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Post by mrholmes on Jun 12, 2015 5:39:50 GMT -6
I love Dr. Bill's point that plugins "don't sum" they just don't! "SUMMING" is the most mis-used, misunderstood word on audio forums these days. Most people have no clue what it even is. But they sling it around like crazy. I've said this before and I'll say it again - summing ITB or summing OTB is virtually identical for all critical intents and purposes. It's what's SURROUNDING the OTB summing network that brings the analog goodness that people love. +1 Since my latest ITB mixes I have doubts if my console would make much sense without all the outboard. Some of Stings music has been mixed ITB and it was, as always, very professional sounding. Should I throw the CD out of the window because it has been mixed internal? en.wikipedia.org/wiki/Sacred_LoveAnd that was 2003.
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Post by henge on Jun 12, 2015 8:32:38 GMT -6
True enough and certainly a fair statement. Of course the proof is in the pudding, and we're still a bit away from delivering the first units, but enough have been out in the hands of experienced guys who love it to make both Brad and I pretty excited to get it out to the general AE public. But just for the record - I've been talking about this form of mixing for YEARS before the silver bullet ever became a product - touting the workflow and saying great things about other peoples products like Jeff @ CAPI and Colin @ AML. Both of their products really help in this "OTB SUMMING" respect (using that in the WRONG way, but it seemed appropriate. LOL) but they are just preamps and don't go far enough for what I needed - even though I had them cascaded together. I needed multiple gain stages chaining into each other, and I needed subtle and controllable ways of controlling the staging, because too much is ugly and too little is too subtle, and mic pre's are really designed for this task. So the Silver Bullet and it's whole unique "tone amp" circuitry came about as I sought out taking the pre amp / tone amp thing further and deeper. Enter Brad McGowan's genius and voila! Turned out Brad and I were both on the same "summing" page before discussing it. As a matter of fact, thinking back, Im pretty sure Jeff thought I was crazy when I told him what I was doing. But it's been gratifying to see so many follow suit after I started talking about it online. I'm pretty sure I've sold a wad of vp28's, and EZ1073's. Before I started talking about this style of workflow many years ago, I never heard of ANYone putting their mixes thru mic preamps. Now it's everywhere. So.....take it with a grain of salt, but you can't doubt my opinion which came long before the SB. As for your work flow - I'd suggest more experimentation with your 1073's. I'm not familiar with the Heritage, but I'd be surprised if it couldn't take you further than the VCC Neve emulation. But then again, maybe we're looking for different things. cheers, bp Sorry drbill this is the first I've heard of the Silver Bullet! Can you describe what it is please?
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Post by jimwilliams on Jun 12, 2015 9:41:46 GMT -6
PS - I know that a controversial statement and there are those here who would like to string me up for saying it, but it's my honest opinion after tracking and mixing on almost every major mixing console platform out there professionally for 30+ years. Gain staging, drive, distortion, iron, class A electronics and discrete op amps are what bring the life to the party. Not a passive network of resistors. My $.02. For better or worse, you're making the same point Steven Slate makes, which is that it's the nonlinear stuff (phase anomaly, harmonics, crosstalk, etc.) that give a console it's sound, not the actual summing. And those things (in theory) can be modeled. Whether or not they are currently being modeled correctly is, of course, up for debate. When an analog console reduces it's THD to far below the specs of any ADC, you will have a tough time modeling something that exceeds the resolution of the best converters. A zero phase analog sum amp will be impossible to model as it's bandwidth is decades beyond the bandwidth of the best audio converters. Any model will be restricted to a 192k sample rate. An analog sum stage with -90 db crosstalk at 10k hz will also be hard to emulate. We are at a point where analog circuits exceed the resolution and quality of any conversion. These circuits have a THD spec that are about 30+ db less than the best conversion. They have zero phase shift and megahertz of bandwidth no conversion can quantify. There is a third way of mixing, not old school analog, not modern DAW mixing but advanced analog summing that exceeds the specs of any DAW mixer while retaining all the depth and surround that the analog summing provides. That allows the AE to selectively add error inducing processing, THD, iron, etc.
