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Post by drbill on Jun 16, 2015 14:37:36 GMT -6
So..... Here we have the Alabama Shakes with a great performance in Capitol A sunning thru an 88RS sounding (sonically) marginal at best, and lots of ITB records sounding equal to if not better, but with marginal performances. And the moral of the story is?
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Post by Guitar on Jun 16, 2015 14:40:42 GMT -6
So..... Here we have the Alabama Shakes with a great performance in Capitol A sunning thru an 88RS sounding (sonically) marginal at best, and lots of ITB records sounding equal to if not better, but with marginal performances. And the moral of the story is? Never give up.... hahaha.
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ericn
Temp
Balance Engineer
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Post by ericn on Jun 16, 2015 15:14:38 GMT -6
So..... Here we have the Alabama Shakes with a great performance in Capitol A sunning thru an 88RS sounding (sonically) marginal at best, and lots of ITB records sounding equal to if not better, but with marginal performances. And the moral of the story is? It always comes down to who's manning the bridge!
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Post by drbill on Jun 16, 2015 19:48:32 GMT -6
"It always comes down to who's manning the bridge!"
I'd say it comes down to who's in front of the bridge.
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Post by jazznoise on Jun 16, 2015 20:05:57 GMT -6
The problem inherent in this argument is that there's 2 possible situations for signal distortions to generate new harmonics in a console that is summing down to a Stereo Bus.
The first is that each channel distorts slightly - this is often emulated with distortion plugins that are inserted on a per channel basis. This will have harmonic overtones created, and also IMD (sum and difference products - things like a 220 and 330Hz signal distorting giving you some additional 110Hz and 550Hz).
The second is that the signals distort when they have come together, meaning a lot more audible IMD products as they are less likely to be directly related.
There is no moment you can quantify on a mixer at which the signals are beginning to mix, they just do and the summing amplifier distortion will act the same as any amplifier after that distorting - and so access to such a stage isn't particularly productive. You could do it with an aux and feed the aux to the DAWs Master Fader, incidentally, there's no reason someone couldn't just make a 32 input channel plugin and you assign an input to each stage. But it'd be the fib of the centuary to say it'll make a mindblowing difference, so I think no one's been cheeky enough to go ahead with it.
I personally like a little saturation, but I can't see why some people get as bogged down as they do. There's usually much bigger issues going on than needing a Voltage Summing or a Current Summing sound. I'd rather worry about those!
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Deleted
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Post by Deleted on Jun 16, 2015 22:32:54 GMT -6
In the end it's about what characteristics you want for your audio processing. We want a product to sound good, ITB or OTB, it does not matter how this is achieved. Many of us like the complex non-linearities of console summing, and that's why i posted above. Also, many of us seem to find it *faster* and *easier* to get a good glue, width and solid low-end in a mix with an analog console. Not saying it is *needed* to emulate consoles accurately to achieve a good sounding mix ITB *at all*. ITB you can control saturation effects and width and low-end as well, if you know what you are doing, with the help of plugins, with slightly different approach of gainstaging etc.. It's a matter of taste and personal preferences. It's just tools. I use ITB, OTB, hybrid, to my liking, whatever i think fits workflow and the sound i want to achieve, and still do most of the things ITB... What i don't like is the marketing hype about accuracy of emulation. We all know there are very good sounding plugins out there, stereo wideners, saturators, dynamics plugins, things that happen in console summing, too, and there is no reason to bump an "accurately modelled after (insert analog device)" sticker on everything to make it valuable... Unfortunately, this is, what sells best at the moment.
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Post by adogg4629 on Jun 17, 2015 12:27:03 GMT -6
I ran into this topic on another thread and sort threw my hands up in frustration. I really prefer the direction this discussion has gone in. I actually purchased VMR/VCC and have put it to use in a design template I was working on and had loads of issues with it. It was impossible to automate easily, so after a few days with it the only real workable solution was to have a master bypass automated and that was that. I did a VMR/VCC insert on every track and played around with that for a bit. I guess I can say that it did something to the dimensionality of the mix (I had the drive set to zero), but it was a very subtle effect. In the end I had to get rid of it (I'm now selling them on ebay LOL) as the VMR plugin running the show was a bit too much of a pain in the butt for me to deal with. If it wasn't for the fact that VCC needs VMR to run it, I would probably have kept VCC just for the fact that you can make it a subtle effect if used on every track and bus. Is it an accurate "emulation of anything"? I couldn't say as I've never had the opportunity to A/B different consoles running the same signal through them. I will say that once you start cranking up that "Drive" knob, VCC turns more into a harmonic distortion plugin than anything else.
