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Post by indiehouse on Oct 2, 2022 20:36:19 GMT -6
Thought I'd break out of my normal routine and try to learn something new from you all. What are your drum mixing tips and routing preferences? I've been routing all kick mics to an aux, all snares to an aux, then everything to a stereo drum buss. Is there a better way?
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Post by Blackdawg on Oct 2, 2022 20:41:16 GMT -6
Sometimes do that with Overheads and toms too.
Then always have a parallel buss of the mix to crush and blend in usually.
Snare gets a verb send, rarely the full kit. But sometimes pending the tracks needs. Toms usually have their own verb too.
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Post by jeremygillespie on Oct 2, 2022 21:13:39 GMT -6
Everything goes to a drum bus with a comp and rarely an eq. That’s kinda it for me. If I’ve tracked the drums,the room mics are a huge part of the sound and I take a lot of time getting that right from the start and it keeps me from having to do a parallel comp thing.
My main drum verb sends come off the room mics almost exclusively. Then if it’s a slow tempo tune I’ll hit a send off the top snare mic to an 1/8th or 16th delay no repeats into a plate verb. I really dig that sound when it’s dialed back and just gives a feeling a space around the kit.
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Post by smashlord on Oct 2, 2022 21:56:55 GMT -6
Yes, all snares and kicks (including samples, if using) to respective auxes, since they are meant to be one sound.
I usually have some kind of parallel, depending on what is needed. It could be all shells, just kick and snare together, or kick and snare on their own, or a combination thereof. These, along with the unaffected drums go to a master drum aux that usually has an API 2500 just nicking any errant kick or snare hits. Mainly there for the sound of the box itself.
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Post by phdamage on Oct 2, 2022 21:57:08 GMT -6
Drum bus hits a decapitator and every once in a while, maag eq4. That goes to the mix bus but also to a drums comp bus that goes to an acme opticom working a bit. Also a parallel bus with kick and snare mics to a dynamite compressing heavily on RMS mode
All kick mics (including samples if there are any) to a kick bus, snare mics to a snare bus, etc. toms routed again from individual drum groups (I always mic top and bottom heads) to a toms bus, if I’ve chopped up the tom tracks, an unedited version of them get their own bus as well. OH and any spot cymbal mics to an overheads bus and rooms to a room mic bus.
Snare and usually toms sent to an altiverb or two and/or reverberate, tverb, ew spaces, etc. snare and Tom mics and overheads to Ocean Way plug and sometimes snare gets something short - EMT250 plug or some Valhalla thing in room or vintage verb.
Snare goes to a H910 also with some version close to the drum thickener setting
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Post by Deleted on Oct 2, 2022 21:57:29 GMT -6
overall drum bus containing: 1. overhead bus. the basis of the kit sound. pan them however wide you want but be warned hard pan drum kits can burn you on big hifi systems. I might limit them (with a colored limiter think oxford or faraday or a compressor with working fast attack) if there's a weird shitty kick or snare dominating them that doesn't sound right. 2. room mics in separate bus. smashed. I only smash the room mics! 3. snare bus of the snare mics and their plate if there is one. 4. kick bus of the kick mics. I might mult out all the kicks too. 5. tom bus containing the toms panned to the overheads and their verb(s) if they have one. 6. cymbal mics if there are any.
then if there is no room mic, i'll have all of those in a "drum mic bus" and route that to a room aux and then bus those together in the drum bus
Then I compress the whole drum bus with attack/release chosen to make it sit in the mix and how much room I want. be very careful here otherwise you can get a gross pancake flat modern recording or something pinned 2d flat to the back wall and the back wall coming up with certain compressors
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Post by drumsound on Oct 2, 2022 22:09:34 GMT -6
I set up a drum parallel compressor (I'm into the Chandler UAD these days, Waves API2500 before that for a while) from an aux. I set it up on all the drums tracks, but usually have the OH, Hat and Room mics muted. I start with the send faders at unity, post-fader so the mix 'matches' the drums being sent to the faders on the console (for summing). Sometimes I'll alter the send levels, sometimes I'll unmute the tracks that I muted the sends on. It depends on the mix how much of the parallel compression is mixed in, but it's usually a healthy amount. I generally try to make the parallel comp and the room mics take care of ambience. Sometimes I'll use artificial reverb if I must, or if I'm trying to make something sound like a certain time.
