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Post by indiehouse on Nov 19, 2019 13:51:31 GMT -6
I’m trying to trigger a snare and I’m having a hard time with triggering ghost notes. I think that’s what you call them? The snare roll/flam right before a harder hit. Is it even possible to trigger those? I’ve been using the tracker function in SD3 and have Slates trigger as well. Not having much luck. Is it even necessary?
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Post by Tbone81 on Nov 19, 2019 14:02:03 GMT -6
Its a bitch sometimes but it can be done. Duplicate the track, edit out everything except the ghost notes and snare hits. Use clip gain to raise the volume, and then set Trigger so that it captures them. Futz with Trigger to get the best results, mess with the velocity and hit curve of the sample. Set the blend to 100% and blend that into the original track. Your results may vary.
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Post by nomatic on Nov 19, 2019 14:16:20 GMT -6
To get nuance I will do the old speaker on the snare trick....
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Post by ragan on Nov 19, 2019 14:16:40 GMT -6
I’m trying to trigger a snare and I’m having a hard time with triggering ghost notes. I think that’s what you call them? The snare roll/flam right before a harder hit. Is it even possible to trigger those? I’ve been using the tracker function in SD3 and have Slates trigger as well. Not having much luck. Is it even necessary? Try bringing up the amplitude of the waveform of those ghost notes to get SD3 to see them and then edit the MIDI velocity back down to what sounds natural.
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Post by svart on Nov 19, 2019 14:47:06 GMT -6
Usually I just clip out that section and use it as-is and let the hard hits be the samples. Otherwise I just do it manually but it's really hard to make ghost notes sound right when using samples.
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Post by Deleted on Nov 19, 2019 15:35:06 GMT -6
I've never had luck with it. I've tried to simulate it using clip gain and stuff like that, but the trigger will always have the impact of a hard hit. The speaker on the snare drum trick actually works really well. Worth a shot.
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Post by thirdeye on Nov 19, 2019 18:49:31 GMT -6
Its a bitch sometimes but it can be done. Duplicate the track, edit out everything except the ghost notes and snare hits. Use clip gain to raise the volume, and then set Trigger so that it captures them. Futz with Trigger to get the best results, mess with the velocity and hit curve of the sample. Set the blend to 100% and blend that into the original track. Your results may vary. This is pretty much what I do. Duplicate the track, delete the audio except for the ghost notes, and use a second instantiation of Trigger 2 with different settings/dynamics.
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Post by Tbone81 on Nov 19, 2019 18:57:28 GMT -6
Its a bitch sometimes but it can be done. Duplicate the track, edit out everything except the ghost notes and snare hits. Use clip gain to raise the volume, and then set Trigger so that it captures them. Futz with Trigger to get the best results, mess with the velocity and hit curve of the sample. Set the blend to 100% and blend that into the original track. Your results may vary. This is pretty much what I do. Duplicate the track, delete the audio except for the ghost notes, and use a second instantiation of Trigger 2 with different settings/dynamics. Yeah, sadly it still doesn't work as good as you'd want and it can be a shit ton of work
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Post by popmann on Nov 19, 2019 20:07:16 GMT -6
Fire the engineer that tracked those f'd up drums. I'm only adding room mics--so, I largely do what Svart said. Not like you hear ghost notes in the room much anyway. You can do it...SD3 can trigger a dynamic hit on every tiny transient...then you edit out the ones that aren't snares. That said...again...such a nuanced thing when you're augmenting mic samples--it's a problem when you're trying to replace them. See point one. Didn't you switch to Cubase? I just use the built in Cubase function-that way you end up with an easy to edit/manipulate MIDI track. I've used SD3's just to see if it's better...I think it MIGHT get it a little closer on the specific example of a snare ghost...BUT...I'm not sure it's worth doing it outside the DAW, which limits the accuracy and flexibility. Trigger is a product for ProTools users. Cubase and Logic have been able to do dynamic drum audio to MIDI+sample triggering for 10+ years natively.
