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Post by scumbum on Mar 29, 2017 12:06:11 GMT -6
Which frequencies eat up a track's ability to get LOUD .
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Post by drsax on Mar 29, 2017 12:11:26 GMT -6
Which frequencies eat up a track's ability to get LOUD . The frequencies that typically sound great, lol. The low mids, bass and sub frequencies take up the most sonic space in a mix. Ironically, they are usually my favorite frequencies. This is where very judicious usage of EQ and carving on certain tracks is very important. To create a better kind of loudness. It's part science, part experience, and learning where to make the sacrifices. It also helps to make sure the digital harsh 3k zone is dealt with properly. Pushing the right mids and hi-mids forward can also help.
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Post by johneppstein on Mar 29, 2017 16:41:46 GMT -6
Which frequencies eat up a track's ability to get LOUD . What would give you the idea that you need to cut ANY frequencies to get loud? The frequencies that take the most acoustical energy are the same frequencies that most people look for in a loud mix. This sounds like one of those internut memes spread by people who don't know anything about mixing. Loudness has to do with things like dynamic range and crest factor. Unless you're listening at really low levels, in which case you need to boost those energy consuming frequencies even more... Mix the music so that it sounds GOOD. Leave the "loud" stuff up to the ME, if you absolutely insist on playing that game. And don't trust meters to tell you what sounds loud. They don't hear like we do, at least not the ones you're likely to have access to.
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Post by timcampbell on Mar 29, 2017 17:58:23 GMT -6
Instead of cutting frequencies I'd typically use one of these. You can get an incredibly loud, musical mix. Gyratec XXI: magneto-Dynamic Infundibulum (G21)
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Post by ChaseUTB on Mar 30, 2017 0:37:10 GMT -6
I work in bass heavy genres I'm not cuttIn any type of bass info he'll no... in other words a properly balanced mixed will be loud before limiting... the limiting/ normalizing / clipping/ clip gain, the mix should be loud and slamming before these processes... check your attack times make sure you are letting the initial transient through...
Loud also comes from contrast, if everything is at -7rms the whole time it won't sound loud compared the same track that has some -10rms some -12rms and then -7rms in the chorus...
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Post by jazznoise on Mar 30, 2017 6:25:37 GMT -6
The issue I've found is less the bass content and more frequency buildups in the track. If overall you've got too much 300Hz, that will be limiting how loud you can get and will get cloudy fast when the limiter kicks in.
Stick an instance of SlickEQ on, it has automatic gain compensation) and try some low mid cuts and see what makes the track feel more even. You can probably push it harder and get more transparent gain reduction after that fact. The tracks I had sent to a mastering house recently came back with *more* bass.
If you really need loud, the multitracks have to be loud. Parallel compression, limiting on buses etc. - it's up to you to decide how much that stuff interferes with the aesthetics of the tracks. I think 1-2dB here or there is fine, I insert some tape saturation on the drum bus and some light limiting, but some people will really push it.
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Post by svart on Mar 30, 2017 7:24:05 GMT -6
What I find is that most folks who mix, leave much too much 150-500Hz in their mixes. These are not easily heard, nor felt, on most cheap monitors these days. It's most often mistaken for "thickness" in a mix.
I don't find that I cut much when making things louder on my own mixes, but when mastering someone else's, I'm always cutting huge amounts of 175-400 out because it's just a boomy mess.
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Post by Ward on Mar 30, 2017 7:34:52 GMT -6
Typically the 250-400 range is where most build=-up occurs, but it is very instrument specific. You need to clean the mud out of each mix component, individually in order to achieve the results you have an expressed desire for.
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Post by ChaseUTB on Mar 30, 2017 13:39:23 GMT -6
Pianos are notorious for this tyoe of buildup and everything I mix has pianos in it 😂 Same with chugging guitars and woo finesse of bass drums
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Post by scumbum on Mar 30, 2017 18:19:16 GMT -6
I was messing around with mixing today and was thinking drums are the only thing that really keep mixes from getting loud . Vocals , Guitars , Bass....for the most part are compressed and stay about the same level throughout a mix . Drums though , mainly kick and snare are what keep mixes from getting loud easily . So a lot of people clip tracks in Mastering to shave off those peaks which are usually kick and snare , maybe some overheads too .
Why not just clip the kick , snare and maybe a little overheads in Mixing instead of waiting for Mastering to do it ? People seem to mix a track , compress a track , then clip , then limit . Why not clip the drum peaks ahead of time in mixing and don't do it in Mastering ? Do you get different results ?
