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Post by mrholmes on Jun 18, 2019 18:56:58 GMT -6
I've lost count of how many times I've done extensive testing between hardware and software. All the while truly hoping that software would win so I could sell a bunch of outboard. The gap still is big to me or else I'd jump ship for convenience and financial reasons. It's funny to hear Steven Slate said there is no difference between digital and analog harmonics/distortion because I'd argue that is where it stands out almost more than anywhere else(compression being another). I hope we get there one day, it sure would be convenient but I think to pretend like we're there before we are isn't going to do any of us any good. We'll see what kind of progress software makes on those new cheese grater macs : )
Maybe thats one of the reasons why I asked about that interview, and why the term clipping confused me. Currently I am doing a rock song and a cheap behringer mdx compressor -30 bucks from ebay- just clamps the guitars down and puts them up front like no plug in did it for me.
Most obvious its for lead vocal one more round trip in a tube copressor and I have that 3D ribbon from one speaker to the next.
Fumbeling with plugs gives some of it back, but in the end the hardware sounds better and is faster to use.
What comes next to my ear is using some software exciter in parallel.
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Post by johneppstein on Jun 18, 2019 19:53:04 GMT -6
I've lost count of how many times I've done extensive testing between hardware and software. All the while truly hoping that software would win so I could sell a bunch of outboard. The gap still is big to me or else I'd jump ship for convenience and financial reasons. It's funny to hear Steven Slate said there is no difference between digital and analog harmonics/distortion because I'd argue that is where it stands out almost more than anywhere else(compression being another). I hope we get there one day, it sure would be convenient but I think to pretend like we're there before we are isn't going to do any of us any good. We'll see what kind of progress software makes on those new cheese grater macs : ) Apologies to Steven, who I do like on a personal level exchanging posts, but I really don't think his ear is very educated. Else he's just too influenced by commercial realities.
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Post by drbill on Jun 18, 2019 21:13:51 GMT -6
I'vbut I think to pretend like we're there before we are isn't going to do any of us any good. : ) Exactly. Plugins kinda do the "thang", but it's never quite enough.... and the more you slap on, the flatter and more 2D things become. You slap on some good old fashioned hardware, and in about 4 seconds you know if it's going to work, and when it does, it's just THERE. BOOM! Holmes gets it. He knows. He's just taunting us with this thread.
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Post by chessparov on Jun 18, 2019 23:07:09 GMT -6
Elementary! (A.C. Doyle is one of my fave writers BTW) Chris
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Post by mrholmes on Jun 19, 2019 2:06:47 GMT -6
I'vbut I think to pretend like we're there before we are isn't going to do any of us any good. : ) Exactly. Plugins kinda do the "thang", but it's never quite enough.... and the more you slap on, the flatter and more 2D things become. You slap on some good old fashioned hardware, and in about 4 seconds you know if it's going to work, and when it does, it's just THERE. BOOM! Holmes gets it. He knows. He's just taunting us with this thread. LOL No as someone who is not doing mixing everyday I just wonder myself again and again waht a diffrence it makes to use some hardware on key elements of a song. And I wonder why all the useres on G.S., haunting for that record sound, do not invest in some hardware and never look back again. Myself I just own 2.5 k in hardware nothing expensive and it makes a difference. I am not saying all plug ins are bad. The search for the ones who do the trick is too time consuming its LIVE TIME. To my ear plug ins which try to mimic solid state electronics do sound the best.
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Post by M57 on Jun 19, 2019 5:09:43 GMT -6
Piggybacking on mrholmes question, and I don't doubt this has been debated here before, but hopefully I'm framing it in a different light. What is it that is so hard to emulate that has plugins coming up ~1% short of hardware. Are there some things that are easier to emulate than others? mrholmes suggested that solid state electronics are perhaps the easiest. If that's true, what's hard? ..what's missing? Tubes? ..Iron? Or is the problem more sinister? drbill suggested that the more plugins you slap on, the flatter (more 2D) things become, which doesn't make sense unless the plugin is actually doing a disservice to the sound.