I kinda like SSL type plugins on BD and SD sometimes or API plugs. Often I EQ the BD in tracking, so often I don't need more in mixing. BD and SD often are tracked with compression, so that's usually sorted as well. SOMETIMES I EQ overheads, and slightly more often I EQ room mics. Rooms usually just a shelf, so stock EQ is fine.
I can't remember the last time I EQ'd a tom...
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Post by svart on Oct 3, 2022 9:36:15 GMT -6
I use foldering in Reaper.
Drum Bus - VMR, Arouser, SSL channel EQ Parallel bus - CLA76 Silver Kick Bus - Crave Kick Out Kick In Kick Sample Snare Bus - Crave, SSL Channel EQ, Arouser or CLA76 Snare Bottom Snare top Snare Sample Snare Effect Tom Bus - CLA76 or L1, Crave or SSL channel EQ Tom 1 Tom 1 Sample Tom 2 Tom 2 Sample Tom 3 Tom 3 Sample OH Bus - Soothe/2 or CLA76, Crave or SSL channel EQ OH L OH R Room Bus - Soothe/2 or CLA76, Crave or SSL channel EQ Room L Room R Room Effect Wurst Mic Main Reverb - Verbsuite Vocal Reverb - Verbsuite Drum Reverb - Verbsuite
Usually the snare and kick busses get sent to the parallel and squashed. The Room Bus might get mixed into the drum bus but might only get sent to the Drum Reverb which emulates a larger room. I generally only put the EQ and compression on the higher folders to save time and processing. Sends to the Drum Reverb tend to happen from the busses and not the individual tracks.
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Post by christopher on Oct 3, 2022 10:02:41 GMT -6
I’ve worked similar to Svart in reaper for years, it gives such exacting control over stuff. I will often add another track or two of snare or kick, just for “smack” or “early reflections” or whatever, and honestly I rarely use samples. My problem has been every time someone wants a quick edit, I have way too many tracks and it’s a bit challenging.
Something I learned last few years (thanks Svart) you can put all the drums into one multi-channel track, like a stereo wav except it’s the whole kit. Then you can splice and move the whole kit as if it’s a single stereo wave, everything is time locked to each other. So I’m considering how to use that, and route things to my mix tracks
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Post by schmalzy on Oct 3, 2022 10:35:09 GMT -6
I'm not far off from what some others are doing.
A big difference for me is I'll put my parallel(s) outside the drum bus. That way I can get a great drum sound then smash the individual pieces in the ways I want. Some sections need exaggerated attack/transient because they're faster or whatever, so my "attack emphasis" parallel gets pushed up. Some sections need more drum tone, my "tone" parallel goes up. All outside my drum bus so the bus compression (and EQ!) on the bus isn't affecting my parallels.
Other things: layers of reverb rather than one reverb always feels more "real room" to me.
I also like to limit my overheads (stereo limiter, not dual mono) because often the snare is too loud in comparison to everything else in the OHs for my mix. Thanks Steve Albini for that thought.
If I have a mono room but need a little more dimension I'll put a reverb on it. Blend in about 25% on Valhalla Vintage Verb (you'll have to option through the reverb algorithms to find the right one) and you'll get a little width, a little size, a little dimension. Then send that through my standard room processing...often Console 1 (like everything else gets) with some EQ to manage any stuff (often I'll EQ a bit of the low end out of the track before it hits that reverb so help clean up the resulting length of that stuff after it comes out of the verb) then smash if space needs to be heard more or leave alone if space should be dramatically heard.
