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Post by bluesholyman on Aug 11, 2024 13:51:36 GMT -6
all the people saying digital is sterile due to bad mic technique, room sound, crappy mics etc…that all existed in analog too. Digital just enabled the Walmart of recording where everyone could casually record in their pajamas. For the record, I do not record in my pajamas.....they are too loud....
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Post by rowmat on Aug 11, 2024 21:24:30 GMT -6
Digital just enabled the Walmart of recording where everyone could casually record in their pajamas. For the record, I do not record in my pajamas.....they are too loud.... I recommend pantyhose as they can always double as a pop filter.
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Post by Dan on Aug 11, 2024 22:35:27 GMT -6
I'd say that is one piece of it, but also.... low cost converters, low cost mics (with weird resonances), untreated rooms (more weird resonances - especially that square bedroom), judicious application of a plugin without really understanding it or knowing how/why to use it -- or better yet stacking 17 plugins on one track (trying to "fix" whatever they fucked up with the first 2), and then finally smashing the living hell out of it with L2. ( I may have still left some room for Dan) The tools used are defective. Let’s start, as open’s Fela Kuti’s Live with Ginger Baker, with EQ. Tonal issues stemming from the physical, I mean the mechanical, electrical is physical too, are issues of both phase and frequency. Standard minimum phase EQ filters work by shifting phase to change the frequency response. Thus you correct both the frequency response and the phase issues with a good eq to fix the mechanical tonal issue. Unfortunately, cramped digital eqs correct neither the phase nor the frequency response of the high frequencies at single sample rates. The filters alias. Decramped, prewarped eqs, e.g. Oxford EQ, Renaissance EQ, Fabfilter Pro Q zero latency mode, correct the frequency response issues but often screw up the phase even more at single sample sample rates, i.e. 44.1 and 48 kHz. Post-warped by corrective fir filters will often greatly soften the sound in the audible range. Of course the eqs that over sample going back to the Weiss EQ1, the MDWEQ, and the PSP MasterQ and SQuad have correct amplitude and phase like good low distortion analog eqs. Those were expensive. And the crappy or old opamp ones often have shifting frequency and phase when you get you be higher frequencies and the board and 500 series often have inaccurate and small pots. Then you have the crappy dynamics, the smoothed dynamics that do not compress the entire audible range, the limiters that are basically downwards bit crushers. Then in analogue, you have the linear, not logarithmic, compressors that drastically over compress when you take off over a few vu and take the high end off because they cannot release quickly enough when triggered by the high frequencies.
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Post by Dan on Aug 11, 2024 22:39:15 GMT -6
Ok, this applies only to the less experienced engineers out there who are also usually the ones trying to figure out how to get a piece of gear to deal with this "sterile" problem. I have a theory on this. I think that about 70% of the time what you're hearing is comb filtering which you are associating with "digital" though it would really be the same with hi-fi analog. You just don't know that because you've only tracked "digital". The other 30% of the time it's some sort of time alignment problem from poorly planned multi-miking. Where did I get this idea?
I say this because I learned that lesson myself just over the last three or four years as I really started to get a handle on phase coherency, time alignment, and (yes) room treatment. Once I learned what comb filtering sounded like in small doses, I realized it was what I would have previously called "digital". And, once I started doing true zero latency monitoring of my tracking (by running monitoring before conversion) I realized that my mics sounded completely different than I thought they did. But that experience got my ear tuned into what slight time alignment issues sound like. So for me, I'm really glad to have some of the gear I acquired when I was chasing a "more analog" sound, but I never got that sound until I just got better at mic placement and mixing. Concrete advice if you're chasing a "analog warmth"- Start by monitoring your signal direct. Talk into your microphone at close range. I betcha it suddenly sounds warmer and fuller. But that's just signal direct, no magic. That's not analog mojo, that's just a nice coherent signal. Now you know what it should sound like. - Now that you know what it sounds like when the signal is clean, you can start listening for what in your room is messing that up when you're at full volume. And if talking quietly and close into a direct monitored microphone doesn't sound clear and full, your room has serious issues and you're probably not even on this forum. I think a lot of you guys with "real" studios on here don't realize how much latency messes up the monitoring sound of the average home recordist. They don't even know what their gear sounds like because they don't hear the real signal until much later in the process by which time they've already tried to "fix it" when it was monitoring all along that made it sound wrong. This is why you always hear sound samples of people trying to fix something and it's like "huh? What's wrong with this?" They had a bias because it sounded bad when they tracked it, though it was captured fine. I think it's the opposite really. What analog people are hearing is the culmination of a lot of small inherent distortions/phase/noise issues from analog circuits which aren't present in "digital" workflows. My thought process: Back when consoles and tape machines were the go-to, you had THOUSANDS of opamps, caps, transistors, transformers, etc that the audio went through across dozens or more of channels with vastly unequal length conductors (cables, traces, inside and outside the gear) which ALL conspired to add noise/distortion/phase issues from soup to nuts. Digital took ALL of that away. It's much, much more pure, but it's also removed a ton of the euphonic nature of distortions that people tend to like. So digital was never "sterile" in the sense that it removed something from the source material. It simply sidestepped all the other additional sonic additions that we've learned to recognize as "normal" in the audio. Cheaper interfaces are more distorted than better consoles though. What sound from the modded or upgraded ssls and pcb boards? Often the only colored sounds once they learned to patch around the mixer or console or modded it are the overly compressed vocals or the effects sends.
