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Post by cowboycoalminer on Oct 31, 2013 13:53:25 GMT -6
So what's the scoop? Why are these better. I may be showing my audio ignorance here but I don't understand the great benefit. Could someone please explain why these are so much better??
Thanks in advance!
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Post by popmann on Oct 31, 2013 15:10:04 GMT -6
They are in no substantial way better FOR AUDIO. Any plug in that could benefit from 64bit audio path has been able to work at double precision for more than a decade internally without any compatibility with 32bit DAWs. The need for 64bit audio plug ins is simple--coexisting inside the DAW with 64bit virtual instruments. Apple has pushed the fact by making LogicX 64bit with no capability to bridge back to 32bit plug ins. To back up, if you're not a computer guy....it's about RAM access. 32bit cuts off at 4gb. 64bit, I don't know what the theoretical limit is--but it's a number not likely seen or used in my lifetime, being that bits are exponential... I've always found it kind of humorous the amount of hate companies, who make audio plug ins, get for not "jumping right on that" 64bit bandwagon, because it's a ground up recode that is MEANINGLESS to their product's quality. It's a compatibility upgrade to the code--that requires substantial recoding. Not like a little GUI API tweak like some new large cat or number revision OS would need--but, a serious reworking of their code. So, it's about V(irtual)I(nstrument)s. If BFD2 takes 1gb for a large kit....and VSL takes 4gb for strings...and Alicia's Keys takes 500mb for the piano...and....ok, I'm out really--but, you can see how it gets over the 4gb 32bit application limit quickly. Especially with the latest VIs that use 200% more RAM for 1% improvement in sound....people are building machines with 16 and 32gb, so they think they want to use it. I say think....because, I figure with a standard magnetic drive, it would take something like 20-30min to load a template of buffers that large. I've got VSL projects with my meager 8gb machine that take 5-6min to load a song. Which is why I'm glad I really only do string work for ME. That goes down substantially with SSDs, BUT...a lot of these "libraries" are huge. So, the actually pay as much for the storage for the library than you do for the library! Picture a gant chart. One bubble? engineers who want CPU efficient good sounding DSP algorithms for audio production....and another bubble of people who want to arrange for drums, pianos, orchestras, horns, and whatever else all by themselves. Where that overlaps are the people who care about 64bit audio plug ins. NOW...you add to that every audio Logic user (if those exist) who also feels the need to stay current and move to a version that offers them nothing other than maybe the latest OS compatibility. DAWs are mature. And so now they're aiming for another market.
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Post by cowboycoalminer on Oct 31, 2013 17:28:52 GMT -6
Thanks for the detailed post pop man. That helps a lot!
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Post by timmyboy on Nov 1, 2013 4:23:24 GMT -6
I can explain the hate company's get for not jumping up to 64-bit.
I upgraded my DAW to 64 bit and now some of my plugins don't work anymore. Some - not even with JBridge
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Post by jcoutu1 on Nov 1, 2013 4:42:28 GMT -6
I've got 16GB of RAM in my MacBook Pro that aren't being utilized because I can't upgrade until everything works with 64 bit.
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Post by svart on Nov 1, 2013 7:24:26 GMT -6
While popmann makes a good point about RAM access, that's not the whole story.
In a thread a while ago I explained why higher bit depth is important. Truncation.
Truncation: limiting the number of digits to the right of the decimal point by discarding the least significant ones.
In layman's terms it means fitting 12 inches of numbers into a space made for 6 inches by cutting off 6 inches. In other words, you lose precision and ultimately fidelity. You might not hear it at first, but once you run your audio through a bunch of plugs and then through the DAW summing system, you'll start to hear it.
It's the same reason that people use to output their audio to analog summing mixers instead of using internal summing on DAWs. Once you have many tracks and many effects, each truncating the excessive strings created by the previous math functions, you start to diminish the fidelity of the audio making it through the system.
So 64 bit systems and 64 bit plug ins allow the math results to be longer without being cut apart and therefor keeping fidelity through the system.
On the other hand though, it's allowed a lot of plug-in designers to be more sloppy in their coding because they used to have to be more smart and efficient in their math to keep fidelity at lesser bit depths.
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Post by wreck on Nov 1, 2013 8:59:06 GMT -6
In layman's terms it means fitting 12 inches of numbers into a space made for 6 inches by cutting off 6 inches. In other words, you lose precision and ultimately fidelity. You might not hear it at first, but once you run your audio through a bunch of plugs and then through the DAW summing system, you'll start to hear it. My everyday in the box experience tells me this is true. Not that I would doubt what you say. It just rings true to me. The less tracks, the less plugins and less processing I have in general tends to sound much better. The more I add on the more I hear the "blanket" effect. The mix startes getting dull.