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Post by christopher on Oct 3, 2022 11:17:16 GMT -6
Another thing I’ve done: drums get their own session, mixed and recorded back as a stereo file through some gear. Fly it to the mix session as a stereo track. It forces me to stop wasting time and move on with my life. I can always import the original stems if I need to and blend them in.
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Post by jmoose on Oct 3, 2022 12:12:34 GMT -6
Maybe its because I grew up & learned on analog desks but I don't do nearly as much as what others have said...
Usually I just dump everything right on the 2 mix.
When I do parallel processing it usually comes towards the middle to end of the process... and usually because something is "disappearing" and getting swallowed up. Occasionally if its more aggressive music... "big rock" or the sounds were under recorded & need lots of work? I might have a parallel setup near the start but its not engaged, or maybe only at 25% so I have wiggle room to back in or out as the framework develops.
Typically I spend a lot of time listening to the drums themselves and getting balances sorted... faders & EQ so the drums sound like a kit from the start. Do all the parts of the kit make sense together? Are the attack transients matching? General EQ... is the snare brighter then the rest of the kit? Is the kick reaching deep enough? Stuff like that.
So if & when I get something where there's like, 4 mics on the kick drum and multiple tracks of overheads? Most of my time goes into selecting the "best" sounding parts and making sure they fit together. 90% of what I'm engaging is the mute button.
I find too much parallel processing tends to smear transients and generally flattens drums, can remove impact and make the kit smaller. Too much stuff all working against each other...
Drums pretty much define the entire sound of a record. They represent every frequency from the lowest lows to the highest highs. If they sound too natural or too over processed then everything else in the song inherits those same traits. Proceed accordingly!
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Post by Deleted on Oct 3, 2022 16:02:09 GMT -6
Maybe its because I grew up & learned on analog desks but I don't do nearly as much as what others have said... Usually I just dump everything right on the 2 mix. When I do parallel processing it usually comes towards the middle to end of the process... and usually because something is "disappearing" and getting swallowed up. Occasionally if its more aggressive music... "big rock" or the sounds were under recorded & need lots of work? I might have a parallel setup near the start but its not engaged, or maybe only at 25% so I have wiggle room to back in or out as the framework develops. Typically I spend a lot of time listening to the drums themselves and getting balances sorted... faders & EQ so the drums sound like a kit from the start. Do all the parts of the kit make sense together? Are the attack transients matching? General EQ... is the snare brighter then the rest of the kit? Is the kick reaching deep enough? Stuff like that. So if & when I get something where there's like, 4 mics on the kick drum and multiple tracks of overheads? Most of my time goes into selecting the "best" sounding parts and making sure they fit together. 90% of what I'm engaging is the mute button. I find too much parallel processing tends to smear transients and generally flattens drums, can remove impact and make the kit smaller. Too much stuff all working against each other... Drums pretty much define the entire sound of a record. They represent every frequency from the lowest lows to the highest highs. If they sound too natural or too over processed then everything else in the song inherits those same traits. Proceed accordingly! Reaper encourages that kind of routing because track folders are always busses. Parallel compression is mostly a crutch for poorly set and poorly chosen compressors. Same as excessive drum micing is a crutch for poor drums and poor micing and the raw tracks usually sound like shit and the “engineer” who usually only “records” sample based music and blames the player. right now in software you have multiple options with working fast attacks/releases that can process the transients independently of the working attack and then modernish hardware that doesn’t have the transient processing ability but has a much wider variety of working attack/release behavior than software does. People just want to use well advertised poor emulations and clones of shit from the 60s that wouldn’t work very well to begin with for what they want to do and parallel compress it into some too loud pumpy random mess and limit it afterwards into some 2d thing on the same plane as the vocalist or the drum kit ends up in front of the vocalist or painted onto the back wall.
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Post by indiehouse on Oct 3, 2022 17:47:47 GMT -6
My biggest weakness is mixing drums to make them sit right, while also giving them a sense of space. It seems most times I squash the drums that then get buried in the mix, while sounding small and flat. Sigh.