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Post by Dan on Aug 12, 2024 8:51:32 GMT -6
these two things are not the same to me.
i do not understand the need for perfection that went into steely dan's records, but i respect their ability to make it happen. i similarly don't understand the need for everyone to edit and trigger the life out of good drum performances. one still sounds better to me than the other. i don't put elvis costello in the same boat - but admittedly i only listen to his first two records. my aim is true has some blatant mistakes on it!
I agree, i love Led Zep and Steely Dan, i love Led Zep more, i love old van halen, i like hyper competent's pushing and leaning over the edge in any genera of art, the danger of an arm circles cliff fall is exciting AF to me, but i respect the hell out of and really like the steely dan stuff and as well as other meticulous stuff? If it moves you it's good a lot of this stuff wasn’t edited and punched into death. they could quantize drums and DIs pre computer with samplers. the bands were just that good. Eventually though, it starts to leave popular music as has been published since the 1800s and just gotten simpler over time behind to the point where it is incomprehensible to a normal person. Wishbone Ash and Van Halen are right on the cusp of “Too many notes” to quote Amadeus like a lot of classical music that isn’t program music is and isn’t really enjoyable by people who don’t play, aren’t musically educated, or just won’t give it their full, undivided attention. You cannot play it over an intercom at Wal-Mart like you can Sheryl Crow. Other progressive and fusion bands not really rooted in 50s and 60s rock, old school heavy metal, or hit people punk and death metal might as well be made by aliens and has only a loose, genre appeal to a casual fan. The crowd or whatever glorified bar band is opening for them are pretty much watching the work of an incomprehensible god. For metal, the later Iron Maiden, Death, and Emperor records have unbelievable musicianship and what they’re doing is amazing but and has zero appeal to someone who wants music to get drunk and mosh to or even just treat it as ambient wallpaper because it’s cleanly recorded without a lot of fx even if pushed too hard into a limiter for the mid 90s stuff onward and remasters.
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Post by Shadowk on Aug 12, 2024 11:11:47 GMT -6
IMO this is too multifaceted to ever come to a neat and tidy solution. I used to think digital was "closed in" meaning it collapsed the stereo field and then something like a Chandler curve bender plug came along and removed that notion (without weird phase artifacts like some stereo field wideners), then I thought ITB compressors degraded signals (making it "2D") untill I used a Tokyo Dawn plug setup right that acted more like an expander etc. When I used the Shelford's everything sounded great and plugs didn't necessarily detract from that.
I have some analog that plugs can't match HW and vice versa, it just goes on and on. I've had numerous issues with phase in DAW's (like literally sending an audio track to a bus, no plugins involved and it caused phase issues), most people couldn't understand it besides, this sounds a bit hmm and this reverts back to a mode of messing around with EQ even if it's not turned on sorta thing. It seems like in the grand scheme we (or some) automatically assume that plugins are great off the bat but not only do you need to be a near perfect audio engineer (as in mixing and mastering) but also extensively intelligent to get it down on computer paper. There's HW designs that detract or degrade unpleasently so why should plugins be any different?
Even if the masses rave about some it doesn't mean they're not technically flawed to heck. The only main difference is there's no CPU limitations that include a balancing act with HW and it's a much longer tried and trusted methodology for the most part. It might end up expensive but HW design's are pretty consistent at this point (for the most part). Also sometimes the plugin "hard push" works to the advantage of the song, I recently did an all OTB song (besides the recording medium of course) and even if it was beautifully organic it just didn't hit as hard compared to a hybrid solution (this is where the subjective bit hits as well). That could be due to the HW I purchased which was purposely bought to work in tandem with the harder edge of some plugs in a unified matter. The best of both worlds per se.. Then we factor in the subjective nature of this venture, the people behind that opinion (some aren't great at engineering let's face it) and etc. etc. etc. there's just way too many variables and that is the single area where I think originally followed HW is many league's above. You're not an early adopter, the bugs are fleshed out, there isn't a thousand choices and they've been used on so many good sounding records that any problems is down to the user, room, talent etc.
I still think that a hybrid solution with more modern HW and SW can excel past the norm as I've heard too many super awesome tracks used with this setup but it comes with a certain amount of risk even if the guru levels of talent are there.
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Post by bossanova on Aug 13, 2024 10:15:36 GMT -6
When this comes up every so often I'm reminded how deep the parallels are to film production in the pre vs post digital era.