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Post by mrholmes on Jun 19, 2019 5:52:11 GMT -6
Piggybacking on mrholmes question, and I don't doubt this has been debated here before, but hopefully I'm framing it in a different light. What is it that is so hard to emulate that has plugins coming up ~1% short of hardware. Are there some things that are easier to emulate than others? mrholmes suggested that solid state electronics are perhaps the easiest. If that's true, what's hard? ..what's missing? Tubes? ..Iron? Or is the problem more sinister? drbill suggested that the more plugins you slap on, the flatter (more 2D) things become, which doesn't make sense unless the plugin is actually doing a disservice to the sound. I am not an expert in elctronics nor in writeing code, but what I learned from reading Chris Johnsons stories about codeing a new plug in, its everything else than easy. Most of the digital harmonics/distortion stick out, they are to prominent even if I just try to give a grain of salt. There are a few exceptions. Airwindows Buss Colors4 can work well on some sources, it can give a nice 3D sheen and its for free. Exciter in parallel can work on some sources too, as soon I enter top end land its too harsh. PSP Oldtimer compressor sounds very HW alike too. AS WELL AS OTHER STUFF BY PSP IS GREAT. Slates VTM can sound great and 3D on some sources on other sources it narrows things down. Same is true for Slates VCC soetimes it works like expected the next time its a no go. Its like Bob Katz broke it down in an article. 10 years ago there where 0% of good sounding plug ins and now we have 5-10% I wish we could have a plug in hit list with hints on which sources it worked well. It would save time for all of us in the hybrid land.
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Post by johneppstein on Jun 19, 2019 12:16:46 GMT -6
Piggybacking on mrholmes question, and I don't doubt this has been debated here before, but hopefully I'm framing it in a different light. What is it that is so hard to emulate that has plugins coming up ~1% short of hardware. Are there some things that are easier to emulate than others? mrholmes suggested that solid state electronics are perhaps the easiest. If that's true, what's hard? ..what's missing? Tubes? ..Iron? Or is the problem more sinister? drbill suggested that the more plugins you slap on, the flatter (more 2D) things become, which doesn't make sense unless the plugin is actually doing a disservice to the sound. It is almost impossible to do a 100% accurate emulation. To begin with it would require doing a much more intensive analysis than software companies are willing to invest in. Also it would require a lot more detail in the programming than is generally deemed to be commercially feasible.
Emulations would be better termed "approximations" because at some point the law of diminishing returns sets in and those in charge say "good enough".
Real world circuits have subtle things going on that aren't exactly what a circuit analysis of the schematic would reveal because there are interactions going on between parts and between the traces/wires in the layout that are not accounted for but which create "phantom" components due to capacitance and inductance between elements in close proxiomity. A similar phenomenon often occurs when a company does a PC reissue of and originally point-to-point wired device - think the reissues of Fender amps. They sound pretty close to the originals but tend to lack a certain hard to define "something".
You might not notice with just one plugin but when you stack a few up all of the "good enoughs" accumulate. The slight compromises might not be noticeable on an individual basis but they're additive.
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Post by Martin John Butler on Jun 19, 2019 12:23:14 GMT -6
Well, there it is. "You might not notice with just one plugin but when you stack a few up all of the "good enoughs" accumulate. The slight compromises might not be noticeable on an individual basis but they're additive".
My friend engineer/producer Jay Messina came by five years ago and the first thing he did when I asked for help on a mix was remove the plug-ins, I kept only a few in the end.
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Post by mrholmes on Jun 19, 2019 12:41:12 GMT -6
Piggybacking on mrholmes question, and I don't doubt this has been debated here before, but hopefully I'm framing it in a different light. What is it that is so hard to emulate that has plugins coming up ~1% short of hardware. Are there some things that are easier to emulate than others? mrholmes suggested that solid state electronics are perhaps the easiest. If that's true, what's hard? ..what's missing? Tubes? ..Iron? Or is the problem more sinister? drbill suggested that the more plugins you slap on, the flatter (more 2D) things become, which doesn't make sense unless the plugin is actually doing a disservice to the sound. It is almost impossible to do a 100% accurate emulation. To begin with it would require doing a much more intensive analysis than software companies are willing to invest in. Also it would require a lot more detail in the programming than is generally deemed to be commercially feasible.
Emulations would be better termed "approximations" because at some point the law of diminishing returns sets in and those in charge say "good enough".