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Post by warrenfirehouse on Jun 12, 2015 10:21:37 GMT -6
For better or worse, you're making the same point Steven Slate makes, which is that it's the nonlinear stuff (phase anomaly, harmonics, crosstalk, etc.) that give a console it's sound, not the actual summing. And those things (in theory) can be modeled. Whether or not they are currently being modeled correctly is, of course, up for debate. When an analog console reduces it's THD to far below the specs of any ADC, you will have a tough time modeling something that exceeds the resolution of the best converters. A zero phase analog sum amp will be impossible to model as it's bandwidth is decades beyond the bandwidth of the best audio converters. Any model will be restricted to a 192k sample rate. An analog sum stage with -90 db crosstalk at 10k hz will also be hard to emulate. We are at a point where analog circuits exceed the resolution and quality of any conversion. These circuits have a THD spec that are about 30+ db less than the best conversion. They have zero phase shift and megahertz of bandwidth no conversion can quantify. There is a third way of mixing, not old school analog, not modern DAW mixing but advanced analog summing that exceeds the specs of any DAW mixer while retaining all the depth and surround that the analog summing provides. That allows the AE to selectively add error inducing processing, THD, iron, etc. Jim, how does this concept apply if when mixing from a daw to summing device your signals already made a round trip through 2 conversion stages? Wouldnt you still be limited to said conversion specs? Im not trying to argue, just confused and trying to understand your concept.
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Post by LesC on Jun 12, 2015 11:14:34 GMT -6
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Post by henge on Jun 12, 2015 11:29:00 GMT -6
Thanks LesC. Not joking I totally missed this!lol
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Post by LesC on Jun 12, 2015 11:54:22 GMT -6
Thanks LesC. Not joking I totally missed this!lol You're welcome, it looks like a great concept! I have a Heritage DMA73 (Neve flavor) and two Warm TB12's (API flavor), but the Silver Bullet would really make some things easy to try, especially on the 2-buss. Instead of doing a lot of patching, which I normally wouldn't take the trouble to do, you can try different warming options just by flicking a few switches. I'm looking forward to giving it a try and seeing if the sound is good as the concept.
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Post by tonycamphd on Jun 12, 2015 13:15:49 GMT -6
Hey henge , everyone knows Bill and i are like this... I kid Bill 8) Brad McGowen is a bud of mine, he is a great designer/builder (kush electra, and my new chopshop etc), and has the Dumbo ears to go with it, i played with the SB at AES, it was already really cool, but Brad is working his butt off uncompromisingly massaging the details on it, i have no doubt by the time it hits the street it will be absolutely flawless. IMV, it was already a no brainer at AES, if you're an ITB guy it's perfect, and i'd say it would be great following a summing mixer as well, it would even be great on the 2 coming out of a console, it had a wild amount of versatility, control and vibe for a single box. to be clear, I'm not remotely involved in this, it's just my observations from the little bit of behind the curtain insight i have from talking with Brad. Getting all those features in one box, at the level of quality is pretty remarkable, it's a tall order by any standard, I hope it does well for both Brad and Bill... in that order lol! i kidd Dr 8)
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Post by jimwilliams on Jun 12, 2015 13:25:32 GMT -6
When an analog console reduces it's THD to far below the specs of any ADC, you will have a tough time modeling something that exceeds the resolution of the best converters. A zero phase analog sum amp will be impossible to model as it's bandwidth is decades beyond the bandwidth of the best audio converters. Any model will be restricted to a 192k sample rate. An analog sum stage with -90 db crosstalk at 10k hz will also be hard to emulate. We are at a point where analog circuits exceed the resolution and quality of any conversion. These circuits have a THD spec that are about 30+ db less than the best conversion. They have zero phase shift and megahertz of bandwidth no conversion can quantify. There is a third way of mixing, not old school analog, not modern DAW mixing but advanced analog summing that exceeds the specs of any DAW mixer while retaining all the depth and surround that the analog summing provides. That allows the AE to selectively add error inducing processing, THD, iron, etc. Jim, how does this concept apply if when mixing from a daw to summing device your signals already made a round trip through 2 conversion stages? Wouldnt you still be limited to said conversion specs? Im not trying to argue, just confused and trying to understand your concept. That is a good question. I am summing through an analog console from 24 bit tracks recorded into a modified Alesis HD24XR, some using my Burrbrown PCM4222 ADC converters. Although the individual tracks are encoded and band limited, the analog sum action is not. Therefore, the complex adding of all those waveforms requires a greater than 20k hz bandwidth as the waveforms will stack and create rise times in excess of the 20k hz bandwidth. A mix of 24 tracks of 24 bit audio does create a very complex waveform, one that will be affected if you use a DAW digital mix platform. With my 30 mhz summing bandwidth, 2000v us slew rate and .00015% IMD, I don't miss anything and capture all of it. I have on occassion done a demo when I matched levels through a digital mix to my analog console mix. I simply press the two track return button on the analog console to compare the two in real time. Besides the analog mix having a more natural and pleasing top end, the digital mix is shallow and lacks depth. Pressing that switch makes the mix sound like it's an open book = analog, vs close book = digital. Without the time/money pressures of running a commercial operation, I can take my time and explore all those possibilities to get the sounds I like to hear. If I was running a commercial room, I would install a PC and pro tools and do the least amount possible to get paid.