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Post by bossanova on Aug 17, 2024 18:11:09 GMT -6
And just to elaborate: - real background actors vs digital crowds - real locations and sets vs green screens - physical models and vehicles instead of CGI - real stunts vs CGI (The car spiral in Man With The Golden Gun…I had no idea it was real until this year) - The dynamic range of film vs digital - Film Grain vs Crystal Clear Digital - Photochemical processes vs digital coloring and editing - Analog soundtracks vs digital - Monolithic Studios vs Indies on a Budget
My takeaway from the above is that none of the modern versions interfere with a great script and performance, but they can definitely suck the life out of them. Or worse, be used as poor substitutes for the narrative and human elements. But then again, so can shooting on film without the creativity of the studio era. Beyond that, if you’re over a certain age (which I assume includes everyone here), there’s a definite nostalgia that comes from the look and sound and limitations of those pre-digital films, or even the newer ones that recreate the period style (Licorice Pizza).
But beyond the lack of grain and hiss, digital is only sterile if used in ways that make it sterile, you know?
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Post by Oneiro on Aug 18, 2024 9:50:08 GMT -6
Albums that are naturalistic - just people in a room playing, not something like Tame Impala, Alabama Shakes or whatnot - those I'd rather hear done on tape. I think T Bone Burnett's records, especially True False Identity, are a good example of something pretty modern in how its compressed and expanded frequency wise but done analog (as far as I know?) in a way that I still think is quite hard to achieve in digital. I don't know if Gillian Welch and David Rawlings do anything on digital but my guess is something would be lost. I can't imagine hearing Folk Singer by Muddy Waters with even the best conversion of today. The sound of a medium you brush up against as you're pushing it...I guess you can get there with a plugin chain but again, I'm unconvinced. I'll admit to not looking hard enough but I really haven't heard too many "people in a room" records that I thought were compelling in the past decade or so. I think this jazz record was done digital and I quite like it. Nothing amazing but I feel like it's a solid capture of a cool band: shabakaandtheancestors.bandcamp.com/album/wisdom-of-eldersIn general, I just feel like music adapts to a medium, as much as it exists outside of it. Even if it's just an acoustic band or player. For whatever reason, you're just going to make different decisions. Like working with a synth sequencer vs. mouse-clicking MIDI shouldn't be super different and yet it is. And younger people use what's around them. The new folk instrument is the laptop, full-stop. It is the guitar of today and it makes complete sense that Phoebe Bridgers, Clairo, etc. have these hybrid elements in their songs. It's just a part of their world and trying to shoehorn it into a tape workflow would be missing the point (even if it could be interesting). I feel it in film vs. digital and I think Gen Z can too. But it's about the statement you're trying to make and the vocabulary needed for that, as opposed to lights out qualitative differences. I think tape makes a lot of sense for a lot of bands, still. No plugin adequately gets it down.
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Post by thehightenor on Aug 18, 2024 10:07:05 GMT -6
Music being traditionally analog in nature .... you know,
People hitting things, plucking things, vibrating things, resonating things .... making sound waves vibrate and those sound waves hitting mechanical analog mic capsules and magnetic pick-ups and making little electrons get all excited and run along bits of copper and then at the other end >
> Speakers vibrate and make sound waves that hit your "analog" ear, the outer ear directs sound waves to your eardrum and causes it to vibrate. These vibrations move through your middle ear and into your inner ear. Finally, these signals travel to your brain, which translates them into what you hear.
All gloriously analog in nature.
For me, generally the less digitization (0's and 1's) I introduce into that process the more it remains sounding like real music to my ears.
Necessarily, I've of course forgone my tape machines, my analog desk, and vinyl records - I'm not a complete luddite!
But slowly and recently, I've crept back to introducing more and and more analog processing back into my music making and my musical life is feeling more like - I'm back home.
