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Post by kcatthedog on Jun 20, 2018 17:15:08 GMT -6
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Post by stormymondays on Jun 21, 2018 1:16:53 GMT -6
I’ll demo it, I’ve read great comments. I love my Console 1 and the SSL strip, and this might be even better...
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Post by stormymondays on Jun 21, 2018 6:25:35 GMT -6
Well, I tried it on overheads today and it's an absolute instant buy! It's really fantastic, it will be my default strip from now on. I'll have the SSL as a second choice for less character and a bit more surgical EQ, and reserve the Neve for tracks that need really heavy character.
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Post by Mister Chase on Jun 21, 2018 21:25:22 GMT -6
When I first saw Console 1 in passing on youtube I wasn't too interested. Then the light came on one day. I also heard the Brit Class A and loved the demo. As soon as I got the Console 1 I was stoked but wishing for an API emulation. The SSL is great and flexible with its vintage character, and the Neve is huge, but I also love me some API clarity and punch. I think I even asked them on youtube to make one. So when I got the email the other day I flipped. Bought it instantly. Loving it.
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Post by kcatthedog on Jun 22, 2018 6:15:03 GMT -6
I had console 1 and the 3 original channel strips and really liked it adding API is great! I thought the sound quality very very good and enjoyed the tactile control: found it more engaging and immersive to mouse and kB.
But then I started thinking about a real board and now have the delta and ob but there is a simplicity and effectiveness to ST C1 and it’s completely mobile and host based.
C1 is very well designed, executed and sound quality is right up there!
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Post by guitfiddler on Jun 22, 2018 8:24:48 GMT -6
I always wondered about Console 1. They have Apollo mode now, interesting stuff
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Post by kcatthedog on Jun 22, 2018 9:58:42 GMT -6
Yes, but they seem to have slowed down (stopped?) porting over UA plugs ?
About 2/3rds are done, no channel strips, but you can save multiple instances of ya channel strips in a template to get them working but uses more dsp.
Personally, I thought ST channel strips were fine
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Post by guitfiddler on Jun 22, 2018 10:48:48 GMT -6
Yes, but they seem to have slowed down (stopped?) porting over UA plugs ? About 2/3rds are done, no channel strips, but you can save multiple instances of ya channel strips in a template to get them working but uses more dsp. Personally, I thought ST channel strips were fine Interesting
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Post by Guitar on Jun 23, 2018 12:47:00 GMT -6
It kind of sucks that I already own the SSL, API, and NEVE stuff that I needed from UAD. Only because I would have to buy 3 new versions to go with Softube.
If I could backtrack about 2 years, and if Softube had already released this stuff by magic, I think it would be a better option now since they are native plugins.
UAD DSP is a joke. A Satellite Quad will choke on less than a dozen of these plugins. Where I am sure the Softube plugs on my rig would number in the multiple dozens, or hundreds.
Also I'm just assuming they sound great, for the sake of this post.
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Post by kcatthedog on Jun 23, 2018 14:08:22 GMT -6
I stopped using my ua plugs and apparently no one noticed in the sense of negative comments about sound quality. The ST stuff comes on sale: be patient !
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Post by guitfiddler on Jun 23, 2018 15:25:21 GMT -6
Console 1 looks like a nice workflow and I like how the Channel strips are already there and accessible without having to instantiate anything. Price is much better too.
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Post by kcatthedog on Jun 23, 2018 18:58:09 GMT -6
It works great: you do need to get your head around it’s workflow but it becomes second nature soon enough.
In terms of the channel strip prices remember they include transient designers, saturation and a few other features so actually have more elements than a UA channel strip.
I didn’t see the point of arguing in neve ua was better than st Brit as I thought they both sounded good and are just tools: up to you to get your mix where you want it ?
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Post by kilroyrock on Jun 25, 2018 9:26:48 GMT -6
This is still my biggest confusion - if they are willing to put their console 1 plugins as standalones, they should be able to let you use your console 1 to control the on_focus plugin in Pro Tools, right? It auto switches to be usable when you open the plugin? I'm sure it's not that easy, but if they would just ignore the whole "select the track" on the actual console 1 for this, I'd be happy. I'm still hesitant to give up my PT for Studio One or another DAW that does the on focus thing with the Console 1 plugin. They gotta be able to add a keyboard wedge option to the controls, where it would then mimic your mouse/keyboard operation of the plugin.
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Post by kcatthedog on Jun 25, 2018 10:11:20 GMT -6
Many people use C1 with another controller like FP for its plug mapping , session/transport control and slider automation.
