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Post by pope on Sept 6, 2016 12:39:57 GMT -6
The point to me is that I don't want to work in fake reality. Why don't you hire a Pokemon?
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Post by Deleted on Sept 7, 2016 7:44:31 GMT -6
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