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Post by notneeson on Aug 18, 2024 10:41:39 GMT -6
Albums that are naturalistic - just people in a room playing, not something like Tame Impala, Alabama Shakes or whatnot - those I'd rather hear done on tape. I think T Bone Burnett's records, especially True False Identity, are a good example of something pretty modern in how its compressed and expanded frequency wise but done analog (as far as I know?) in a way that I still think is quite hard to achieve in digital. I don't know if Gillian Welch and David Rawlings do anything on digital but my guess is something would be lost. I can't imagine hearing Folk Singer by Muddy Waters with even the best conversion of today. The sound of a medium you brush up against as you're pushing it...I guess you can get there with a plugin chain but again, I'm unconvinced. I'll admit to not looking hard enough but I really haven't heard too many "people in a room" records that I thought were compelling in the past decade or so. I think this jazz record was done digital and I quite like it. Nothing amazing but I feel like it's a solid capture of a cool band: shabakaandtheancestors.bandcamp.com/album/wisdom-of-eldersIn general, I just feel like music adapts to a medium, as much as it exists outside of it. Even if it's just an acoustic band or player. For whatever reason, you're just going to make different decisions. Like working with a synth sequencer vs. mouse-clicking MIDI shouldn't be super different and yet it is. And younger people use what's around them. The new folk instrument is the laptop, full-stop. It is the guitar of today and it makes complete sense that Phoebe Bridgers, Clairo, etc. have these hybrid elements in their songs. It's just a part of their world and trying to shoehorn it into a tape workflow would be missing the point (even if it could be interesting). I feel it in film vs. digital and I think Gen Z can too. But it's about the statement you're trying to make and the vocabulary needed for that, as opposed to lights out qualitative differences. I think tape makes a lot of sense for a lot of bands, still. No plugin adequately gets it down. In case you missed this thread/video, Rawlings stays analog basically as much as possible: realgearonline.com/thread/17650/david-rawlings-interview-woodland-studio
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Post by lee on Aug 25, 2024 11:09:45 GMT -6
I believe early digital was 'harsh' because engineers who'd trained on analog were applying analog tools and techniques to the then-new medium, for example, cutting 'to tape' with deliberate HF boosts that they'd learned would be softened (or even deteriorated over time) by an analog medium. Those techniques simply do not work in a digital capture. This is well diagnosed! 25 years ago there was a guy waxing about the problems of digital who pointed out you could make digital recordings of LP's and no one knew the difference, it sounded totally analog and lacked the perceived 'problems' of digital. It's just a medium. I've always thought of digital as a medium where you don't hear the medium, and so you have to change your behavior accordingly. Tape machines, and LPs for that matter, are all media where you very much do hear the medium itself, or their effects like transformers smearing and other distortions and noise, alongside what you intended to be recorded. And we now benefit from successfully round-tripping to a tape machine because digital captures the sound of a tape machine pretty faithfully, but not the other way round. This is a great feature of digital in my opinion. I heard so many people deny this in the late 1990s and early 2000s, when it was still a "war". The 16 and 20 bit 'record hot' era caused more problems than digital itself - everyone was in analog red at all times chasing that false prophet. I only heard grainy digital artifacts on one ADAT record that came in to mix because the tracking amateur was so afraid of digital overs they left the levels down below -40dBFS. The frontier days of digital, a period I'm glad to see (and hear) gone. It turned out you could destroy your analog headroom AND also record so quiet you risked losing your signal to the Least Significant Bits, quantization distortion and other hell).
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Post by Johnkenn on Aug 25, 2024 15:07:51 GMT -6
IMO this is too multifaceted to ever come to a neat and tidy solution. I used to think digital was "closed in" meaning it collapsed the stereo field and then something like a Chandler curve bender plug came along and removed that notion (without weird phase artifacts like some stereo field wideners), then I thought ITB compressors degraded signals (making it "2D") untill I used a Tokyo Dawn plug setup right that acted more like an expander etc. When I used the Shelford's everything sounded great and plugs didn't necessarily detract from that. I have some analog that plugs can't match HW and vice versa, it just goes on and on. I've had numerous issues with phase in DAW's (like literally sending an audio track to a bus, no plugins involved and it caused phase issues), most people couldn't understand it besides, this sounds a bit hmm and this reverts back to a mode of messing around with EQ even if it's not turned on sorta thing. It seems like in the grand scheme we (or some) automatically assume that plugins are great off the bat but not only do you need to be a near perfect audio engineer (as in mixing and mastering) but also extensively intelligent to get it down on computer paper. There's HW designs that detract or degrade unpleasently so why should plugins be any different? Even if the masses rave about some it doesn't mean they're not technically flawed to heck. The only main difference is there's no CPU limitations that include a balancing act with HW and it's a much longer tried and trusted methodology for the most part. It might end up expensive but HW design's are pretty consistent at this point (for the most part). Also sometimes the plugin "hard push" works to the advantage of the song, I recently did an all OTB song (besides the recording medium of course) and even if it was beautifully organic it just didn't hit as hard compared to a hybrid solution (this is where the subjective bit hits as well). That could be due to the HW I purchased which was purposely bought to work in tandem with the harder edge of some plugs in a unified matter. The best of both worlds per se.. Then we factor in the subjective nature of this venture, the people behind that opinion (some aren't great at engineering let's face it) and etc. etc. etc. there's just way too many variables and that is the single area where I think originally followed HW is many league's above. You're not an early adopter, the bugs are fleshed out, there isn't a thousand choices and they've been used on so many good sounding records that any problems is down to the user, room, talent etc. I still think that a hybrid solution with more modern HW and SW can excel past the norm as I've heard too many super awesome tracks used with this setup but it comes with a certain amount of risk even if the guru levels of talent are there. Good post. I’ve actually used the Pulsar 78 in place of the AS HW…but usually, the 1178 handles things much more elegantly. Guess this song didn’t need elegance.