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Post by swurveman on Mar 30, 2017 18:44:33 GMT -6
I just listened to Paramore's "Fences", which is very loud without sounding harsh. They are clipping converters imo without too much harshness in the mid range and upper mids in the mix/mastering stage . Very loud without the usual sensory overload.
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Post by Quint on Mar 30, 2017 18:52:08 GMT -6
Why not clip the drum peaks ahead of time in mixing and don't do it in Mastering ? Do you get different results ? That's what tape (or tape "like") processing is for. At least as far as I'm concerned.
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Post by Johnkenn on Mar 30, 2017 19:36:25 GMT -6
The quiet ones...
Sorry, had to do it.
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Post by massivemastering on Mar 30, 2017 20:46:37 GMT -6
As much as I hate the "loudness war" (although I'm admittedly as guilty as the next guy in participating - under protest in most cases), that's the key. Don't give a rats a$$ about volume when you're mixing. Mix it to make it sound good. I get mixes in all the time that are "pre-loudened" at the track level and (A) they already sound weird and unbalanced and (B) they're usually shooting themselves in the foot. Without question, the loudest* mixes that come out of here were almost always the most dynamic and well balanced when they came in. * Loudest and decent sounding -- Anybody with a limiter can make any mix as loud as any other. How that mix handles the abuse is totally dependent on every single step before that.
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Post by massivemastering on Mar 30, 2017 20:48:21 GMT -6
(Sorry - this board does weird stuff to me) Like, why is this a quote and I can't get a quote from someone else?
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Post by EmRR on Mar 30, 2017 21:23:25 GMT -6
(Sorry - this board does weird stuff to me) Like, why is this a quote and I can't get a quote from someone else? because editing quotes is a black art in this framework, and even when you know how to do it it's easy to F up and have to start over.
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Post by johneppstein on Mar 30, 2017 22:41:34 GMT -6
I was messing around with mixing today and was thinking drums are the only thing that really keep mixes from getting loud . Vocals , Guitars , Bass....for the most part are compressed and stay about the same level throughout a mix . Drums though , mainly kick and snare are what keep mixes from getting loud easily . So a lot of people clip tracks in Mastering to shave off those peaks which are usually kick and snare , maybe some overheads too . Why not just clip the kick , snare and maybe a little overheads in Mixing instead of waiting for Mastering to do it ? People seem to mix a track , compress a track , then clip , then limit . Why not clip the drum peaks ahead of time in mixing and don't do it in Mastering ? Do you get different results ? Sounds to me like you're well on the way to making your mix sound somewhat quiet. Smashed, yes, but quiet.
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Post by Martin John Butler on Mar 31, 2017 8:18:23 GMT -6
I've noticed that everyone who uses a real console or at least a summing mixer gets louder mixes than me that are still clean. So I don't think it's about cutting any frequencies. I've seen online tutorials about making some sharp cuts in the bass and kick drum so they don't overlap too much, but that's a little over my head. Also, I've found that one compressor plug-in seems to get harsh when pushed for loudness, ao I add a little bit of multiple compressors. First, a tape sim, (probably the best beginning to get louder) UAD's are quite good. Then Slates VBC, mostly for tone, but adding 1-2db more volume. Then I'll put a workhorse compressor like the UAD API 2500, find the Mix Glue preset, tweak that, which adds the last little bit of volume.
I'm planning on using ARIA for some mastering soon. At the prices they offer, I'd say just get it to sound good, and let them handle it.
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Post by Ward on Mar 31, 2017 9:53:01 GMT -6
I've noticed that everyone who uses a real console or at least a summing mixer gets louder mixes than me that are still clean. So I don't think it's about cutting any frequencies. I've seen online tutorials about making some sharp cuts in the bass and kick drum so they don't overlap too much, but that's a little over my head. Also, I've found that one compressor plug-in seems to get harsh when pushed for loudness, ao I add a little bit of multiple compressors. First, a tape sim, (probably the best beginning to get louder) UAD's are quite good. Then Slates VBC, mostly for tone, but adding 1-2db more volume. Then I'll put a workhorse compressor like the UAD API 2500, find the Mix Glue preset, tweak that, which adds the last little bit of volume. I'm planning on using ARIA for some mastering soon. At the prices they offer, I'd say just get it to sound good, and let them handle it. That is because analog processing can cut the peaks off transients and give the RMS audio a boatload more space. More analog stages, less transient peakiness.
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Post by NoFilterChuck on Mar 31, 2017 10:21:23 GMT -6
re Quotes, when you're editing your post on a desktop machine, click the 'BBCode' button and you'll see the BBCode tags and whatnot. that's where you can edit quoted content and also fix when your text shows up inside the quoted region.