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Post by jeromemason on Jun 12, 2015 13:35:26 GMT -6
I love Dr. Bill's point that plugins "don't sum" they just don't! "SUMMING" is the most mis-used, misunderstood word on audio forums these days. Most people have no clue what it even is. But they sling it around like crazy. I've said this before and I'll say it again - summing ITB or summing OTB is virtually identical for all critical intents and purposes. It's what's SURROUNDING the OTB summing network that brings the analog goodness that people love. This is so very true.... I hate to see people sucked into expensive OTB summing mixers that are just simply a resistor buss. If you're going to go with summing mixers go with something that has some transformers and a good makeup gain stage. A lot of the consoles people talk about have line to line input transformers, and these transformers effect the sound on how hard or soft you hit them, like a console. Other consoles that didn't use transformers still broke the input signal down and processed it and then returned it to a balanced signal, it's all these little things that cause your mix to open, the little phase shifts and harmonics, it's what causes the "sound" of OTB. I'd recommend anyone curious and considering this idea to look at some block diagrams of mixers, either consoles or summing boxes so you can understand exactly what they are doing, it will probably flip a light on and you'll get it. I don't see how VCC can do this, at some point the DAW is going to be what sends a stereo summed file, and that is done by it's own mathematics. I think the idea with VCC is that when each instance is placed on every channel it's something similar to the "Heat" function PT has, it's just applying emulated sonics of consoles to the track, but when it comes to the "summing" section that's on your master it's doing nothing more than applying even more of that. Your DAW is what is summing the audio, not VCC. I think people get confused right there. This is just my opinion. Some folks swear by VCC, and you know if it's making them mix better then I'm not anyone to say what they should do, I certainly wouldn't want them telling me what I should do and how I should use my chosen setup. But, I do hate to see marketing tactics fool people into thinking that a plugin system is responsible for summing their two mix out of their DAW, it simply is not true. If you understand that, and you still love what VCC does, then use it, enjoy it , and make better mixes, that's something that is YOUR personal preference.
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Post by jcoutu1 on Jun 12, 2015 13:40:28 GMT -6
I don't think anyone really thinks that VCC is doing the summing, right? VCC is an emulation of the summing section of a console, right? That's why it's being referred to as plugin summing. It's a plugin that's simulating the summing from a console. I have to imagine that at least everyone on this site understands that the DAW is still doing the summing in the end.
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Post by Guitar on Jun 12, 2015 17:24:13 GMT -6
I love Dr. Bill's point that plugins "don't sum" they just don't! "SUMMING" is the most mis-used, misunderstood word on audio forums these days. Most people have no clue what it even is. But they sling it around like crazy.
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Post by Guitar on Jun 12, 2015 17:27:40 GMT -6
WEll clearly some people know what it means I just thought that was funny. I love it when people throw around technical terms all willy nilly and attempt to reinvent the wheel on the spot. Happens all the time.
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Post by tonycamphd on Jun 12, 2015 17:47:09 GMT -6
WEll clearly some people know what it means I just thought that was funny. I love it when people throw around technical terms all willy nilly and attempt to reinvent the wheel on the spot. Happens all the time. Dude, i'm techmologically advanced, my Dad was Inigo Montoya
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Post by jeromemason on Jun 12, 2015 18:05:48 GMT -6
Well this is just becoming inconceivable....
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ericn
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Balance Engineer
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Post by ericn on Jun 12, 2015 19:06:00 GMT -6
Slates Audios best salesman, but umm here is the thing the summing system of any DAW can't be accessed via plugins ! Do realize Panning is part of the Summing system of any DAW or digital Console it's not like an analogue circuit. Slate is selling you a Distortion / saturation algorithm ! Honestly talking about console sound if you can identify the board used in a A/B of mastered mixes your either a liar or clarivoient ! Slate loves his "summing" plugins till he builds a summing mixer! Then all bets are off.
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Post by mrholmes on Jun 12, 2015 20:08:48 GMT -6
If it sounds good it is good!
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Post by ragan on Jun 12, 2015 20:27:02 GMT -6
For the record, Slate never marketed VCC as "summing". In fact, the first of his cheesy videos he made for it (I bought it 4 years ago or whatever when it was a public beta) had the tag line "what's wrong with DAW summing? NOTHING!"
