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Post by Deleted on Jul 7, 2016 23:34:25 GMT -6
Oh, i forgot about another tool that is very convincing in creating human-like behaviour out of midi input. These are the tools from NTONYX, i guess in the meantime the company changed the name to Jasmin Music. The tools i checked out were the early Stylizer and the Style Enhancer product series. The Style Enhancer Micro has unexpectedly been updated after a long time for 64bit compatibility, which makes this tool interesting again. It's strength is to model the performance of instruments and styles onto plain boring midi data. I.e., strongly simplified, if you track in a trumpet line with your keyboard, you may have a hard time to get the performance really sounding like a trumpet in terms of velocity and other midi parameters. Sometimes Style Enhancer can just jump in and model this behaviour based on former analysis of performances of real musicians. A quite sophisticated technology. I don't want to know how many producers use such weapons e.g. for orchestration. They also have some usable drum styles. The NTONYX technology has also been integrated into the newer Onyx Arranger software. For Cubase/Nuendo and Sonar there are Midi FX versions of the technology. I use the Style Enhancer Micro limited demo edition every now and then, if it has a style that fits the task... EDIT: Just looked this up, they are still named NTONYX. Here a link. www.ntonyx.com/products.htm
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Post by jeremygillespie on Jul 8, 2016 17:17:20 GMT -6
I find if the drums are programmed REALLY well, you can keep them perfectly in time, and then play your other instruments on top of the drums and just pull the time around with them.
Most important part of programming drums IMO is varying the velocity of the Hi Hat hits, and getting ghost notes up in the snare drum. Unless its the most basic rock beat, most drummers have some sauce happening with their snare stick between the main backbeat hits. Its essential to get those in there and balanced properly for programming to sound anything like an actual drummer.
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Post by popmann on Jul 8, 2016 19:51:29 GMT -6
I'm telling you...human tempo--the rest falls into place. You can use the same canned Arnoff (or whatever library you dig) beats.
But, let me give you a tip on sequencing drums for pop/rock in the panned back sense--find the beat that works for all sections of the song (from a library of drummer played beats)--you will find maybe 10 that work "ok" with the verse....5 that work fine for the B section and 8 that work for the chorus, but if you track those, there won't be one or two that are in all three section lists--those are the only two that matter. take that, and modify it for variation--meaning maybe you go to the ride with the hat pattern for one....maybe go side on the 2 snare on 4 for one....maybe all four side for one....maybe just kick and hat for one....anyway--all of those from the same 2-4 bar pattern will give you enough to build the whole tune, minus fills. Keep the fills simple. At first, simply mute the loop where you "need fills" while you record the rhythm tracks so your own turnarounds aren't relying on odd drum fills and such--once you get it turned around on the bass, piano, and guitar, (or whatever is applicable) it's amazing how powerful a couple simply snare kick tom tom finishes the sequence.
And yes--I always find it's better to recut everything TO the sequenced drums--after you print them off as audio like you'd have tracking a real kit. leaving it MIDI until mixdown is a bad idea on a number of levels.
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Post by Martin John Butler on Jul 8, 2016 20:17:40 GMT -6
John said,"EZ Drummer's feature of Tap to Find is really great...probably makes this a lot easier now".
Oh boy, do I feel that. I've sent emails to Toontracks asking if they'll ever include that feature in Superior Drummer as an update and got stonewalled. I find it odd that EZ Drummer has it, and yet they haven't updated SD with it. That definitely makes Superior somewhat Inferior, no? It would save me a lot of time and hassle. I don't feel like buying EZ Drummer just for that feature, but I'd be glad to pay a reasonable update charge.
Today I discovered some issues I've never really noticed. First, I was lowering velocity of a Superior Drummer snare hit in Logic, and when I reached a certain point, the sample changed tone, I just couldn't get it low enough with the same tone.
Often, I use the stereo drums option instead of having individual tracks for drums, it's easier and saves DSP power, (my computer's long in the tooth). Superior's mixer works pretty well. So, I tried the Waves CLA 76 "PA" preset on my stereo drum tracks which is a very good sounding Blue Stripe emulation. I was exactly what I needed to keep the snare and kick strong, but not volume choppy. Unfortunately, it brought up the high hat along with it, so there was no workaround I'd used before. I guess I could copy the high hat to a new track?
Now I know why better engineers than me here use all the drum tracks, arrgghh..
So, can one adjust the velocity of drum beats in the piano roll section of Logic for volume, and still use a compressor? Print individual tracks as audio, then compress?
Just noticed popmann's post saying,"And yes--I always find it's better to recut everything TO the sequenced drums--after you print them off as audio like you'd have tracking a real kit. leaving it MIDI until mixdown is a bad idea on a number of levels.
Popmann, can you please elaborate , perhaps I've been doing something wrong leaving them midi.