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Post by svart on Nov 1, 2013 9:48:47 GMT -6
In layman's terms it means fitting 12 inches of numbers into a space made for 6 inches by cutting off 6 inches. In other words, you lose precision and ultimately fidelity. You might not hear it at first, but once you run your audio through a bunch of plugs and then through the DAW summing system, you'll start to hear it. My everyday in the box experience tells me this is true. Not that I would doubt what you say. It just rings true to me. The less tracks, the less plugins and less processing I have in general tends to sound much better. The more I add on the more I hear the "blanket" effect. The mix startes getting dull. That's precisely (pun intended) what I mean. It's not a drastic difference. It just builds up over a bunch of plug, inserts, routing, summing, etc. The more audio streams that need to neatly fit into a small space, the more that each one is cut down to make the bunch fit. Most folks hear this exactly as you describe. It's just a little more dull and muffled, like it's lost all the nuance. That's probably the largest reason I went back to outboard gear and no longer use plugs when i don't have to. i also don't use the faders in the DAW or do any routing that I don't have to do in the box. I do it all on an analog mixer.
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Post by Deleted on Nov 1, 2013 11:45:22 GMT -6
Could someone please explain why these are so much better?? popmann already explained that "64 bit" has two totally different meanings, and I can add a "bit" more. <groan> Using 64-bit computer code lets programs and plug-ins access more memory. This is useful for samplers that pre-load portions of the samples into RAM for less latency when the sample sets are very large. But using 64 bits for audio calculations has no audible advantage over 32 bits, which itself is already way more resolution than is needed. Even with "only" 32 bits, math operations such as changing the volume or summing tracks add an infinitesimal amount of noise and distortion. It's probably measurable, but it's certainly not audible. The added artifacts are literally 100 dB below the noise floor of your audio source! From my perspective, 64 bits for processing audio is pure marketing. I once did a test where I applied 120 gain changes to a Wave file using 32-bit processing, and after all those operations the added noise and distortion was still insignificant. --Ethan
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Post by cowboycoalminer on Nov 1, 2013 12:20:45 GMT -6
All good stuff. Great replies.
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Post by Martin John Butler on Nov 1, 2013 12:26:02 GMT -6
Well, I feel a difference with Logic X using 64 bits, and see no need to debate as to why. There's a sense of ease, something's less strident. Even if it only helped with latency as Ethan said, that would be enough.
Where I'm skeptical, is with the statements about what is "needed". I don't believe everything we call hearing can be measured today. I feel differences and even if subtle, they become more obvious over time, and eventually crystal clear. I've noticed something sonically improved working in 64 bits since day one of Logic X's release.
While scientists debate that, I'm busy working on my next track. Cowboy, if you can do it, I say go for the 64 bit jump, Logic X has been much more stable since I went that route.
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Post by Johnkenn on Nov 1, 2013 12:28:48 GMT -6
I like it because 64 is a larger number than 32. It is 32 better.
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Post by henge on Nov 1, 2013 12:33:53 GMT -6
I like it because 64 is a larger number than 32. It is 32 better. This really is the main reason why it's better. 32 more is like going to 11.
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Post by tonycamphd on Nov 1, 2013 12:35:19 GMT -6
I like it because 64 is a larger number than 32. It is 32 better. This really is the main reason why it's better. 32 more is like going to 11. there is a fine line between clever and stupid..
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Post by cowboycoalminer on Nov 1, 2013 14:17:18 GMT -6
Well let me ask another dumb question. Why when I installed the same Cubase software on a PC it ran 64 bit but on my Mac it runs 32? This is another thing don't understand. Will my Mac mini run 64 bit? As you can see, I'm a mental midget when it comes to computers.
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Post by Martin John Butler on Nov 1, 2013 14:38:21 GMT -6
I don't know about Cubase, but there isn't 't anything preventing macs from running 64 bits. With macs, it's always a setting somewhere. I find it's way easier to incorporate a drop by at the Apple store into a day's routine, than search around on the internet. I get an answer in 5 minutes or less.
Try the "help" tab up top, type in settings /. 64 bit. I'm not home, or I'd do it for you.
Just thought of something, how much RAM do you have? You won't get any improvement unless you're over 4mb
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Post by jcoutu1 on Nov 1, 2013 14:40:22 GMT -6
Depends on the Processor and OS of the Mini. If you have a Core 2 Duo processor and you're running 10.6 or greater, you are running a 64 bit system.