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Post by kristoferharris on Oct 3, 2022 18:31:19 GMT -6
My biggest weakness is mixing drums to make them sit right, while also giving them a sense of space. It seems most times I squash the drums that then get buried in the mix, while sounding small and flat. Sigh. Personally, I'll only compress the drum bus if I want an obviously compressed drum bus thing. Otherwise it's a limiter or a clipper for me, for a more invisible peak control. I can often get away with a lot. Don't do too much sub-grouping within the kit unless for something very intentional. I'm with another poster in that parallels (if used) will be done outside of the main drum group. Then the main drum group + parallels will go to a drums all bus that might see further peak control from a limiter or clipper. I might parallel the kick, snare, or full kit depending. If I'm doing the just peak limiting thing, then a squishy drum parallel blended in can lead to a really exciting and open overall sound. I really like TDR Molot for my squishy parallel atm. With softube overstayer on the treble distortion setting. Otherwise I'll run it out to a 33609 cos it's a silver bullet on drums. Saturation on groups I'll add late in the game if I cant get to where I need to be on the individual tracks.
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Post by Ward on Oct 3, 2022 18:50:02 GMT -6
Like Jeremie, everything goes to a drum buss with a master comp on it (usually a 2500) and perhaps a stereo Eq.
the main reason for EQ is just to get rid of mud.
Prior to that? via or get comp on each drum track, none on overheads rooms hats ride or cymbals. I just like to have off a couple db here and there and keep everything up in your face.
EQing us often just HPF and cutting 325-350 range. Carving a big slice out as mixes get more dense.
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Post by Deleted on Oct 3, 2022 20:24:09 GMT -6
My biggest weakness is mixing drums to make them sit right, while also giving them a sense of space. It seems most times I squash the drums that then get buried in the mix, while sounding small and flat. Sigh. Get something with working fast attack/release where you can control the transients man. Total control. Think Powair punch slider or Molot GE's alpha/sigma knob that changes the transfer function of the attack to let more of the initial transient pass through unmodulated. Unisum I guess can do something similar too but it's not one knob or slider. Then you can get the squish of a faster attack but still have punchy transients.
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Post by christopher on Oct 3, 2022 21:47:17 GMT -6
A thing I forgot, it’s not intuitive: Reaper has had a wet/dry knob for EVERY plugin for over 10+ years. So any plugin is easily run in parallel. It’s a million times easier than dealing with a second track for parallel, and opens up creativity for de-essing/comps/limiters/EQ/modulation. I use it so much I forget I do, esp for dynamics and EQ that I don’t want to mess with alternate adjusting of 3+ bands. Ok I think I’m finally done 🙃
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Post by drumsound on Oct 3, 2022 22:06:57 GMT -6
Parallel compression is mostly a crutch for poorly set and poorly chosen compressors. Same as excessive drum micing is a crutch for poor drums and poor micing and the raw tracks usually sound like shit and the “engineer” who usually only “records” sample based music and blames the player. I call bullshit. My biggest weakness is mixing drums to make them sit right, while also giving them a sense of space. It seems most times I squash the drums that then get buried in the mix, while sounding small and flat. Sigh. Spend some time working on the balance of the drum tracks. Make sure they sound like a unified instrument, with some air around them. Then blend other things to that sound, or blend that sound to the other things. Sometimes turning things DOWN is the best way to make things clear and present.