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Post by Deleted on Jul 8, 2016 21:26:36 GMT -6
Hm, leaving the drums in MIDI leaves too much options in later production IMO. So i agree with popmann fully. As a bass player, i try to accentuate, playing on top of the drums, communicate to the dynamics etc.. If you change something in a later production process, the bass and probably also other instruments *can* sound just wrong, sometimes even without beeing obvious, where the problem is. Changing things in the drum balance can render other tracks sounding bad. Dunno, how to describe it better. Noone would ever let a drummer play his part AFTER the other instruments for a reason. Or would you? Hm.
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Post by popmann on Jul 8, 2016 21:39:32 GMT -6
Sure, MIDI sequencing doesn't work like an audio clock. It works as an overlaid reference to the clock at BEST....if you get the drums where they feel good, recording them as audio ensures that never changes. Leaving them MIDI both leave open the ability to accidentally alter it--either by altering the midi itself or the sampler's response curve/samples and even now it's built in randomization....or by the application doing miscalculation of the latency compensation that is altered literally every time you insert a plug in on any channel that changes those requirements. Not to mention that MIDI "tracks" don't actually transfer from DAW to DAW well and certainly not accurately enough for drum's timing subtleties. So, long term archive, you HAVE to print audio--so, it's not an extra step--it's just ensuring you do the step early so the rest of your tracks always have a foundation that never shifts under them.
Anyway--the idea is simply that MIDI is used to build a part you can't play. Once it sounds like you want it to--you need to render it so that it's made real and move on.
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Post by Martin John Butler on Jul 8, 2016 21:46:09 GMT -6
Thanks, I needed that Popmann. I used to render, but have forgotten to bother lately, and realize how important it is now.
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Post by donr on Jul 9, 2016 1:28:25 GMT -6
I have not found randomization Algo's helpful. They always just seem "out of the pocket" to me. IMO, there's nothing like hard work to get the groove happening. That's the dirty lowdown. You can experiment with nudging elements of midi grooves, but the key is to get one or two bars to feel the way you want and build upon that. I remember reading an article in the day about the Kool And The Gang production team, and how they spent time getting the one bar groove right before building the song and arrangement. If you can play drums with your fingers but not a kit, pad controllers are useful. Midi scaling is something to consider also. If too many of your midi velocities are over 100, try scaling the data back, when the data sent to your kit is softer, it usually starts to sound more realistic, since most drummers don't play as loud as they can all the time.
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Post by mrholmes on Jul 9, 2016 3:57:23 GMT -6
I have not found randomization Algo's helpful. They always just seem "out of the pocket" to me. IMO, there's nothing like hard work to get the groove happening. That's the dirty lowdown. You can experiment with nudging elements of midi grooves, but the key is to get one or two bars to feel the way you want and build upon that. I remember reading an article in the day about the Kool And The Gang production team, and how they spent time getting the one bar groove right before building the song and arrangement. If you can play drums with your fingers but not a kit, pad controllers are useful. Midi scaling is something to consider also. If too many of your midi velocities are over 100, try scaling the data back, when the data sent to your kit is softer, it usually starts to sound more realistic, since most drummers don't play as loud as they can all the time. I agree with some stiles you will only need one or two working 4 bar regions and thats mainly it. In some pop music songs it is even more simple than that. Just in case I run out of inspiration (non drummer here) there are tons off loops and midi files to see if this helps. Do not overthink the topic!! We have seen studies with pro musicians and they found after 12 played notes no one can remember if the exact same drum hit, articulation, was played before. It has been said before if the music around it starts to play that makes a big difference. Don't hard quantize everything here and the tune starts to breath life. Sometimes I send tracks to one of the best german drummers who is kind enough to drum for me for a special deal. In the end nothing beats real humans playing together but that is the past. One reason why I love to watch old movies is the sound of real humans.
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Post by M57 on Jul 9, 2016 7:36:18 GMT -6
Today I discovered some issues I've never really noticed. First, I was lowering velocity of a Superior Drummer snare hit in Logic, and when I reached a certain point, the sample changed tone, I just couldn't get it low enough with the same tone. It really comes down to the # of samples used. I know you use Superior, but if Logic's drums are similar, I'm gonna guess that they use a different sample set (assuming there's a little round-robin going on) at each level. For instance - from MIDI velocity 50-65 a certain set of samples is triggered, so while the difference between 55 and 60 may negligible (but for volume), there's a very noticeable tonal difference between 50 and 49. I have always wondered exactly how they build these libraries, I'll bet some people here know.. but I speculate that you want at least 4 or 5 different samples for each level such that when you've got a repeated note, it sounds more human. With 127 different volumes that's 500+ samples that have to be loaded just for one drum. On the other hand if you create samples for a volume range of 10 or so, now you're down to having 50 or 60 samples at the ready, and I'm guessing some of these companies use quite a bit less than that. On the other hand, with processing speeds and memory getting increasingly powerful, maybe I'm wrong.