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Post by Deleted on Nov 1, 2013 14:51:27 GMT -6
It is true, like popmann said, 64bit internal resolution was availabe in 32bit DAW already. Anyway, applications (DAWs) and libraries (plugins) compiled for 64bit can use the native CPU data formats for 64bit in the instructions set of the machine language of the processor. This makes code considerably faster, if done right, resulting in less cpu load. Nowadays, computing power gets cheaper and cheaper due to parallelization and there are new possibilities for highest quality native plugins. E.g. the Nebula engine that uses dynamic convolution based on volterra kernels. Using these very cpu-heavy plugins profits from 64bit acceleration which adds up with no. of instances. Quality of these kind of effects in emulating nonlinear analog behaviour is outstanding, btw., and gives a bunch of very interesting possibilities ("sampling" your analog real thing - not only EQs but also dynamics).
Also, 32bit applications running in a 64bit OS environment need an additional layer to run in the OS, which has to be implemented into the OS (same as for 32 bit plugins in a 64bit DAW/"bitbridge"). 32bit applications are already legacy and will not be supported forever, same as 32bit operating systems. Tbis is very forseeable...just a matter of time.
Best regards, Martin
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Post by Johnkenn on Nov 1, 2013 15:05:36 GMT -6
I believe you have to goto applications and control click on the Cubase and select get info...Select start application in 64 bit...
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Post by cowboycoalminer on Nov 1, 2013 19:10:09 GMT -6
UAD won't run in 64 bit yet will they?
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Post by popmann on Nov 1, 2013 19:31:32 GMT -6
Cowboy....unless it's changed with v7....Cubase's "64bit application" still runs a 32bit float internal audio engine. Because, again....ehm...
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Post by popmann on Nov 1, 2013 19:33:49 GMT -6
But, to answer your question: (from their site)
UAD Powered Plug-Ins are 64-bit enabled for Mac and Windows since v6.4.
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Post by Deleted on Nov 2, 2013 11:21:21 GMT -6
Well, I feel a difference with Logic X using 64 bits, and see no need to debate as to why. Don't you want to know the truth? This is very easy to test by nulling two mixes in a DAW! Again, don't you want to know if using 64 bits versus 32 bits really makes a difference or not? Just posting to this thread at all implies you do want to know. The number of bits used for audio math doesn't affect latency. That's a function of the buffer size and sample rate. This too can be tested and proven, and it has been many times. I assure you pretty much everything that affects fidelity has been understood fully for more than fifty years! The only thing I can think of that's newer is assessing lossy compression such as MP3 and AAC. But the basics of fidelity are fully understood, as are the reasons people sometimes report differences that aren't real. This article from Tape Op magazine may help: Perception - the Final Frontier--Ethan
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Post by Martin John Butler on Nov 2, 2013 12:14:57 GMT -6
Thanks Ethan, but you can have your "no provable differences" , and I'll keep my $2,000 power cord. Believe me, if I switched it out, and someone can't hear an improvement, it's their hearing that needs testing !
I believe that in 64 bits a 16 mb buffer can be used and in 32, there's a 4mb limit, so that could make for a difference, and perhaps that's what I'm noticing..
I remember how often folks would argue with audiophiles that bits are bit, and denied there could possibly be a difference between two pieces, then jitter began to be taken much more seriously, and is now considered a bona fide factor in audio quality instead of being irrelevant. But things like being affected by jitter might not be measurable in a test environment, it might show up as a listener turning off their stereo sooner than they used to, and not even realizing it was the sound that was bugging them.
So, sometimes things are subtle, I use my instinct and feelings, and they haven't steered me wrong yet. It would take a novel to tell the entire story, but I've embarrassed some world famous producers more than once by simply insisting they locate a problem I was noticing, and they weren't. So that began my habit of trusting my ears and what I feel, not wasting my time thinking about testing it. I have tracks to make, so I can't go quite as far down the audio science road as I might otherwise.
All the best, nice meeting you at AES :-)
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Post by Deleted on Nov 2, 2013 12:33:47 GMT -6
I believe that in 64 bits a 16 mb buffer can be used and in 32, there's a 4mb limit, so that could make for a difference, and perhaps that's what I'm noticing. DAW buffers are typically 512 bytes or smaller, so I'm not sure what you're referring to. As for the rest, I'm glad to visit in person at your studio for some basic tests. I promise it will be fun! I'll swap power cords while you can't see which is which, and play 32-bit versus 64-bit mixes, etc while you listen. If you really can tell one from the other reliably, I'll be the first to admit you were correct, publicly right here in this forum! Deal? --Ethan
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