Real world circuits have subtle things going on that aren't exactly what a circuit analysis of the schematic would reveal because there are interactions going on between parts and between the traces/wires in the layout that are not accounted for but which create "phantom" components due to capacitance and inductance between elements in close proxiomity. A similar phenomenon often occurs when a company does a PC reissue of and originally point-to-point wired device - think the reissues of Fender amps. They sound pretty close to the originals but tend to lack a certain hard to define "something".
You might not notice with just one plugin but when you stack a few up all of the "good enoughs" accumulate. The slight compromises might not be noticeable on an individual basis but they're additive.
That confirms my impression. The denser the arrangement is, the more is going on the harder it is to get the sound I have in my mind. As soon I batch process signals with some hardware artifacts it gets more easy to manupulate the sound with the plug ins. IMO this speaks out loud for the fact that hardware is not obsolet yet.
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Post by lando on Jun 19, 2019 13:20:43 GMT -6
Are you guys really sure that you could pick out plug-in vs. HW in a blind test? One of the few good 1176 emulations vs one of the good clones, UAD LA2A plug-in vs their reissue etc?
I’m not saying that you cannot, but I know that I generally fail such test if they are well done (but obviously there is a huge chance that I’m just not trained for it or have good enough ears).
I totally get why hardware FEELS better, turning knobs feels awesome, especially if you have done it for 30+ years, but that feeling plus the confirmation bias could very well explain why lots of people prefer hw by so much.
I would guess that few people, if any, could reliably tell if plugins or hardware were used when they hear a new song.
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Post by indiehouse on Jun 19, 2019 14:03:33 GMT -6
Real world circuits have subtle things going on that aren't exactly what a circuit analysis of the schematic would reveal because there are interactions going on between parts and between the traces/wires in the layout that are not accounted for but which create "phantom" components due to capacitance and inductance between elements in close proxiomity. A similar phenomenon often occurs when a company does a PC reissue of and originally point-to-point wired device - think the reissues of Fender amps. They sound pretty close to the originals but tend to lack a certain hard to define "something".
Is this an educated, scientific fact or just something you made up and believe? Honest question. I just googled "phantom components" and got nothing.
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Post by chessparov on Jun 19, 2019 14:31:14 GMT -6
Well, "Only the Phantom knows"! (actually I believe John E. does too) Chris
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Post by Tbone81 on Jun 19, 2019 14:32:40 GMT -6
Piggybacking on mrholmes question, and I don't doubt this has been debated here before, but hopefully I'm framing it in a different light. What is it that is so hard to emulate that has plugins coming up ~1% short of hardware. Are there some things that are easier to emulate than others? mrholmes suggested that solid state electronics are perhaps the easiest. If that's true, what's hard? ..what's missing? Tubes? ..Iron? Or is the problem more sinister? drbill suggested that the more plugins you slap on, the flatter (more 2D) things become, which doesn't make sense unless the plugin is actually doing a disservice to the sound. Electronic circuits/components distort and react to signal in complex, non-linear ways. And they're subject to changes in humidity and heat. You could, hypothetically, perfectly emulate/replicate an analog circuit in the digital realm but it would take more processing power, and man power to analysis/code etc, than anybody wants to devote. As John said, its the law of diminished returns. One day computers will be fast enough to run 100's of instances of alogrithms that pefectly match they're analog counterparts, but we're not there yet.
Also, this is my own personal theory, I think the imperfections in individual circuits are what make hardware sound 3d and spacious. You have a L and R signal (assuming a stereo situation here) that is being processed by identical circuits but which have, at best, micro differences in tolerances. Add to that the fact that the L and R signal are going to be different from each other and you have your analog hardware reacting differently to each side of a stereo signal. And the differences are dynamically changing with the volume, transients, frequency content, etc of the source material. Its those difference that make something sound 3D. (again just a personal theory).