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Post by Martin John Butler on Jul 9, 2016 8:02:05 GMT -6
I wish I could preset my velocity in Logic to be say.. 15-20% lower in the beginning. Otherwise, I have to highlight and lower each drum and cymbal equally, one at a time.
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Post by NoFilterChuck on Jul 9, 2016 8:04:20 GMT -6
When they say a drum has 16 layers, they mean that the 127 possible velocities are divided into 16 groups. so, 0-7, 8-15, 16-23, etc.. One sample per velocity layer. You can do some fancy cross-fading to make it seem like there are more layers, but that's what they're doing so they don't have to manage 127 individual samples per drum, without considering "round-robin" sampling.
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Post by NoFilterChuck on Jul 9, 2016 8:06:17 GMT -6
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Post by M57 on Jul 9, 2016 8:11:19 GMT -6
I wish I could preset my velocity in Logic to be say.. 15-20% lower in the beginning. Otherwise, I have to highlight and lower each drum and cymbal equally, one at a time. Select all notes in the piano roll editor - then on the left there's a velocity slider - I think it takes them down percentage-wise, but I'm not sure.
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Post by Martin John Butler on Jul 9, 2016 8:48:06 GMT -6
Gonna check that out now, thanks guys.
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Post by donr on Jul 9, 2016 10:05:25 GMT -6
Gonna check that out now, thanks guys. Scaling a selection of midi velocities should be possible in every DAW.
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Post by Martin John Butler on Jul 9, 2016 11:46:17 GMT -6
I ended up doing it beat by beat. At least only 10% needed tweaking, so it wasn't terrible, and does sound more real.I rendered the drums too. Unfortunately, I intuitively hit "save", so my previous version was overwritten. I should have "saved as" a rendered version, giving me the option to redo the drums if I want.
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Post by NoFilterChuck on Jul 9, 2016 14:01:57 GMT -6
If you use logic x, go read the manual chapter on auto save backups
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Post by popmann on Jul 9, 2016 15:06:47 GMT -6
You actually should not need to remove the MIDI tracks because you render to audio. I'm betting Apple has just made things "easy for you" by some one step "converting" to all audio and throwing away the originals? Next time, you want to export the VI channels's as audio. Just mute the MIDI track. disable the VI so it can not have to load when you open the song, but still stays "configured" as it was should you reactivate it. Chuck all the old MIDI and VI mixer channels into a track folder and collapse it down to the bottom of the project. Always be there if you need it.
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Post by NoFilterChuck on Jul 10, 2016 7:31:03 GMT -6
Select Midi Region -> Right Click -> Bounce In Place
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Post by Martin John Butler on Jul 10, 2016 10:00:27 GMT -6
That's what I did Chuck.
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Post by popmann on Jul 10, 2016 10:19:31 GMT -6
Right, that's what I mean....they made it easy--only doing that throws away the MIDI.
In Cubase, You're going to "export audio mixdown"....and the source can be any mixer channel(s)....you check all the enabled outputs of the VI (or group channels you've assigned them to for submixing).....check "import into pool and project"....and when it's done, you have however many new audio tracks on top of the MIDI and the VI is still active in the rack. You simply click the power button, deactivating the VI (but leaving all the settings stored) and I mute the MIDI tracks--but, end of the day you've deactivated what they're pointing to, so it's not technically going to make any sound if you leave them "playing"....I just prefer to cleanly mute them and toss them into a folder to get them out of my view.
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Post by NoFilterChuck on Jul 10, 2016 13:47:05 GMT -6
Right, that's what I mean....they made it easy--only doing that throws away the MIDI. In Cubase, You're going to "export audio mixdown"....and the source can be any mixer channel(s)....you check all the enabled outputs of the VI (or group channels you've assigned them to for submixing).....check "import into pool and project"....and when it's done, you have however many new audio tracks on top of the MIDI and the VI is still active in the rack. You simply click the power button, deactivating the VI (but leaving all the settings stored) and I mute the MIDI tracks--but, end of the day you've deactivated what they're pointing to, so it's not technically going to make any sound if you leave them "playing"....I just prefer to cleanly mute them and toss them into a folder to get them out of my view. it doesn't throw anything out: www.musictech.net/wp-content/uploads/2013/01/Logic-Bounce-7.jpgThis dialog hasn't changed since Logic 7.
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Post by Martin John Butler on Jul 10, 2016 14:08:05 GMT -6
Thanks Chuck, my bad, I didn't bounce to a new track like I should have. I do some things I shouldn't because my computer's so anemic, I try to save dsp anywhere I can. As soon as the summer passes and I'm working again, a new computer's in the top five of my to do list.
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Post by popmann on Jul 10, 2016 14:28:20 GMT -6
I should get Chuck to show me how you do many tracks to one VI instance in Logic now. I'm glad I was wrong.
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