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Post by jmoose on Oct 4, 2022 14:49:20 GMT -6
My biggest weakness is mixing drums to make them sit right, while also giving them a sense of space. It seems most times I squash the drums that then get buried in the mix, while sounding small and flat. Sigh. For context your pretty much always working on your own material right? Not too many if any outside projects coming though? Sitting & space? To me those are part of the entire mix and subject to change song to song. Big chunk of the overall arrangements & such are going to define those boundaries. Different songs are going to ask for different things... listener focus & overall use of space blah blah blee blee. And to that end? Maybe this doesn't apply to you but its damn near impossible to mix before all the parts have been recorded and the song itself has clearly pulled together and is feeling "done" - The modern DAW makes it really easy to start "mixing" about 27 seconds after a parts been recorded... add plugs & automation but is that always a good thing..? Historical & overall content also provides a lot of clues... Mixing a single vs a whole release takes us down different paths. Like that thing I did for you earlier this year? You were asking about something like "signature vocal effects" for the song? And its like well... the Black Keys have several albums under their belt and their sound... what they're about is pretty well defined at this point. What they can & can't get away with. An artist working on their first EP or handful of singles doesn't have that context to draw from. Its a good thing & a bad thing... because pretty much anything is possible and that's sort of the rub right? The new artist hasn't defined anything yet and not saying that's the case here... but for a DIY/self production artist all those options and lack of boundaries can lead to paralysis... or at the very least? About 33 different mix revisions. See it all the time. Again not sure how relevant or useful any of this is... just thoughts based on our conversation several months ago.
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Post by jmoose on Oct 4, 2022 15:21:41 GMT -6
Parallel compression is mostly a crutch for poorly set and poorly chosen compressors. Same as excessive drum micing is a crutch for poor drums and poor micing and the raw tracks usually sound like shit and the “engineer” who usually only “records” sample based music and blames the player. Nah I don't believe any of that. Not my experiences. Contrary to what I said earlier I do use parallel compression. Often. And not only on drums, vocals are a prime target. Like anything else chosen & applied with thought there are tremendous benefits. Tone. Dynamic control. Headroom?! Making things more aggressive or even smoothing edges so they sit back in the mix. I've done plenty of mixes where the snare is coming up on 7 or 8 channels of desk. Guilty! As a for hire mix guy I get all kinds of stuff. Songs cut by hitter tracking cats in great rooms with great sources. I also get cardboard drums cut in cardboard practice rooms with nothing more then SM57's shoved through a presonus interface. Saul good. Bebop to drop tuned stoner rock. I don't discriminate. Speaking in generalizations? Most of the pro stuff is fairly condensed. They usually aren't sending things like 20+ mics on a 4 piece kit. Usually push up the faders and well, rad! What's next? The groups working in a cardboard box don't have enough gear or experience to really hang themselves with 4 mics on a kick drum. They're usually barely scraping shit together and can only dream of being that stupid... Those projects? They usually have something their going for but is completely out of reach. Like they want to sound like Perfect Circle or Smashing Pumpkins and well... they're looking at a badly drawn egg shaped object and a pulverized zucchini. Not quite on target but like one of my favorite mastering engineers says? Nothing that $40k of outboard gear can't fix! Some of the craziest stuff comes from the third kind... people in the middle with just enough experience & resources to be dangerous. That's when I get like 4 mics on a kick drum plus sample tracks. Maybe they don't know what they're actually doing and copying stuff they see in the movies... or its some kind of option paralysis? Either way those projects are almost always the least defined & hardest to sort out. If anything that's probably why I don't have too many "automatic" things that I always do. Everything is different from project to project... one size fits all? That doesn't fly. Sometimes the music is asking for a metric ton of processing... sometimes all it needs is a tiny bit of squish and minor touch up EQ. Hopefully, on a good day which isn't everyday... I can pull up faders and if the producer & recordist did their job? The music itself will tell me everything it needs.