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Post by kilroyrock on Jun 25, 2018 11:50:39 GMT -6
Many people use C1 with another controller like FP for its plug mapping , session/transport control and slider automation. What is FP? I use my artist mix for slider stuff, but it doesn't have a focus change button to work with Console 1. REALLY curious.
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Post by kcatthedog on Jun 25, 2018 12:39:02 GMT -6
Sorry faderport, it also has a plug in mapping function.
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Post by Mister Chase on Jun 30, 2018 15:48:56 GMT -6
This is still my biggest confusion - if they are willing to put their console 1 plugins as standalones, they should be able to let you use your console 1 to control the on_focus plugin in Pro Tools, right? It auto switches to be usable when you open the plugin? I'm sure it's not that easy, but if they would just ignore the whole "select the track" on the actual console 1 for this, I'd be happy. I'm still hesitant to give up my PT for Studio One or another DAW that does the on focus thing with the Console 1 plugin. They gotta be able to add a keyboard wedge option to the controls, where it would then mimic your mouse/keyboard operation of the plugin. The thing to remember is that Avid has no interest in other controllers than their own. They won't support them at all. I think many of these issues need to be resolved on the PT side and I'm not holding my breath for any of that mess. I wish I could use C1 more fluidly in PT as well, but if I am doing a C1 mix, it really doesn't matter if I'm in Reaper or Studio 1 for that kind of thing. Tracking and editing is another story.
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Post by hugostiglitz on Jul 11, 2018 15:59:12 GMT -6
Interesting! Would like to know how it holds up against Waves and UAD
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Post by kcatthedog on Jul 11, 2018 17:56:23 GMT -6
I had console 1 for a while, both ssl’s and the Brit channel: stopped using my ua plugs and no one commented on my mixes sounding worse.
I would say they are on par.
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Post by winetree on Jul 11, 2018 18:38:20 GMT -6
The UAD plug-ins use Processing power to run and only so many can be used at once, depending on CPUs. The softube Console can run all of is features, gate, EQ, Compression, etc. on every channel, with low CPU usage, and without changing screens for each function. Big difference. My friend bought the Console 1. He is using less UADs, less CPU, and with better workflow. I also own one and like the console-like workflow.
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Post by Mister Chase on Jul 11, 2018 19:50:13 GMT -6
Interesting! Would like to know how it holds up against Waves and UAD I have the waves plugs and the UAD Vision channel strip. The vision isn't quite the same as the vintage stuff I don't think. And the Softube American Class A is actually modeled after a mastering unit?
I think it works great. Functions in the same way API would. Sounds in that vein. That's how I feel about most of the plugs. My CAPI BT50 included I would say. The UAD 550 gets quite close to my BT50. I haven't tested any others.
If you want any files I can probably make it happen.
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Post by Mister Chase on Jul 11, 2018 19:51:12 GMT -6
I had console 1 for a while, both ssl’s and the Brit channel: stopped using my ua plugs and no one commented on my mixes sounding worse. I would say they are on par.
I would agree. Totally the same usefulness if nothing else.
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Post by Mister Chase on Jul 11, 2018 19:52:31 GMT -6
The UAD plug-ins use Processing power to run and only so many can be used at once, depending on CPUs. The softube Console can run all of is features, gate, EQ, Compression, etc. on every channel, with low CPU usage, and without changing screens for each function. Big difference. My friend bought the Console 1. He is using less UADs, less CPU, and with better workflow. I also own one and like the console-like workflow.
Bingo. I hate rendering projects with even a single UAD plugin. It takes my offline render from 10x realtime to 1.1x realtime. It's brutal and silly.
I love UA plugs but that is a big drawback.
Also, don't forget, while C1 is more CPU friendly and you can run more instances, its close to zero latency so you can actually track through it! Same with Softube Tape! I think it has something like 4 samples latency.
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Post by jdc on Oct 3, 2018 12:37:28 GMT -6
just took the console 1 plunge. i downloaded the api demo and redid some mixes and the new ones were a lot more cohesive and up front. i'm excited to start using the controller. I sit at a console every day at work and to go home and mix with a mouse can be disruptive to the whole process.
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Post by Mister Chase on Oct 3, 2018 12:51:13 GMT -6
just took the console 1 plunge. i downloaded the api demo and redid some mixes and the new ones were a lot more cohesive and up front. i'm excited to start using the controller. I sit at a console every day at work and to go home and mix with a mouse can be disruptive to the whole process. Right on, man. I really enjoy all the console models in the console 1. I am currently using the API on a rock mix of a song a friend and I did. Good stuff.
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