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Post by jampa on Nov 19, 2019 22:03:52 GMT -6
Its a bitch sometimes but it can be done. Duplicate the track, edit out everything except the ghost notes and snare hits. Use clip gain to raise the volume, and then set Trigger so that it captures them. Futz with Trigger to get the best results, mess with the velocity and hit curve of the sample. Set the blend to 100% and blend that into the original track. Your results may vary. This is pretty much what I do. Duplicate the track, delete the audio except for the ghost notes, and use a second instantiation of Trigger 2 with different settings/dynamics. Ditto
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Post by levon on Nov 20, 2019 4:26:26 GMT -6
I never had a problem with triggering ghost notes. I'm using Slate Trigger 2, btw. Just lower the detail range (lower control on the right of the GUI) until the more quiet hits, i.e. ghost nots, are captured as well. Done. Always works for me. Then, there's also the Sensitivity control to capture ghost notes. See also Trigger manual page 8 I use Trigger with Logic X and never had any problem with it whatsoever.
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Post by Johnkenn on Nov 20, 2019 8:45:46 GMT -6
Indie - do you use trigger as an aux?
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Post by indiehouse on Nov 20, 2019 12:09:14 GMT -6
Indie - do you use trigger as an aux? I usually just put Trigger on the audio track. SD3 on an aux, for sure.
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Post by Johnkenn on Nov 20, 2019 16:13:10 GMT -6
Can you use SD3 on an AUX?? Like I use Trigger?
Try Trigger on an AUX...then route the left side of a stereo bus (Bus 3) to the trigger AUX channel. I put it on pre send. Then you can route the right side (bus 4) to the HH and use the "suppression" knob so it doesn't trigger the snare. That way you can bring the detail way down and the sensitivity way up.
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Post by Johnkenn on Nov 20, 2019 16:13:40 GMT -6
Plus, Trigger is in stereo and you really get the full effect of the OH, Room and Chamber in trigger.
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Post by askomiko on Nov 21, 2019 2:25:21 GMT -6
Try setting the SD3 trigger slightly too sensitive, then it picks up ghost notes plus some extra hits. Then manually delete those unnecessary hits from the output midi file. This is the least hassle imo.
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Post by indiehouse on Nov 21, 2019 5:12:33 GMT -6
Plus, Trigger is in stereo and you really get the full effect of the OH, Room and Chamber in trigger. I hadn’t considered running that an an aux, especially for the stereo room sound. Thanks!
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Post by indiehouse on Nov 21, 2019 5:18:06 GMT -6
Fire the engineer that tracked those f'd up drums. I'm only adding room mics--so, I largely do what Svart said. Not like you hear ghost notes in the room much anyway. You can do it...SD3 can trigger a dynamic hit on every tiny transient...then you edit out the ones that aren't snares. That said...again...such a nuanced thing when you're augmenting mic samples--it's a problem when you're trying to replace them. See point one. Didn't you switch to Cubase? I just use the built in Cubase function-that way you end up with an easy to edit/manipulate MIDI track. I've used SD3's just to see if it's better...I think it MIGHT get it a little closer on the specific example of a snare ghost...BUT...I'm not sure it's worth doing it outside the DAW, which limits the accuracy and flexibility. Trigger is a product for ProTools users. Cubase and Logic have been able to do dynamic drum audio to MIDI+sample triggering for 10+ years natively. No doubt these drums were recorded terribly. I have no idea who did it, but trying to make them sound as decent as I can. The kicker is that the timing is awful and should have been retracked anyways. I haven’t fully made the switch to Cubase yet. I know, I know. I bought the software. I think I have to update my OS from El Capitan, which is one version behind what Cubase officially supports, but one version beyond what PT12 supports. So I’ll have to jump in with both feet kinda thing. But good to know regardless! I really just need to do it. Cubase sounds like it’s got what I need.
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Post by indiehouse on Nov 21, 2019 5:21:26 GMT -6
Try setting the SD3 trigger slightly too sensitive, then it picks up ghost notes plus some extra hits. Then manually delete those unnecessary hits from the output midi file. This is the least hassle imo. thanks man! I just spent a ton of time duplicating the snare track, making clips of the goat notes, importing those into SD3 and then messing with the velocity and drum sound for each. A total pain. Still not sure it sounds right.
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