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Post by gravesnumber9 on May 15, 2024 13:22:02 GMT -6
Ok I listened to your clips. First, this is a really good mix overall so maybe not the greatest example. All the clips sounds good. For my ears on my AirPods I preferred Clip A by a slim margin. Interestingly on the Fuser website they gave three audio examples for "rock" (also, this is what rock is? ugh), "pop", and "hip hop. I thought the Rock example was marginally better, the Pop example was actually worse, and the Hip Hop example was way better with Fuser. Just my opinion. Truly a taste thing. Yeah Clip A was with Fuser...and yeah, it's subtle...but that seems to add up when used on several things...it's like when you remove that masking, you get more separation between instruments... Definitely had a clearer bass line without the bass sounding louder. Probably more pronounced on a large speaker system or in a car (where bass is always a mess to my ears) but noticeable on Airpods even. So yeah, I suspect it would be less subtle if the track was cranked up loud.
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Post by Johnkenn on May 15, 2024 13:46:36 GMT -6
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Post by gravesnumber9 on May 15, 2024 16:06:19 GMT -6
Huh? So what does that mean? You're supposed to bounce everything so you have unity faders? Seems like kind of a big deal. Am I misunderstanding?
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Post by Johnkenn on May 15, 2024 16:18:13 GMT -6
Huh? So what does that mean? You're supposed to bounce everything so you have unity faders? Seems like kind of a big deal. Am I misunderstanding? No - basically kind of a gainstaging feature into the plugin. If you're getting too much processing because it's hitting it too hard, you can pull it down
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Post by Johnkenn on May 15, 2024 16:23:18 GMT -6
Now I gotta spring for Fuser, STL Control Hub and bass rider...sigh.
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Post by gravesnumber9 on May 15, 2024 16:37:28 GMT -6
Huh? So what does that mean? You're supposed to bounce everything so you have unity faders? Seems like kind of a big deal. Am I misunderstanding? No - basically kind of a gainstaging feature into the plugin. If you're getting too much processing because it's hitting it too hard, you can pull it down I guess I'm reading it wrong. To me it sounds like it's saying that when it "hears" two conflicting channels it doesn't account for fader levels. I guess that doesn't really matter all that much as long as the result sounds good.
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