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Post by Johnkenn on Sept 29, 2017 19:32:46 GMT -6
Am I making this up or did someone mention this can be done? Sometimes Logic drummer takes longer than just playing it or finding midi beats...but there’s a groove I’m having issues with...wanted to see what Steve A. Ricky B. or Austin F. Could do.
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Post by mjheck on Sept 29, 2017 22:32:57 GMT -6
You can make an alias of the Logic drummer that triggers SD3.
Make a drummer track, put an SD3 track Under it - once you have the little regions You want, drag an alias copy down (I forget exactly the key command).
Then select "no output" for drummer (or use both like parallel processing).
It works well for everything except the little Percussion options in drummer. I'm sure It can be programmed but I haven't done it.
MJH
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Post by kcatthedog on Sept 30, 2017 5:31:20 GMT -6
Convert a Drummer region to a regular MIDI region Do one of the following:
Control-click the Drummer region, then choose Convert > Convert to MIDI Region from the shortcut menu.
The Drummer region is converted to a MIDI region, but the region remains on the Drummer track.
Drag the Drummer region to another existing track.
The Drummer region is converted to a MIDI region.
The resulting MIDI region behaves just like any other MIDI region. You can edit it in the Piano Roll Editor, Event List, or Step Editor.
Convert a regular MIDI region back into a Drummer region Do one of the following:
If the region is on the Drummer track: Control-click the MIDI region, then choose Convert > Convert to Drummer Region from the shortcut menu.
If the region is on another track: Drag the MIDI region to the Drummer track.
The resulting Drummer region will not contain any MIDI edits you may have made.
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Post by papag on Sept 30, 2017 9:26:20 GMT -6
Use the Environment in Logic - wire the output of Drummer into SD3 (and mute the audio from Drummer in the channel strip).
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Post by popmann on Sept 30, 2017 9:46:29 GMT -6
SD3 is sounds. So, yes.....except for the high hat, which doesn't translate properly, you can use the Logic Drummer with any MIDI drum sampler.
If you record the tune, and then set up the arrangement track in Logic with "verse.....chorus....bridge kind of designations BEFORE you add a Drummer track, it will lay out the whole song for you in sections that build and vary little bits....
If you're just wanting to hunt and peck through the library oddly organized by "drummers"....it's not going to be quicker, I don't think. You need to give it YOUR timing....just playing the tune and have it follow---then as you're going through the beats, it will be playing what it thinks its the best match in that "set" of grooves that every named groove represents. You don't have to do the arrangement thing....it's just that if you do that kind of thing anyway to use as markers, doing it BEFORE you add the Drummer track will make the whole tune spill out properly sectioned off....
But, also, I will add that what I've found is that SD3's like BFD--the drums respond too dynamically for the Logic Drummer to work really well, since DKD doesn't. Toontracks stuff every hit is above 100 velocity....YMMV.
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Post by kcatthedog on Sept 30, 2017 10:19:07 GMT -6
JK have you tried the logic producer kits or I guess you already bought sd3 right ??
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Post by Johnkenn on Sept 30, 2017 10:59:22 GMT -6
I tried them a while back...I always liked SD2 better.
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Post by kcatthedog on Sept 30, 2017 15:42:00 GMT -6
Too bad sd3 is so much dough
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Post by popmann on Oct 3, 2017 15:27:07 GMT -6
Maybe this deserves it's own thread....or to be put into DIY? But, what it worth to the collective RGO community to get a translation script going that would allow someone to use Logic's Drummer track with whatever software drum sampler they want? If interested, what samplers are in play?
//Edit point to add to post
I think I just cracked the nut. I'm a little hesitant to make the details public, because Apple VERY obviously doesn't want you doing this. I'm not sure the motivation. It's not like they sell sound add on packs for DrumKit Designer. I DO get what Toontracks or XLN wouldn't want you to do it--because it means you're not buying their MIDI ever again, since this generates contextual MIDI to whatever you play. But, they aren't the side the issue is with....
I'm going to test my cracked nut tonight--by pointing all my demos' "drummer Tracks" at Addictive....soloing the high hat and comparing it to the hat in DKD, which is obviously the intended feel. Because while I've tested and it does technically work--technically hitting the mapped articulations is only a means to an end--if the hat FEEL doesn't translate better than Apple's binary open/closed....it's not really that functionally useful to me.
