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Post by kcatthedog on Oct 19, 2021 7:45:43 GMT -6
Just be aware you need big sur for this update.
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Post by javamad on Oct 19, 2021 8:24:16 GMT -6
Curious to see some reports on how that Atmos mixer handles things … like will you be anle to do full 7.4.1 mixes plus the 5.1, Binaural and stereo collapses all in the same project?
Now that would be cool. Although I guess you would not get the official Atmos certification …
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Post by kcatthedog on Oct 19, 2021 8:30:57 GMT -6
If you load the software, you can download his atmos session to play with it .
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Post by javamad on Oct 20, 2021 0:44:42 GMT -6
If you load the software, you can download his atmos session to play with it . Would need to upgrade my studio iMac to Big Sur … been waiting patiently but maybe this is the push I needed…
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Post by Ward on Oct 21, 2021 6:01:24 GMT -6
Just be aware you need big sur for this update. Every Mac OS update starting with Catalina takes me further and further away from the Mac experience that I have loved for so long. I had to run the 10.14 update to install the last version of Logic in my semi-pro computer, an iMac, and it's just bloatware that bogs everything down. Run your Activity Monitor application and watch the OS eat up every possible piece of RAM it can get it's greedy 'hands' on. How bad is Big Sur?
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Post by kcatthedog on Oct 21, 2021 6:18:12 GMT -6
I am not running big sur as I had problems with the Aurora big sur drivers. I returned my m1 mini and am running Catalina on my 2012 mbp i7.
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Post by javamad on Oct 21, 2021 10:16:04 GMT -6
I’m installing Big Sur right now, will tell you in 6 minutes … 5 minutes …. :-)
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Post by bentley on Oct 21, 2021 10:26:30 GMT -6
I’m installing Big Sur right now, will tell you in 6 minutes … 5 minutes …. :-) Haven't upgraded to Big Sur yet. Anxiously awaiting your results. Lost track of whether or not everything I use is compatible.
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Post by Deleted on Oct 21, 2021 10:33:08 GMT -6
Curious to see some reports on how that Atmos mixer handles things … like will you be anle to do full 7.4.1 mixes plus the 5.1, Binaural and stereo collapses all in the same project? Now that would be cool. Although I guess you would not get the official Atmos certification … If the Logic Atmos system is anything like the Dolby soft renderer you should be able to do the whole job. Haven't had a chance to look at it in Logic yet, but I have a few years on the Dolby renderer (which isn't very expensive) and I expect the universality of Atmos should be supported over in Logic. As far as Atmos certification for music, you don't need it. Dolby has a number of helpful recommendations about studio layout, but they don't stand in your way. It's very different for theatrical, but music is pretty open. Ceri Thomas (a very good guy) has a periodic set of webinars about Atmos music mixing and production. You'll find them somewhere on professional.dolby.com. There's an intro for Logic herehttps://professionalsupport.dolby.com/s/article/Dolby-Atmos-Music-Quick-Start-Getting-Started-with-Logic-Pro-Using-the-Integrated-Dolby-Atmos-Workflow?language=en_US I'm going to look at it myself right now.
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Post by the other mark williams on Oct 21, 2021 14:49:01 GMT -6
Just be aware you need big sur for this update. Every Mac OS update starting with Catalina takes me further and further away from the Mac experience that I have loved for so long. I had to run the 10.14 update to install the last version of Logic in my semi-pro computer, an iMac, and it's just bloatware that bogs everything down. Run your Activity Monitor application and watch the OS eat up every possible piece of RAM it can get it's greedy 'hands' on. How bad is Big Sur? I've liked Big Sur. Been on it since February or so. It's been super stable for me. But yes, as Apple integrates more and more into the OS, there are lots of little things running. They can mostly be turned off, but it's something to look out for. Long gone are those OS9 days where where you turned on/off whichever extensions you actually needed in one spot. I think it would be great if Apple had a "ProApps Mode" that you could launch with only what you need running.
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Post by javamad on Oct 21, 2021 17:14:14 GMT -6
So my Big Sur update went smoothly. So far all seems fine.
I upgraded UAD software and Luna is working fine
I installed Logic 10.7 and its looking a bit flat from a UX perspective … I guess I’ll get used to it.
I started messing around with the Atmos in Binaural mode … very interesting indeed. I am sure there is a learning curve to this .. I will do some experiments to see wherr it takes me
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Post by javamad on Oct 23, 2021 18:20:37 GMT -6
So, reporting back on my first foray into Atmos mixing.
Note: I did watch 3-4 videos on the topic to get an idea on how people were approaching it.