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Post by Johnkenn on Aug 25, 2024 15:15:43 GMT -6
And just to elaborate: - real background actors vs digital crowds - real locations and sets vs green screens - physical models and vehicles instead of CGI - real stunts vs CGI (The car spiral in Man With The Golden Gun…I had no idea it was real until this year) - The dynamic range of film vs digital - Film Grain vs Crystal Clear Digital - Photochemical processes vs digital coloring and editing - Analog soundtracks vs digital - Monolithic Studios vs Indies on a Budget My takeaway from the above is that none of the modern versions interfere with a great script and performance, but they can definitely suck the life out of them. Or worse, be used as poor substitutes for the narrative and human elements. But then again, so can shooting on film without the creativity of the studio era. Beyond that, if you’re over a certain age (which I assume includes everyone here), there’s a definite nostalgia that comes from the look and sound and limitations of those pre-digital films, or even the newer ones that recreate the period style (Licorice Pizza). But beyond the lack of grain and hiss, digital is only sterile if used in ways that make it sterile, you know? I know absolutely nothing about film…but I’ve seen where you can add different vision treatments/graininess to things with the film sw they use. Kinda funny. Like us degrading the tone with 50 year old equipment. I never liked/got into the really crazy CGI in movies like Avengers Endgame, Transformers etc. there’s just something that totally clicks as not real. Our brains can just tell. Although, I just saw some really freaky AI video where objects were shifting into other objects…and it was really disconcerting. It changes, but our brains (mine at least) just aren’t able to follow the metamorphosis…it’s like, “is that a dancing clown…wait…now it’s a clown with rockets one its fee…er…now it’s a rocket… Fureaky
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Post by Johnkenn on Aug 25, 2024 15:26:06 GMT -6
When I track at home by myself I will typically end up with several fake instruments…drums, anything keys, strings, B3. Maybe it has more to do with my playing…idk…but I always feel like those fall apart if you compared it to a version using real instruments.
I know people say, “fake drums are just recordings of real drums.” But I don’t seem to be able to get the same punch out of them. The dynamics - say in Superior Drummer - don’t respond the same. They mix differently than real drums IMO. I do supplement (sometimes replace) some real kicks and snares…and haven’t really with the SD songs…so maybe that’s one factor. Actually, it’s probably the cymbals/HH that’s the bigger giveaway. Same with B3. And fake amps. I just wonder if the sterility or whatever is compounded by the number of fake instruments you have on a tune.
I really want to try this as an experiment one day…hire out players but track at my place…that way I could finally put to rest whether the difference is mostly me or the equipment. My guess is great players probably make it A LOT harder to clock a difference.
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Post by Shadowk on Aug 26, 2024 6:14:19 GMT -6
When I track at home by myself I will typically end up with several fake instruments…drums, anything keys, strings, B3. Maybe it has more to do with my playing…idk…but I always feel like those fall apart if you compared it to a version using real instruments. I know people say, “fake drums are just recordings of real drums.” But I don’t seem to be able to get the same punch out of them. The dynamics - say in Superior Drummer - don’t respond the same. They mix differently than real drums IMO. I do supplement (sometimes replace) some real kicks and snares…and haven’t really with the SD songs…so maybe that’s one factor. Actually, it’s probably the cymbals/HH that’s the bigger giveaway. Same with B3. And fake amps. I just wonder if the sterility or whatever is compounded by the number of fake instruments you have on a tune. I really want to try this as an experiment one day…hire out players but track at my place…that way I could finally put to rest whether the difference is mostly me or the equipment. My guess is great players probably make it A LOT harder to clock a difference. I've tried it, the one thing you can say about metal even if the Yngwie Malmsteen approach does irk is there's a lot of instrument savant's. Whether or not it's sample based the plugins which have to do a smorgasbord of stuff like rip specific snare's out of a room then replace can have an impact. Whilst Superior Drummer today is far better than the drum kit from hell expansion in terms of realism it's still awash with phase. If a song demanded up front high fidelity drums with dynamic's I'd rather use a real kit, in a mediocre room with cheap(ish) mic's.
That's not to say that other sample libraries aren't in your face and pack a punch but they usually have the issue of sounding more fake, even in Roland's range the TD-7 sounds better in terms of fidelity than the TD-50 due to the same issues but of course the TD-7 again sounds faker. Fortunately I don't come across much stuff that isn't useable in the VSTI world today but they're still far from perfect.
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Post by svart on Aug 26, 2024 6:41:06 GMT -6
When this comes up every so often I'm reminded how deep the parallels are to film production in the pre vs post digital era. I'm thinking of this while watching Lawrence Of Arabia and thinking of something like Dune (recent one). I'm a bit late to the game on Lawrence of Arabia, having heard for years how amazing it was.. And I'm finding it boring, contrived, poorly/over acted and overall not anywhere near the hype. Being a cinematography buff, I had read many times about the amazing cinematography and I was left severely wanting besides a few establishing shots of the desert. Dune was utterly beautiful throughout. A master class in photography, lighting and scene blocking. The acting was sufficient and didn't get in the way of the movie. The CGI was tasteful and added to the story rather than being the story like some of the dreadful summer blockbuster type movies. Did digital somehow define the movie? No, but in the right hangs it made everything much, much better.
