Post by kcatthedog on Dec 6, 2014 13:45:18 GMT -6
HEY,
This was being referenced in cubebase 8 thread
I am posting a clear how to set up delay comp in pro tools piece
This comes from Gannon the UA rep who posts a lot on ua forum site. he used to work at avid so knows PT cold !
"delay comp PT
Hi all,
There are actually two things to be aware of when using hardware inserts with Pro Tools and third party interfaces such as Apollo.
First - you do need to make sure your inserts are lined up. With Apollo, you need to go to I/O Setups in Pro Tools, select the inserts tab and drag the entire set over one pair so that Insert 1-2 is using I/O 3-4, Insert 3-4 is using I/O 5-6 etc. Apollo's MON out uses output pair 1-2, so you have to make this adjustment to line up your hardware inserts. (PT mode only aligns the Inputs and Outputs list, not Inserts.)
Second - you have to manage Delay Compensation in Pro Tools on a track by track basis - not just turn it on and off globally. It's easiest to describe it with an example, so try this:
1) Create three stereo audio tracks.
2) Set the output of Audio 1 to Bus 1-2
3) Set the Input of Audio 2 to Bus 1-2 and Input enable it
4) Create a Stereo Send on Audio 1, send it to Bus 3-4 and set it to unity gain
5) Set the Input of Audio 3 to Bus 3-4 and Input enable it
6) Insert a hardware pair on Audio 3 (you can use a patch cable between outputs and inputs to pass audio)
Now, look at the Delay Compensation numbers in the Mix Window. You'll see Audio 1 and Audio 2 are all 0 and Audio 3 shows 2351 in the top slot (Delay Indicator).
Drop a piece of audio onto Audio 1 and play it. You'll hear a delay between the two tracks. This is because Audio 2 is not being delayed to match the hardware insert on Audio 3.
Now, Control + Command Click on the bottom number of Audio 2 (Track Compensation Indicator). You'll notice it turns blue and goes to 2351 (the same number as Audio 3).
What you've done is isolated Audio 2 from the delay comp scheme so that Audio 2, which has no hardware inserts on it, has the same amount of delay compensation as Audio 3, which does.
This is a bare bones example, but you can use the same principles as your routing schemes become more complex with busses and other audio tracks.
Just keep in mind where your delays are and which elements need to be delayed and go from there.
I hope that helps!
-GK
Gannon Kashiwa"
Posted at RGO by kcat
This was being referenced in cubebase 8 thread
I am posting a clear how to set up delay comp in pro tools piece
This comes from Gannon the UA rep who posts a lot on ua forum site. he used to work at avid so knows PT cold !
"delay comp PT
Hi all,
There are actually two things to be aware of when using hardware inserts with Pro Tools and third party interfaces such as Apollo.
First - you do need to make sure your inserts are lined up. With Apollo, you need to go to I/O Setups in Pro Tools, select the inserts tab and drag the entire set over one pair so that Insert 1-2 is using I/O 3-4, Insert 3-4 is using I/O 5-6 etc. Apollo's MON out uses output pair 1-2, so you have to make this adjustment to line up your hardware inserts. (PT mode only aligns the Inputs and Outputs list, not Inserts.)
Second - you have to manage Delay Compensation in Pro Tools on a track by track basis - not just turn it on and off globally. It's easiest to describe it with an example, so try this:
1) Create three stereo audio tracks.
2) Set the output of Audio 1 to Bus 1-2
3) Set the Input of Audio 2 to Bus 1-2 and Input enable it
4) Create a Stereo Send on Audio 1, send it to Bus 3-4 and set it to unity gain
5) Set the Input of Audio 3 to Bus 3-4 and Input enable it
6) Insert a hardware pair on Audio 3 (you can use a patch cable between outputs and inputs to pass audio)
Now, look at the Delay Compensation numbers in the Mix Window. You'll see Audio 1 and Audio 2 are all 0 and Audio 3 shows 2351 in the top slot (Delay Indicator).
Drop a piece of audio onto Audio 1 and play it. You'll hear a delay between the two tracks. This is because Audio 2 is not being delayed to match the hardware insert on Audio 3.
Now, Control + Command Click on the bottom number of Audio 2 (Track Compensation Indicator). You'll notice it turns blue and goes to 2351 (the same number as Audio 3).
What you've done is isolated Audio 2 from the delay comp scheme so that Audio 2, which has no hardware inserts on it, has the same amount of delay compensation as Audio 3, which does.
This is a bare bones example, but you can use the same principles as your routing schemes become more complex with busses and other audio tracks.
Just keep in mind where your delays are and which elements need to be delayed and go from there.
I hope that helps!
-GK
Gannon Kashiwa"
Posted at RGO by kcat