I tried exporting all tracks from a LUNA session that was sounding great … setting myself up for disappointment of course :-)
I put the main instruments close and placed the reveebs around the space.
I added a couple of delays ghat were not in the original mix to use the Atmos space … but subtle
I was only monitoring in Binaural but it was instantly clear (as many have said) thatmonitoring in Binaursl is just not good enough to get a confidence in how the mix sounds…
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Post by Deleted on Oct 25, 2021 8:57:42 GMT -6
I was only monitoring in Binaural but it was instantly clear (as many have said) thatmonitoring in Binaursl is just not good enough to get a confidence in how the mix sounds… The problem with binaural is that Dolby is using a generic head model. I'm surprised it works as well as it does, but until the head model is based on your own personal head, binaural simply isn't going to work as well. And way down in the fine print somewhere you'll also see that the Atmos binaural doesn't really put the overheads over your virtual head. They are improving the generic model over time, but the real answer involves proper head metrics. There's very interesting (and commercially motivated) research going on in the area of better HRTFs. Sony has been working with a number of post engineers to get a working personalized model of the Gary Grant dubstage. From what I hear, it works pretty well and allows people to work in headphones and be assured that their results will translate when they get onto the stage. It requires the engineers to be on the dubstage for measurement. I've been in the Gary Grant a few times and it sounds great. But it's way too big for music-only mixes. I suspect Sony may--in time--find a way to measure more appropriate rooms and then find a less labor-intensive way to get personalized measurements. There would be a pretty decent market for this. I'm sure there are other similar efforts underway. I think for the time being that it's important to at least occasionally get Atmos mixes onto speakers. In that case, the binaural should still be artful and balanced, but it won't be the same thing.
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Post by javamad on Oct 25, 2021 13:32:14 GMT -6
I was only monitoring in Binaural but it was instantly clear (as many have said) thatmonitoring in Binaursl is just not good enough to get a confidence in how the mix sounds… The problem with binaural is that Dolby is using a generic head model. I'm surprised it works as well as it does, but until the head model is based on your own personal head, binaural simply isn't going to work as well. And way down in the fine print somewhere you'll also see that the Atmos binaural doesn't really put the overheads over your virtual head. They are improving the generic model over time, but the real answer involves proper head metrics. There's very interesting (and commercially motivated) research going on in the area of better HRTFs. Sony has been working with a number of post engineers to get a working personalized model of the Gary Grant dubstage. From what I hear, it works pretty well and allows people to work in headphones and be assured that their results will translate when they get onto the stage. It requires the engineers to be on the dubstage for measurement. I've been in the Gary Grant a few times and it sounds great. But it's way too big for music-only mixes. I suspect Sony may--in time--find a way to measure more appropriate rooms and then find a less labor-intensive way to get personalized measurements. There would be a pretty decent market for this. I'm sure there are other similar efforts underway. I think for the time being that it's important to at least occasionally get Atmos mixes onto speakers. In that case, the binaural should still be artful and balanced, but it won't be the same thing. On the HRTF thing .. I wonder if instead of having to get measured, there could be some set of profiles that you could test out and see which one suits you best. And know you are number 5 (of 10) for example. Something like that would be better than a one size fits all and yet easier to roll out. Or even better some sort of online measuring system where you see an image/diagram of where various sounds should be(seem to be) and you adjust some sliders until you position them like the images/diagrams. Crude .. but maybe better than nothing?
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Post by Deleted on Oct 25, 2021 15:46:57 GMT -6
The problem with binaural is that Dolby is using a generic head model. I'm surprised it works as well as it does, but until the head model is based on your own personal head, binaural simply isn't going to work as well. And way down in the fine print somewhere you'll also see that the Atmos binaural doesn't really put the overheads over your virtual head. They are improving the generic model over time, but the real answer involves proper head metrics.... On the HRTF thing .. I wonder if instead of having to get measured, there could be some set of profiles that you could test out and see which one suits you best. And know you are number 5 (of 10) for example. Something like that would be better than a one size fits all and yet easier to roll out. Or even better some sort of online measuring system where you see an image/diagram of where various sounds should be(seem to be) and you adjust some sliders until you position them like the images/diagrams. Crude .. but maybe better than nothing? I've thought about the profile thing too. I suppose the problem is that most people (and I'm including 'civilians' -- not just mixers) won't go to that much bother. I'll bet that not one out of a hundred use the display calibration routine that's built into their O/S. But it might turn out to be easier. Any iPhone from the last 2-3 generations can do measurement (this may be true of other brands--I don't know). Just have the person take a selfie of each ear and one of the face (for inter-aural distance). Might be able to cook up what's needed from that. If there's something most people like to do, it's taking selfies There've already been some experiments along that line.
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