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Post by Shadowk on Aug 26, 2024 7:10:06 GMT -6
Ya know, I think the “digital is sterile” thing is a holdover from when converters sucked (think MBox 1 days). These days I think digital can be described lots of ways but “sterile” is not what comes to mind for me, even on prosumer interfaces. I feel like it’s just a myth at this point… Now if you said digital doesn’t sound as good, or as 3D etc, I think there’s an argument to be had. But all the people saying digital is sterile due to bad mic technique, room sound, crappy mics etc…that all existed in analog too. I’m not saying everyone is wrong in saying those things matter, or that they don’t harm lots of productions etc. Just saying they the whole “sterile” argument holds no water for me. YMMV Neither for me but I've seen too many issues with digital that explained a lot of this, what really improved my ITB work was 1. RTFM 2. Don't trust digital as far as you can throw it 3. Add some decent tracking HW. I can give at least 20 examples of how DAW's, interfaces, plugins etc. have ruined tracks and for the most part the software dev's or manufacturers fully admitted this was happening. Some fixed it, some didn't..
The thing that gets me the most is even though the Dev's themselves pointed it out too many were like, ohh mine works fine, stop complaining whilst their actual songs sounded like muddy phase ridden, hard aliased messes rung to an inch of their existence.
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Post by Hudsonic on Aug 26, 2024 7:23:53 GMT -6
When a JANITOR hooks up a budget signal chain of course it will sound sterile. Instead use a superconverter such as ACOUSENCE (DE) and a quality mic. Always optimize the source. Have a specialist introduce you to great sound. Abandon being a JANITOR.
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Post by thehightenor on Aug 26, 2024 7:57:43 GMT -6
When I track at home by myself I will typically end up with several fake instruments…drums, anything keys, strings, B3. Maybe it has more to do with my playing…idk…but I always feel like those fall apart if you compared it to a version using real instruments. I know people say, “fake drums are just recordings of real drums.” But I don’t seem to be able to get the same punch out of them. The dynamics - say in Superior Drummer - don’t respond the same. They mix differently than real drums IMO. I do supplement (sometimes replace) some real kicks and snares…and haven’t really with the SD songs…so maybe that’s one factor. Actually, it’s probably the cymbals/HH that’s the bigger giveaway. Same with B3. And fake amps. I just wonder if the sterility or whatever is compounded by the number of fake instruments you have on a tune. I really want to try this as an experiment one day…hire out players but track at my place…that way I could finally put to rest whether the difference is mostly me or the equipment. My guess is great players probably make it A LOT harder to clock a difference. I've been a drummer since I was 12 ..... I spent 15 years as a full time professional. I've tracked as a session player in some great studios and some not so great studios. And I'm amazed at how satisfied I am with Toontrack SDX sample sets triggered from my Roland TD-50X/ Drum Tec drum kit. The feel is great, the touch is there and the results are to my ears, once mixed every bit as good as the analog recordings I made of real kits - except in the genre of a jazz trio. But to be honest, my set up of a Roland TD-50x module, the new Roland digital snare, hi-hat and ride and a large full sized Drum Tec kit plus a dedicated laptop and an RME Babyface FS just to capture the MIDI cost me more than a real kit with cymbals and mics! My discovery with E Drum set-ups is you have to spend a crazy amount of money to get full sized instruments with special triple ply heads and the very latest digital gear from Roland to capture the feel and touch of a real drummer. But the results are to my ears - fantastic. I then add real bass, real tube guitar amps and the bed tracks are sounding fantastic and ready for fake keyboards I'm in agreement with you that "real" everything is best. But for drums in the last couple of years since I got the very latest Roland gear I'm floored by how much touch and feel I'm achieving - those people at Roland are brilliant! And Drum Tec in Germany make some truly beautiful full sized E Drums. Add the Room of Hansa and .... well it does it for me.
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Post by Dan on Aug 26, 2024 8:05:52 GMT -6
Ya know, I think the “digital is sterile” thing is a holdover from when converters sucked (think MBox 1 days). These days I think digital can be described lots of ways but “sterile” is not what comes to mind for me, even on prosumer interfaces. I feel like it’s just a myth at this point… Now if you said digital doesn’t sound as good, or as 3D etc, I think there’s an argument to be had. But all the people saying digital is sterile due to bad mic technique, room sound, crappy mics etc…that all existed in analog too. I’m not saying everyone is wrong in saying those things matter, or that they don’t harm lots of productions etc. Just saying they the whole “sterile” argument holds no water for me. YMMV Neither for me but I've seen too many issues with digital that explained a lot of this, what really improved my ITB work was 1. RTFM 2. Don't trust digital as far as you can throw it 3. Add some decent tracking HW. I can give at least 20 examples of how DAW's, interfaces, plugins etc. have ruined tracks and for the most part the software dev's or manufacturers fully admitted this was happening. Some fixed it, some didn't..
The thing that gets me the most is even though the Dev's themselves pointed it out too many were like, ohh mine works fine, stop complaining whilst their actual songs sounded like muddy phase ridden, hard aliased messes rung to an inch of their existence.