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Post by johneppstein on Mar 31, 2017 13:02:41 GMT -6
I've noticed that everyone who uses a real console or at least a summing mixer gets louder mixes than me that are still clean. So I don't think it's about cutting any frequencies. I've seen online tutorials about making some sharp cuts in the bass and kick drum so they don't overlap too much, but that's a little over my head. IMO this "internut meme" is a crock.You don't want to separate your bass and your kick, you want them to work together in the music to create a solid foundation. If that means that you don't notice them as individual entities, so what? Your average listener is not going to listen and go "Oh, how distinct the kick drum is - I can clearly tell the difference between the kick drum and the bass!" No. He's going to go "Oh, MAN! This song has a GREAT BEAT!!" Or not. You want the parts to work together. The people who write those tutorials are people who write internet tutorials - those that can, do. Those that can't become "experts" on the internet. It seems that ITB people often have to use chains of plugins to achieve results that are as effective as much shorter hardware chains.
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Post by johneppstein on Mar 31, 2017 13:27:28 GMT -6
I was messing around with mixing today and was thinking drums are the only thing that really keep mixes from getting loud . Vocals , Guitars , Bass....for the most part are compressed and stay about the same level throughout a mix . Drums though , mainly kick and snare are what keep mixes from getting loud easily . So a lot of people clip tracks in Mastering to shave off those peaks which are usually kick and snare , maybe some overheads too . Why not just clip the kick , snare and maybe a little overheads in Mixing instead of waiting for Mastering to do it ? People seem to mix a track , compress a track , then clip , then limit . Why not clip the drum peaks ahead of time in mixing and don't do it in Mastering ? Do you get different results ? Sounds to me like you're well on the way to making your mix sound somewhat quiet. Smashed, yes, but quiet. Well, since nobody asked me what the heck I meant by that crack I guess I'll have to do it.... HEY EPPSTEIN - What did you mean by that? Well, the point is this - when everything is pushed "loud", nothing is loud. It's just a compressed mess that usually causes ear fatigue and makes people want to turn it down. In order to make things seem LOUD you need dynamics - dynamics between sections of the music (like Nirvana, - which has become something of a cliche), but more importantly dynamic range of parts within the music. You don't want to smash that kick and snare, that makes them small. You need dynamics on them so they kick you in the face and gut. That means that when you do compress things like kick and snare you use a slow attack so it doesn't step on the initial transient. Same thing on a chugging rhythm guitar part. And you might want to apply a little judicious boost with the EQ to emphasize the frequencies where that attack occurs. Well, that's another way of making your mix not loud. Compressing that stuff all the time so they "stay about the same level throughout a mix" tend to make a mix sound small. You need dynamic range. Let the transients come through. Let the natural dynamics of the vocal come through. When the singer emphasizes a word or phrase you should feel it - compression can work against that. I'mk not saying you shouldn't compress, but if you're having problems with things not seeming loud the problem is likely too much compression, misapplied, not too little. Of course, it all starts with the music - you can't emphasize what ain't there to begin with.
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Post by Martin John Butler on Mar 31, 2017 13:52:22 GMT -6
Great point John. John said, "IMO this "internut meme" is a crock.You don't want to separate your bass and your kick, you want them to work together in the music to create a solid foundation".
I was suspicious of those same kinds of tutorials. I vaguely recall one was from a well known producer, but I don't remember any producer I've met performing frequency surgery, and I've seen some major league tracks done on occasion. You're right about shorter hardware chains getting better results too.
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Post by wiz on Mar 31, 2017 14:23:24 GMT -6
I've noticed that everyone who uses a real console or at least a summing mixer gets louder mixes than me that are still clean. So I don't think it's about cutting any frequencies. I've seen online tutorials about making some sharp cuts in the bass and kick drum so they don't overlap too much, but that's a little over my head. Also, I've found that one compressor plug-in seems to get harsh when pushed for loudness, ao I add a little bit of multiple compressors. First, a tape sim, (probably the best beginning to get louder) UAD's are quite good. Then Slates VBC, mostly for tone, but adding 1-2db more volume. Then I'll put a workhorse compressor like the UAD API 2500, find the Mix Glue preset, tweak that, which adds the last little bit of volume. I'm planning on using ARIA for some mastering soon. At the prices they offer, I'd say just get it to sound good, and let them handle it. That is because analog processing can cut the peaks off transients and give the RMS audio a boatload more space. More analog stages, less transient peakiness. Oh sing it to me sister!!!!! I used to use a limiter, to take care of that working mic preamp convertor.....and then ITB. Its amazing what transformers in outboard do to help you in that regard alone cheers Wiz
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Post by lcr on Apr 1, 2017 8:10:08 GMT -6
Use the Boz Digital Labs 432HZ plugin.
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