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Post by Bob Olhsson on Jun 17, 2015 14:12:51 GMT -6
Digital summing is simple addition! It's about using noise and distortion to reveal low level detail.
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Post by jazznoise on Jun 17, 2015 17:52:15 GMT -6
The programming to describe that would be OUT1 = KickOut + KickIn. The two would have to be summed by linear addition, trying to independently put them out at the same time would mean every second sample would be from the second mic or something similarly silly.
Assuming the clip doesn't distort this is entirely linear processing. No DAW funkery, unless it's a very funky DAW.
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Post by gouge on Jun 17, 2015 21:03:30 GMT -6
worth the read. in this article it says that vcc does not emulate channel cross talk. it only emulates buss crosstalk. this could be another reason why slate tends to run his example tests with buss summing only. could be part of the reason why people are hearing differences. www.soundonsound.com/sos/oct11/articles/slate-vcc.htm
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Post by jazznoise on Jun 17, 2015 21:12:27 GMT -6
Yeah but if you wanted an extra 0.1dB of Kick, you could always just turn the fader up. Analogue addition is actually basically perfect too - most Audio designers would tell you a deviation over 0.01dB is usually not considered acceptable. That's 100 times quieter than most changes you can hear (agreed threshold is 0.1dB, though some people will state as high as 0.2. It's not nearly as random as people like to think - especially when done well. As I stated earlier there's two forms of natural distortion - Harmonic and IMD. Summing stages *can* create additional IMD, but so can any stage after it. Non linearity where the signals meet is not particularly special as the signals don't combine in the amplifier but rather at the last little nub of wire where they meet before the amplifier. So we can assume any amplifier will do this when driven unless the way the signals are combining is causing some elements of the distortion to cancel or you want to drive elements of the signal differently (which you can also do with it as an insert effect). At which point you have to ask what's up with the distortion itself that it requires that? On an off note: Things like transformers and inductors are cool in that they can limit low frequency amplitudes and cause increased harmonics. I wouldn't be interested by a box of resistors and caps at all. They're definitely difficult to model mathematically, and asuch I do have some iron sitting around at home. Last ounce of scepticism: Crosstalk is mainly a HF artefact, I'm not sure how people feel that having shared HF's across a mix makes it wide. Sounds like a narrowing effect to me!
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Post by tonycamphd on Jun 17, 2015 22:05:05 GMT -6
Yeah but if you wanted an extra 0.1dB of Kick, you could always just turn the fader up. Analogue addition is actually basically perfect too - most Audio designers would tell you a deviation over 0.01dB is usually not considered acceptable. That's 100 times quieter than most changes you can hear (agreed threshold is 0.1dB, though some people will state as high as 0.2. It's not nearly as random as people like to think - especially when done well. As I stated earlier there's two forms of natural distortion - Harmonic and IMD. Summing stages *can* create additional IMD, but so can any stage after it. Non linearity where the signals meet is not particularly special as the signals don't combine in the amplifier but rather at the last little nub of wire where they meet before the amplifier. So we can assume any amplifier will do this when driven unless the way the signals are combining is causing some elements of the distortion to cancel or you want to drive elements of the signal differently (which you can also do with it as an insert effect). At which point you have to ask what's up with the distortion itself that it requires that? On an off note: Things like transformers and inductors are cool in that they can limit low frequency amplitudes and cause increased harmonics. I wouldn't be interested by a box of resistors and caps at all. They're definitely difficult to model mathematically, and asuch I do have some iron sitting around at home. Last ounce of scepticism: Crosstalk is mainly a HF artefact, I'm not sure how people feel that having shared HF's across a mix makes it wide. Sounds like a narrowing effect to me!It certainly narrows a mix, how the heck did crosstalk become desirable? I think that people believe there is no crosstalk in the digital domain, and they're right, but the analog stages of their rigs certainly have crosstalk, and sometimes bad crosstalk, so adding it in an emulation is unthinkably ridiculous IMV, i'm building all this stuff here with an awesome crosstalk spec throughout, it sounds incredibly wide, the delta console has a 91db crosstalk spec at 10Khz, thats silly great, the old api's and neves were lucky to have 70-80db crosstalk, maybe thats why they want it?
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Post by Deleted on Jun 18, 2015 0:19:14 GMT -6
Crosstalk is not good for width but more often for *glue*....
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Post by Bob Olhsson on Jun 18, 2015 9:16:03 GMT -6
FWIW, crosstalk is often out of phase!