That’s so many developers and gear manufacturers man. Then their users get online, defend the phasey, aliased, or misfiring compressor messes, attack anyone who criticizes them and points out their records would be better if they used something functional. The analog modeled channel strips are almost all awful. Maybe the uad api vision and the fuse tascam are the best ones because they don’t let the user defeat the processing quality and have good eqs. But of course you could always use a good eq… Then there are all the recordings ruined by analog gear. Bad compression taking the top off, over 1176ed vocals on loud vocalists, spitty misfires, insane tape hiss on some recordings, eqs that run out of gain in the high frequencies and pretty much just distort, eqs totally off their markings, crazy hash and distortion from passing through some of these boards with tons of distortion just from transistors in switches, gear where merely inserting it led to noticeable detail loss (dbx and there is much worse gear than dbx), old vcas, constant under specced caps leading to phase shift and thin sound, ringing high end, insane noise that needs gating on silence and expansion! People act like everything analog was good, the eqs worked and were consistent and not subject to parts values and small pots, that gear didn’t need maintenance. Sometime in the 2000s really there are really “analog” sounding recordings because they are piling up the crazy amounts of processing, overdriving everything, and using gear that is intentionally distorted like Empirical Labs, Drawmer 1960 series, starved plate tube equipment like ART, tube revival gear that is anything but clean, tube distortion boxes more distorted than old tube gear and seemingly based off of running stuff through tube guitar processors , solid state boxes more distorted than many guitar pedals, cartoonish clones of older equipment they’re able to get multiple channels of and stick on everything And then in the 2010s you get the cartoonish digital distortion without artifacts starting with UAD2, Sound Toys, u-He, Klanghelm being ubiquitous, others pick up the pace like Softube adds in a lot more distortion with later versions of their plugins and after getting Weiss onboard seems to have made a huge leap in quality, the TDR stuff can be set to be mega distorted without digital artifacts, the Fuse and Black Rooster stuff can be pushed hard, Plugin Alliance has a lot of cool stuff, you are really able to do the 2000s analog grunge in digital. Yeah many of these things are slightly to totally dysfunctional (see stuff like DMG Trackcomp 2 where the mega pumpy API 2500 emulation and the whoa distorted zener are the best stuff in it) or all the bad 1176 emulations where you can just push the circuit without the compressor and it won’t alias but then why not just use a distortion plug? Before digital distortion was very limited to wave shaping functions (inflator, phoenix and heat), weird clippers (vintage warmer), weird compressors (blockfish and mcdsp analog channel), and now the sky is the limit. Even with Decapitator at single sample rates you can filter out the distorted highs and use the mix knob to blend back in the clean highs. You don’t have to drive it into the red. Double sample rates clean it up a lot. Same with the multi band vintage warmer. New plugins from developers that give a shit about digital artifact mitigation you can push very hard but the awful Avid Lofi and CLA 76 are still abused all over pop music. There’s not really a lot of difference unless you must have an 1176, an LA whatever (the maligned la4 used to be cheaper than plugs), a real ssl bus etc, need the api sound but really the need / want to turn knobs when tracking a whole band at once or punch it in to get it mostly done on the way in but then there’s the conundrum of what the artist wants to hear in their monitoring mix and what you do in the real mix is often different. Nobody wants to hear themselves drastically filtered or smashed. “You cut the low end of my amp!” then there’s the people too afraid to really use the gear and plugs to their fullest potential or they don’t know how to use it at all. If you don’t know how to use it all, using the fully functional real thing or the semi-functional emulations and clones won’t really matter and you probably shouldn’t be using it at all. Tons of musicians and producers have this problem and won’t just pay someone else a couple hundred bucks to mix down their song without unrealistic expectations.
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Post by Dan on Aug 26, 2024 8:22:59 GMT -6
When I track at home by myself I will typically end up with several fake instruments…drums, anything keys, strings, B3. Maybe it has more to do with my playing…idk…but I always feel like those fall apart if you compared it to a version using real instruments. I know people say, “fake drums are just recordings of real drums.” But I don’t seem to be able to get the same punch out of them. The dynamics - say in Superior Drummer - don’t respond the same. They mix differently than real drums IMO. I do supplement (sometimes replace) some real kicks and snares…and haven’t really with the SD songs…so maybe that’s one factor. Actually, it’s probably the cymbals/HH that’s the bigger giveaway. Same with B3. And fake amps. I just wonder if the sterility or whatever is compounded by the number of fake instruments you have on a tune. I really want to try this as an experiment one day…hire out players but track at my place…that way I could finally put to rest whether the difference is mostly me or the equipment. My guess is great players probably make it A LOT harder to clock a difference. I've been a drummer since I was 12 ..... I spent 15 years as a full time professional. I've tracked as a session player in some great studios and some not so great studios. And I'm amazed at how satisfied I am with Toontrack SDX sample sets triggered from my Roland TD-50X/ Drum Tec drum kit. The feel is great, the touch is there and the results are to my ears, once mixed every bit as good as the analog recordings I made of real kits - except in the genre of a jazz trio. But to be honest, my set up of a Roland TD-50x module, the new Roland digital snare, hi-hat and ride and a large full