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Post by Johnkenn on Oct 4, 2017 15:46:46 GMT -6
Maybe this deserves it's own thread....or to be put into DIY? But, what it worth to the collective RGO community to get a translation script going that would allow someone to use Logic's Drummer track with whatever software drum sampler they want? If interested, what samplers are in play? //Edit point to add to post I think I just cracked the nut. I'm a little hesitant to make the details public, because Apple VERY obviously doesn't want you doing this. I'm not sure the motivation. It's not like they sell sound add on packs for DrumKit Designer. I DO get what Toontracks or XLN wouldn't want you to do it--because it means you're not buying their MIDI ever again, since this generates contextual MIDI to whatever you play. But, they aren't the side the issue is with.... I'm going to test my cracked nut tonight--by pointing all my demos' "drummer Tracks" at Addictive....soloing the high hat and comparing it to the hat in DKD, which is obviously the intended feel. Because while I've tested and it does technically work--technically hitting the mapped articulations is only a means to an end--if the hat FEEL doesn't translate better than Apple's binary open/closed....it's not really that functionally useful to me. That’s awesome! I’ve been kinda lazy with creating a new preset sub forum, but this would be a great reason to get my butt in gear.
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Post by NoFilterChuck on Oct 5, 2017 11:22:54 GMT -6
popmann question on your logic hihat stuff. When you convert the Drummer regions to plain old midi, all of the performance should be maintained, right? So, it should be easy to see exactly what midi messages are being sent to the DKD plugin. are you saying that Logic has a special way of interpreting HH Pedal messages that is different than how most other plugins deal with HH Pedal messages?
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Post by popmann on Oct 5, 2017 11:48:11 GMT -6
popmann question on your logic hihat stuff. When you convert the Drummer regions to plain old midi, all of the performance should be maintained, right? So, it should be easy to see exactly what midi messages are being sent to the DKD plugin. are you saying that Logic has a special way of interpreting HH Pedal messages that is different than how most other plugins deal with HH Pedal messages? I am saying that, yes. When you convert it to MIDI, Apple changes the stream. Irrevocably so. You will still see "artIDs" attached to the notes, but the notes have been transposed, making those IDs functionally useless. I have seen it, reverse engineered it....and mapped it to BFD, AD, and Superior maps. I'm in the process of using it to render out my drums for this set of demos, because it technically working isn't the same thing in my mind as functionally working. But, I can now adjust the "Drummer region" dynamic controls (including the high hat) and the third party instruments respond as correctly as their articulations allow "live". What I do with this knowledge (and code I had to write) outside this studio remains to be seen.
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Post by Deleted on Oct 5, 2017 13:05:21 GMT -6
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Post by popmann on Oct 5, 2017 13:34:29 GMT -6
I do. I'm not sure the connection. That allows you to use Toontrack MIDI files with other sound libraries, no?
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Post by Deleted on Oct 5, 2017 13:47:08 GMT -6
I've played with it - from what i understand it helps translation between different midi systems.
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Post by popmann on Oct 6, 2017 17:24:57 GMT -6
I can tell you that while I've got it working, it makes one thing AMAZINGLY different....it responds 1:1 to dynamics changes, unnlike DKD or say SD2 or AD2.....which means when you put the "loud/soft" axis down near the bottom it will literally spit out velocities of 30-40 for kick and snare....on one hand....that's probably how it should've been all along.....BUT....Apple did things like the only way to get most drummers to switch to side stick is to go down on the last 1/4 of "soft"....not that that kind of thing isn't easy enough to edit afterwards, but....the point of this is to use the Drummer to program USING the third party sounds....
So, I'm having to do a good bit of velocity scaling....and still, fills aren't really having the impact. But, AD2 is a drop in replacement, IME. The kits respond to dynamics in a similar way to DKD, so once I wrote the code to remap the hat, it was good to go.....kinda wish I had one of theirs in a big room to test with....is United Pop a really "big room mic" sound? The Sound City room mics ae really tight--agressive...
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