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Post by chessparov on Jun 19, 2019 14:34:56 GMT -6
Well, there it is. "You might not notice with just one plugin but when you stack a few up all of the "good enoughs" accumulate. The slight compromises might not be noticeable on an individual basis but they're additive". My friend engineer/producer Jay Messina came by five years ago and the first thing he did when I asked for help on a mix was remove the plug-ins, I kept only a few in the end. I love it, as a former plug-aholic! Chris
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Post by maldenfilms on Jun 19, 2019 14:54:11 GMT -6
Yeah, that's a solid response from johneppstein. As a young gun who started on the plugins but made a migration over to a heavily HW-based hybrid setup, my experience was that the plugins taught me how the hardware operates on a fundamental level. Like, here's what the hardware does functionally. Then, the world of hardware shifted the experience of doing those functional jobs into a territory that sometimes feels downright magical. I presume much of that is due to the harmonics and distortion, but I imagine so much of the magic of real gear is the sum of all of the components used. And I feel like it must be so hard to create code that accounts for every possible real-world interaction between everything, under every condition. Now, there's something else too, and I think drbill talks about this a lot. There's a way it "feels" to use hardware too that can be inspiring. The LTL stuff especially really made mixing more fun for me. In the totally ITB world, I feel like I would get too damn hung up in the weeds. I'd become way too obsessed with making sure everything was "correct" to within a fraction of a db, or would constantly be re-mixing and re-jiggering until I practically loathed the song I was working on. I'm gonna get kinda lofty and romantic here, but I've come to take an almost metaphysical approach to it now. It's honestly satisfying to me to think about it like I'm sending the audio off on a journey when it leaves the DA and becomes a real-life, tangible (though I wouldn't actually touch it for safety reasons lol) electrical current that passes through several components, getting changed in real-time at the touch of a button or twist of a knob. And when you commit to things it feels special to me. Like, this is a capture of a moment in time that isn't easily recallable, but so what? There will never be another passthrough that's 100% exactly the same, just as there will never be another performance of the song that's exactly the same. And for my money, that's kinda special. Go ahead and tell me I'm overly sappy about this. It floats my boat.
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Post by seawell on Jun 19, 2019 15:00:01 GMT -6
Are you guys really sure that you could pick out plug-in vs. HW in a blind test? One of the few good 1176 emulations vs one of the good clones, UAD LA2A plug-in vs their reissue etc? I’m not saying that you cannot, but I know that I generally fail such test if they are well done (but obviously there is a huge chance that I’m just not trained for it or have good enough ears). I totally get why hardware FEELS better, turning knobs feels awesome, especially if you have done it for 30+ years, but that feeling plus the confirmation bias could very well explain why lots of people prefer hw by so much. I would guess that few people, if any, could reliably tell if plugins or hardware were used when they hear a new song. Those are the exact kind of tests I've done to come to the conclusions I have and believe me I didn't want the hardware to be better. I would rather sell all this stuff and have money in the bank
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Post by drbill on Jun 19, 2019 16:03:44 GMT -6
Are you guys really sure that you could pick out plug-in vs. HW in a blind test? One of the few good 1176 emulations vs one of the good clones, UAD LA2A plug-in vs their reissue etc? I’m not saying that you cannot, but I know that I generally fail such test if they are well done (but obviously there is a huge chance that I’m just not trained for it or have good enough ears). I totally get why hardware FEELS better, turning knobs feels awesome, especially if you have done it for 30+ years, but that feeling plus the confirmation bias could very well explain why lots of people prefer hw by so much. I would guess that few people, if any, could reliably tell if plugins or hardware were used when they hear a new song. One plug in? Maybe not. But maybe. However, put 20 plugins in the mix, then put 20 pieces of hardware doing the same thing and ask me if I can hear the difference. Even my wife hears that difference. I didn't buy 96 i/o of HDX hardware and tens upon tens upon tens of thousands in hardware just because the hardware was 5% better.
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Post by mrholmes on Jun 19, 2019 16:03:51 GMT -6
Are you guys really sure that you could pick out plug-in vs. HW in a blind test? One of the few good 1176 emulations vs one of the good clones, UAD LA2A plug-in vs their reissue etc? I’m not saying that you cannot, but I know that I generally fail such test if they are well done (but obviously there is a huge chance that I’m just not trained for it or have good enough ears). I totally get why hardware FEELS better, turning knobs feels awesome, especially if you have done it for 30+ years, but that feeling plus the confirmation bias could very well explain why lots of people prefer hw by so much. I would guess that few people, if any, could reliably tell if plugins or hardware were used when they hear a new song. In a mix most, not all of them, plug ins fail vs the hardware to my ears. The stroy is diffrent to my ears when hardware already was used in tracking. I am not saying there are no great mixes ITB. I did learn something by drbill it also depends on the style of music. At least I have a hard time making a dense rock song sound like a record all ITB. Even if CLA has shown in a Slate Video that it can be done, but my gueswork is - they did some hardware processing before the mix started. I think important is waht works for me and if I get waht I know from my favourite records with hardware, than I use it. If one of the Slate videos would teach me that I am doing something fundamentel wrong with the plug ins and tahts the reason why the mix turns out flat-.. I would love to see this video. But yet I only see people mixing well tracked and well arranged songs all ITB. I bet always hardware was involved in tracking. Scheps comes to mind too who said just a great preamp is enough the rest can be done all ITB. I did try very hard to follow his adivse and the mix turned out like a pan cake on the monitors. In other words Scheps says some analog artifacts in tracking is enough... I would love to work all ITB for many reasons which have nothing to do with sonics.