sized Drum Tec kit plus a dedicated laptop and an RME Babyface FS just to capture the MIDI cost me more than a real kit with cymbals and mics! My discovery with E Drum set-ups is you have to spend a crazy amount of money to get full sized instruments with special triple ply heads and the very latest digital gear from Roland to capture the feel and touch of a real drummer. But the results are to my ears - fantastic. I then add real bass, real tube guitar amps and the bed tracks are sounding fantastic and ready for fake keyboards I'm in agreement with you that "real" everything is best. But for drums in the last couple of years since I got the very latest Roland gear I'm floored by how much touch and feel I'm achieving - those people at Roland are brilliant! And Drum Tec in Germany make some truly beautiful full sized E Drums. Add the Room of Hansa and .... well it does it for me. Anyone with an internet connection can get the free Black Rooster Cypress TT-15 orange tiny terror emulation, download a bunch of free irs, and have a perfectly workable amp with way more of a sound than many of the most influential guitarists of the past using fuzzes and distortion pedals into clean channels and amps to bypass the sound of whatever equipment was working or available. You can run it at 192 kHz for zero latency itb and use a low latency interface for very fast speeds at high sample rates. Guitars and especially bass have been DIed on many wildly successful records without even being reamped. The expression available from fake drums is far worse than what’s available from fake amps. Pre-recorded samples versus distortion into an emulation of a guitar speaker. Often the sims are better than the real thing because of less noise, things that can go wrong, and reliance on modern tube quality. There are acts now who use live shows with modelers hooked up to cabs and the tone is better than the real amp on the record. Or they know it doesn’t matter at all because they’re using crazy pedals into clean channels and aren’t even that concerned over what amp and what brand of pedal they’re using and it all goes into a pa.
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Post by thehightenor on Aug 26, 2024 9:52:24 GMT -6
When I track at home by myself I will typically end up with several fake instruments…drums, anything keys, strings, B3. Maybe it has more to do with my playing…idk…but I always feel like those fall apart if you compared it to a version using real instruments. I know people say, “fake drums are just recordings of real drums.” But I don’t seem to be able to get the same punch out of them. The dynamics - say in Superior Drummer - don’t respond the same. They mix differently than real drums IMO. I do supplement (sometimes replace) some real kicks and snares…and haven’t really with the SD songs…so maybe that’s one factor. Actually, it’s probably the cymbals/HH that’s the bigger giveaway. Same with B3. And fake amps. I just wonder if the sterility or whatever is compounded by the number of fake instruments you have on a tune. I really want to try this as an experiment one day…hire out players but track at my place…that way I could finally put to rest whether the difference is mostly me or the equipment. My guess is great players probably make it A LOT harder to clock a difference. I've tried it, the one thing you can say about metal even if the Yngwie Malmsteen approach does irk is there's a lot of instrument savant's. Whether or not it's sample based the plugins which have to do a smorgasbord of stuff like rip specific snare's out of a room then replace can have an impact. Whilst Superior Drummer today is far better than the drum kit from hell expansion in terms of realism it's still awash with phase. If a song demanded up front high fidelity drums with dynamic's I'd rather use a real kit, in a mediocre room with cheap(ish) mic's.
That's not to say that other sample libraries aren't in your face and pack a punch but they usually have the issue of sounding more fake, even in Roland's range the TD-7 sounds better in terms of fidelity than the TD-50 due to the same issues but of course the TD-7 again sounds faker. Fortunately I don't come across much stuff that isn't useable in the VSTI world today but they're still far from perfect.
Danny, what is the main genre you produce in?
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Post by christopher on Aug 26, 2024 11:01:18 GMT -6
My guess is the tech industry got way too good at fabricating chips in the 90’s and 2000’s so that every single channel was a 1:1 match
So your mono panning when routed out to Left and Right sound like a flatline. Excruciatingly boring and devoid of soul. Perfect output opamps feeding perfect input opamps, zero coloration. It’s like making a soup with no seasoning whatsoever. Yuck.
GOOD analog allows some chaos, some imperfection between L/R, so your mono (pan) is actually stereo, dancing around like wiggles reacting to dynamic response and frequency. So I praise the hell out of transformers and tubes and circuits that are maybe a little hot so that components drift a teensy bit, causing LR to dance. Which is basically built into the analog stages of good converters now.
My proof that makes me feel this, I can monitor *direct* out from first Gen RME 400 and any mono sounds like a pinpoint accurate dead fish, painful, harsh, zero distortion,and tasteless. But if I monitor through some analog stages and summing, it’s heavenly. The mono sound sweet and wide, gentle on the ears. I have monitored this way for so long that I forget how terrible the direct outputs actually sound.
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Post by christopher on Aug 26, 2024 11:15:58 GMT -6
The other part... I always wanted digital to be “perfectly accurate” mirror of actual analog. And it’s just not able to, not exactly. I still feel the early RME was close on capture, but not all the way.
Eventually I had to allow myself that digital will change the source.. it will either be less exciting than the source, (boring, sterile) or more exciting (wider, more distortion etc). Embracing the “make it more exciting” helped me a lot ..(including allowing plugins to mess things up for the greater good sometimes)
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