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Post by Deleted on Oct 4, 2022 19:19:27 GMT -6
Parallel compression is mostly a crutch for poorly set and poorly chosen compressors. Same as excessive drum micing is a crutch for poor drums and poor micing and the raw tracks usually sound like shit and the “engineer” who usually only “records” sample based music and blames the player. Nah I don't believe any of that. Not my experiences. Contrary to what I said earlier I do use parallel compression. Often. And not only on drums, vocals are a prime target. Like anything else chosen & applied with thought there are tremendous benefits. Tone. Dynamic control. Headroom?! Making things more aggressive or even smoothing edges so they sit back in the mix. I've done plenty of mixes where the snare is coming up on 7 or 8 channels of desk. Guilty! As a for hire mix guy I get all kinds of stuff. Songs cut by hitter tracking cats in great rooms with great sources. I also get cardboard drums cut in cardboard practice rooms with nothing more then SM57's shoved through a presonus interface. Saul good. Bebop to drop tuned stoner rock. I don't discriminate. Speaking in generalizations? Most of the pro stuff is fairly condensed. They usually aren't sending things like 20+ mics on a 4 piece kit. Usually push up the faders and well, rad! What's next? The groups working in a cardboard box don't have enough gear or experience to really hang themselves with 4 mics on a kick drum. They're usually barely scraping shit together and can only dream of being that stupid... Those projects? They usually have something their going for but is completely out of reach. Like they want to sound like Perfect Circle or Smashing Pumpkins and well... they're looking at a badly drawn egg shaped object and a pulverized zucchini. Not quite on target but like one of my favorite mastering engineers says? Nothing that $40k of outboard gear can't fix! Some of the craziest stuff comes from the third kind... people in the middle with just enough experience & resources to be dangerous. That's when I get like 4 mics on a kick drum plus sample tracks. Maybe they don't know what they're actually doing and copying stuff they see in the movies... or its some kind of option paralysis? Either way those projects are almost always the least defined & hardest to sort out. If anything that's probably why I don't have too many "automatic" things that I always do. Everything is different from project to project... one size fits all? That doesn't fly. Sometimes the music is asking for a metric ton of processing... sometimes all it needs is a tiny bit of squish and minor touch up EQ. Hopefully, on a good day which isn't everyday... I can pull up faders and if the producer & recordist did their job? The music itself will tell me everything it needs. Yeah but a lot of guys now are not doing parallel drum compression with a purpose; they’re just choosing random pumpy aggressive settings and dialing it back just to have some randomly pumpy shit because hey it’s a record and guys on the internet tell them to parallel. Then there’s the whack a mole drums, drums in front of the singer in space, singer inside the drum kit, etc. Yeah the guys with enough to be dangerous. The 8 mics plugged into an interface kit guys are generally okay. Can be better than most commercial studio stuff especially for certain sub genres where some places will be far off the mark. They often know enough not to fuck up and don’t know enough to fuck it up. Yeah the 6 kick mics, 8 tom mics in untuned drums, high hat, ride, wtf overheads guys tend to be worse than a a few sm57s guys. There’s also the sm57 clone guys who make you appreciate the shure guys.
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Post by svart on Oct 5, 2022 7:22:33 GMT -6
For the record (pun intended), my parallel track doesn't pump. It's squished flat. That's the purpose of it. I add it back in once the track is coming together so that I get more "body" from the drums if the shells aren't audible enough. It's probably 12 to 15dB down in the mix. Just enough.
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Post by Johnkenn on Oct 5, 2022 9:28:37 GMT -6
Similar stuff for me. Have done a lot of what people are talking about - K I/O to an Aux etc. but I usually will send all to a Drumbus. Comp Hipassed controlling snare and OH etc. then into a 1073 to drive it a bit. Might add a little 10khz and 3.2. Then into a limiter. Occasional will route that to a parallel bus with a 175/176 or Chandler Zener plug. Mix up to taste. I also usually use trigger on the Kick in and mix in to taste. Usually leave Kick out muted, but it’s there if needed. Will mix in a trigger snare to taste and then a verb on that. Only use eq and comp to snare to fix things. Like if the hits are triggering the replacement snare weirdly. Been known to throw in a little Waves CLA Epic room on the entire thing.
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Post by Ward on Oct 6, 2022 7:33:50 GMT -6
Parallel compression is mostly a crutch for poorly set and poorly chosen compressors. Same as excessive drum micing is a crutch for poor drums and poor micing and the raw tracks usually sound like shit and the “engineer” who usually only “records” sample based music and blames the player. That would almost be the case for me personally. If I were to use parallel compression, it would be because I was waffling on what to do. But I know what you mean . . . Some folks might use parallel compression because they won't try lightly applying a compressor and spending the time to get it set right and then use the blend knob or parallel compression to back off what has become an effect.
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