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Post by drbill on Jun 19, 2019 16:12:30 GMT -6
Piggybacking on mrholmes question, and I don't doubt this has been debated here before, but hopefully I'm framing it in a different light. What is it that is so hard to emulate that has plugins coming up ~1% short of hardware. Are there some things that are easier to emulate than others? mrholmes suggested that solid state electronics are perhaps the easiest. If that's true, what's hard? ..what's missing? Tubes? ..Iron? Or is the problem more sinister? drbill suggested that the more plugins you slap on, the flatter (more 2D) things become, which doesn't make sense unless the plugin is actually doing a disservice to the sound. Electronic circuits/components distort and react to signal in complex, non-linear ways. And they're subject to changes in humidity and heat. You could, hypothetically, perfectly emulate/replicate an analog circuit in the digital realm but it would take more processing power, and man power to analysis/code etc, than anybody wants to devote. As John said, its the law of diminished returns. One day computers will be fast enough to run 100's of instances of alogrithms that pefectly match they're analog counterparts, but we're not there yet.
Also, this is my own personal theory, I think the imperfections in individual circuits are what make hardware sound 3d and spacious. You have a L and R signal (assuming a stereo situation here) that is being processed by identical circuits but which have, at best, micro differences in tolerances. Add to that the fact that the L and R signal are going to be different from each other and you have your analog hardware reacting differently to each side of a stereo signal. And the differences are dynamically changing with the volume, transients, frequency content, etc of the source material. Its those difference that make something sound 3D. (again just a personal theory).
I bolded and made that red for emphasis. This is exactly it. How a hardware EQ or Comp reacts to 5k on a kick drum hitting at +18dB vs. hi hat hitting at -18dB is different, and that's what the plugins don't get. At least that my theory. As to "why" and "how" and doing scientific A/B's - that's beyond my scope of interest. If I put it up and hear a difference, I'll roll with that. Whether it's a plug or hardware. Doesn't matter to me. But from experience, all things being equal - 1176 plug vs. 1176 hardware for instance - the hardware wins 95% of the time. To piggyback, those individual components of every circuit - some of which are incredibly complex (as I know from the dev of the Silver Bullet) can be quite different side to side. Spec-ing even the highest level of components available still leaves some degree of L/R differences, which in the analog world comes across as "depth". Something that I have not seen any plugins emulate. L and R are treated identically in a stereo EQ unless you're moving dual mono.
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Post by Tbone81 on Jun 19, 2019 16:13:52 GMT -6
Yeah, one thing to remember is that mixing really well tracked material is easy. Balance your levels, pan some instruments, add some ambience (reverb, delay) and you're just about done. Material like that (such as in those Steven Slate Videos) was heavily processed during tracking already, so a little eq and compression from plugins is no big deal. It's much easier to get away with ITB in those scenarios.
Its when you have a shit sandwhich that you're trying to turn into a turkey club that you realize just how deficient plugins can be. I've had problems that could only be solved with hardware. Or that required one or two pieces of hardware vs. 10 plugins in series.
That being said, I do think plugins these days are pretty wonderful. But there is still a special place for hardware, and once you hear it your can't un-hear it.