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Post by mrholmes on Jun 18, 2015 10:36:09 GMT -6
FWIW, crosstalk is often out of phase! hard to do in the DAW LOL
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Post by Bob Olhsson on Jun 18, 2015 13:35:34 GMT -6
Easy to do for two channels in the case of a two channel instance.
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ericn
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Post by ericn on Jun 18, 2015 15:15:52 GMT -6
FWIW, crosstalk is often out of phase! Yep and here phase is correct because it's seldom 180 degrees!
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Post by mrholmes on Jun 19, 2015 8:54:59 GMT -6
Who says that out phase has to be a bad thing? How often did I use a stereo widening plug in, based on sample delays, in the 10 khz range. Yes it blurred the image too, but that was the right amount of spice to take away a sterile feeling.
I think imaging in the DAW is too accurate. And that is one reason we like the consoles so much.
Crosstalk is not hard to mimic on an aux strip and you can have it on the two bus again. True its low down at -70 db, as soon you bypass it you miss something.
I have to AB my mixes, everyday, to pro ones using Magic AB. A console and all the outboard gear is no guarantee for a great sounding mix. I was surprised that I can learn a lesson because I am forced by the label to do it ITB.
Both domains have pros and cons but you can have professional results in either one. I learned more about mixing ITB since I worked a longer period OTB.
Its not the gear that makes the difference, its the operator.
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Post by drbill on Jun 19, 2015 10:41:59 GMT -6
I think imaging in the DAW is too accurate. And that is one reason we like the consoles so much. Its not the gear that makes the difference, its the OP. I think you may be on to something there. And still, one of the popular mod trends is to make better and better spec'd consoles. In a sense, bringing them closer to the sterility and "perfection" of digital. I'm not sure what you meant by "OP" but I'd probably agree. There are many ways to achieve what you're looking for if your ears are sophisticated enough, and you have the experience to choose the right tools.
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Post by mrholmes on Jun 19, 2015 15:03:40 GMT -6
I think imaging in the DAW is too accurate. And that is one reason we like the consoles so much. Its not the gear that makes the difference, its the OP. And still, one of the popular mod trends is to make better and better spec'd consoles. In a sense, bringing them closer to the sterility and "perfection" of digital. You must be joking?
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Post by drbill on Jun 19, 2015 17:05:17 GMT -6
And still, one of the popular mod trends is to make better and better spec'd consoles. In a sense, bringing them closer to the sterility and "perfection" of digital. You must be joking? No. I don't think I was joking.... Perhaps lost in translation? Specs don't necessarily equal "tone". If they did, digital would be the king, and Neve consoles would be considered inferior.
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Post by mrholmes on Jun 19, 2015 19:43:29 GMT -6
No. I don't think I was joking.... Perhaps lost in translation? Specs don't necessarily equal "tone". If they did, digital would be the king, and Neve consoles would be considered inferior. True the hard part was to find tone tools ITB. My favorite one is the Klanghelm Saturation Chamelon which also mimics the dynamic part. With the right setting it can make a source sing..... Its very impressive for 22,00 € klanghelm.com/SDRR.php
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Post by mrholmes on Jun 19, 2015 20:03:20 GMT -6
The programming to describe that would be OUT1 = KickOut + KickIn. The two would have to be summed by linear addition, trying to independently put them out at the same time would mean every second sample would be from the second mic or something similarly silly. Assuming the clip doesn't distort this is entirely linear processing. No DAW funkery, unless it's a very funky DAW. That's what I suspected. I've done analog summing tests with the dBox, Rascal ToneBuss and the Roll Folcrum with a couple different preamps and JCF line amps and in just about every blind listening test the vast majority of people including myself chose the analog summed mix (something like 17/20 or so) but nobody could ever really pinpoint why - usually seemed to have something to do with the solidity of the center and the depth of the reverb tails. Use just a small amount of saturation on the reverb return, this will make a diffrence in depth and width of the verb. Most developers do not model the analogue path of the reverb, they concentrate on the reverb algo what is in my opinion not a complete simulation.
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Post by jazznoise on Jun 19, 2015 20:10:24 GMT -6
The Klanghelm stuff is amazing. I really need to buy some more of his stuff. Really cool distortion tools
What is best about working on a desk is having 3 or 4 EQ's and then maybe a few comps, and the inserts. You can really get a great sound,you can add EQ as you want rather than second guessing yourself later and hit the red button and your mix should be really close when the time comes.
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Post by henge on Jun 20, 2015 4:18:36 GMT -6
Funny, the Klanghelm stuff doesn't do it for me. Gotta go back and try it again...
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