It was the plebeians who got all confused.
Waves on the other hand marketed NLS pretty much straight up as "summing" (I mean, it's in the title...).
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Post by Deleted on Jun 13, 2015 2:57:10 GMT -6
So, what comes nearest to a summing "plugin" might be mixbus, which is not just a plugin but full console emulation. It is also the most impressing kind of emulation i found yet in this field... If it comes to another concept, which seems quite different, because not algorithmic like the very advanced longtime developed Harrison stuff, i found Nebula beeing very convincing in emulation of actual hardware sonic fingerprints, because it doesn't "model" the hardware but is able to, let's call it "sample" for simplification reasons, the hardware device's behaviour in several aspects due to dynamic convolution principles of operation. So you could put plugins of a Nebula channel program of a console in each channel and other programs of gainstages in the following digital gainstages i.e. group busses and master. In result it is very, very close to the hardware. Sure, it will still not be the same due to what Jim already wrote about analog console summing. But for my ears, if used correctly, it beats the shit out of most channel emus out there, even those which get rave reviews. At the cost of lots of computation power. For a reason. The reason is - most of these emulations are not really good. Whatever their marketing may say. YMMV.
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Post by mrholmes on Jun 16, 2015 10:42:12 GMT -6
@smallbutfine Who cares, if it sounds good mixed ITB why not.
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Post by Johnkenn on Jun 16, 2015 11:36:46 GMT -6
Please pardon my ignorance- I'm sure there's probably something out there that already does this (Steinberg Wavelab etc)...but why aren't there programs out there that act as a summing unit? Say - you run your 2 mix out to another set of inputs that the different program records/prints. Then it bounces it down with its own super-duper-incessantly-hyped summing algo? I could see the wars starting now. But maybe I'm not understanding it correctly. You know - Neve comes out with their "this is our digital version of the 88RS summing. Precisely modeled to give you the exact same results" blah blah blah.
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Post by donr on Jun 16, 2015 11:44:49 GMT -6
So, what comes nearest to a summing "plugin" might be mixbus, which is not just a plugin but full console emulation. It is also the most impressing kind of emulation i found yet in this field... If it comes to another concept, which seems quite different, because not algorithmic like the very advanced longtime developed Harrison stuff, i found Nebula beeing very convincing in emulation of actual hardware sonic fingerprints, because it doesn't "model" the hardware but is able to, let's call it "sample" for simplification reasons, the hardware device's behaviour in several aspects due to dynamic convolution principles of operation. So you could put plugins of a Nebula channel program of a console in each channel and other programs of gainstages in the following digital gainstages i.e. group busses and master. In result it is very, very close to the hardware. Sure, it will still not be the same due to what Jim already wrote about analog console summing. But for my ears, if used correctly, it beats the shit out of most channel emus out there, even those which get rave reviews. At the cost of lots of computation power. For a reason. The reason is - most of these emulations are not really good. Whatever their marketing may say. YMMV. I wonder if the process Kemper uses to emulate guitar amps would work for audio devices. A kemper profile is only 4k of data. Just parameters. But the profile tracks dynamics, eq and distortion like the profiled amp.
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Post by tonycamphd on Jun 16, 2015 11:55:18 GMT -6
When processors are 8 times as powerful as they are now, then maybe they can build algos that emulate about 3/4's of what VOLTAGE summing does, same with other plugs, the linear phase cpu gobblers do a nice job, but pale in comparison to a good hw eq unit, most computers collapse under the load they impose with a couple instances. As much as guys want to believe the contrary, itb still ain't close, maybe in 30 years?
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ericn
Temp
Balance Engineer
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Post by ericn on Jun 16, 2015 14:18:45 GMT -6
Please pardon my ignorance- I'm sure there's probably something out there that already does this (Steinberg Wavelab etc)...but why aren't there programs out there that act as a summing unit? Say - you run your 2 mix out to another set of inputs that the different program records/prints. Then it bounces it down with its own super-duper-incessantly-hyped summing algo? I could see the wars starting now. But maybe I'm not understanding it correctly. You know - Neve comes out with their "this is our digital version of the 88RS summing. Precisely modeled to give you the exact same results" blah blah blah. Because DAWs are not like analog, unless the program is set up with a Lego like approach with a seperate summing blocks or you go a program within a program (Mixbus) you can't do it I was told DAWs are more of a giant digital matrix Panning auxes routing and 2 buss are all one giant piece of code that works as a matrix.
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Post by drbill on Jun 16, 2015 14:33:27 GMT -6
I loved that movie. At least the first one.
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