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Post by johneppstein on Jun 19, 2019 16:18:14 GMT -6
Are you guys really sure that you could pick out plug-in vs. HW in a blind test? One of the few good 1176 emulations vs one of the good clones, UAD LA2A plug-in vs their reissue etc? I’m not saying that you cannot, but I know that I generally fail such test if they are well done (but obviously there is a huge chance that I’m just not trained for it or have good enough ears). I totally get why hardware FEELS better, turning knobs feels awesome, especially if you have done it for 30+ years, but that feeling plus the confirmation bias could very well explain why lots of people prefer hw by so much. I would guess that few people, if any, could reliably tell if plugins or hardware were used when they hear a new song. Blind tests are not valid for this sort of thing. The very fact of a blind test creates an uncertainty in the mind of the subject that promotes a tendency to second guess one's self and works against relying on one's critical listening faculties. It's a form of ear fatigue in a way - the more you listen the less you trust what you hear. To put it another way, a blind test sets up a situation where your left brain exerts a dominance that interferes with the reactions of you right brain where your artistic judgement resides.
Furthermore, a blind test takes the thing being tested out of context into an alien (and artificially sterile) environment.
Blind testing is an unsuitable tool for the "testing" of artistic judgements.
There's a reason that engineerrs and producers don't "a/b test" their mix decisions or artistic choices.
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Post by drbill on Jun 19, 2019 16:18:41 GMT -6
once you hear it your can't un-hear it.
Hahaaa!! So true. Sometimes I wonder how many of the hard-core plug in advocates have ever worked in a real studio with real hardware. Curiosity on my part. Of course Andrew Scheps has, but I suspect his plugin passion is about convenience (being able to mix on his laptop and headphones anywhere), instant recall and $$.
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Post by Tbone81 on Jun 19, 2019 16:19:43 GMT -6
Electronic circuits/components distort and react to signal in complex, non-linear ways. And they're subject to changes in humidity and heat. You could, hypothetically, perfectly emulate/replicate an analog circuit in the digital realm but it would take more processing power, and man power to analysis/code etc, than anybody wants to devote. As John said, its the law of diminished returns. One day computers will be fast enough to run 100's of instances of alogrithms that pefectly match they're analog counterparts, but we're not there yet.
Also, this is my own personal theory, I think the imperfections in individual circuits are what make hardware sound 3d and spacious. You have a L and R signal (assuming a stereo situation here) that is being processed by identical circuits but which have, at best, micro differences in tolerances. Add to that the fact that the L and R signal are going to be different from each other and you have your analog hardware reacting differently to each side of a stereo signal. And the differences are dynamically changing with the volume, transients, frequency content, etc of the source material. Its those difference that make something sound 3D. (again just a personal theory).
I bolded and made that red for emphasis. This is exactly it. How a hardware EQ or Comp reacts to 5k on a kick drum hitting at +18dB vs. hi hat hitting at -18dB is different, and that's what the plugins don't get. At least that my theory. As to "why" and "how" and doing scientific A/B's - that's beyond my scope of interest. If I put it up and hear a difference, I'll roll with that. Whether it's a plug or hardware. Doesn't matter to me. But from experience, all things being equal - 1176 plug vs. 1176 hardware for instance - the hardware wins 95% of the time. Exactly my thoughts. To take your 1176 example, when I owned one it was a light bulb moment comparing it to plugins. The plugins sounded really good, and a lot of the time I couldn't tell the difference when using the HW as an insert. BUT...when I used the 1176 in an actual hardware chain, between mic pre, eq, etc, the difference was much more profound. There's a sound of HW interacting with HW that is lost ITB. Someone smarter than me can explain impedences and such, but it really makes a difference.
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Post by johneppstein on Jun 19, 2019 16:24:34 GMT -6
Real world circuits have subtle things going on that aren't exactly what a circuit analysis of the schematic would reveal because there are interactions going on between parts and between the traces/wires in the layout that are not accounted for but which create "phantom" components due to capacitance and inductance between elements in close proxiomity. A similar phenomenon often occurs when a company does a PC reissue of and originally point-to-point wired device - think the reissues of Fender amps. They sound pretty close to the originals but tend to lack a certain hard to define "something".
Is this an educated, scientific fact or just something you made up and believe? Honest question. I just googled "phantom components" and got nothing. It's definitely real. "phantom components" is just a phrase to make it easier to understand for laymen, I'd be surprised if you found it in a google search.
I've seen DIY projects where layout problems actually made the end result un useable but I don't really feel like taking 15 minutes to type out an example story at the moment, especially since I'm pretty sure I've done it before at least a time or two on this forum. (And more times than I can count on GearSwamp.)
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