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Post by Johnkenn on May 31, 2022 14:05:16 GMT -6
Had some guitar parts on this thing I'm producing and mixing that the client just thought were too modern and distorted. He was kind've going for a Wings type thing and this turned out way more modern than that. Anyway, luckily, I had DI parts for all EG's. Slapped a Tweed Deluxe on the left and AC30 on the right...and a Hendrix Marshally kind of sound on the solo. It instantly changed the whole vibe of the song. I was surprised at how good the tones were. Anyway...changes my approach on some things.
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Post by notneeson on May 31, 2022 16:41:20 GMT -6
Had some guitar parts on this thing I'm producing and mixing that the client just thought were too modern and distorted. He was kind've going for a Wings type thing and this turned out way more modern than that. Anyway, luckily, I had DI parts for all EG's. Slapped a Tweed Deluxe on the left and AC30 on the right...and a Hendrix Marshally kind of sound on the solo. It instantly changed the whole vibe of the song. I was surprised at how good the tones were. Anyway...changes my approach on some things. I am finding that the custom shop amps in there are quite good, I got both Fenders and the Hendrix one in the group buy. One thing I have noticed is that reamping can be a little hit or miss even when the sounds are great. I think it has something to do with the variations in touch response between amps. When it works it can be such a life saver, as with your client. One time I sent some original Pod kidney bean tracks back out to my amp. Technically “wrong” but it so much more vibe than what we started with.
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Post by wiz on May 31, 2022 17:12:47 GMT -6
Yeah, I have been using it on the last album and the one I am finishing up.
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Post by Johnkenn on May 31, 2022 20:26:39 GMT -6
Reamped with the Axe for the solo…way easier than I thought it was going to be. Most of the stuff I’m tracking for clients are session guys, so I haven’t really needed or wanted to…
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Post by svart on Jun 1, 2022 7:17:21 GMT -6
I have the orange and fender packs for amplitube. They are pretty good for sure.
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Post by Martin John Butler on Jun 1, 2022 8:13:52 GMT -6
I've only used their Ampeg bass amp plug, but it's killer. I actually had the same amp being modeled and it honestly sounded exactly the same, without the amp hum.
I'll have to try re-amping next time something needs fixing. I usually try it only when a particular part sounds really shitty. I've been using lots of different delays lately to change the vibe of a song a bit.
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Post by svart on Jun 1, 2022 8:21:12 GMT -6
I've only used their Ampeg bass amp plug, but it's killer. I actually had the same amp being modeled and it honestly sounded exactly the same, without the amp hum. I'll have to try re-amping next time something needs fixing. I usually try it only when a particular part sounds really shitty. I've been using lots of different delays lately to change the vibe of a song a bit. I have an orange rocker and I set up the amplitube orange rocker in the same manner and then tweaked until it sounded similar. The gain/eq settings are a little different from each other but the tone is definitely "close enough" that I've interchanged the sim and the real amp tracks in songs and nobody ever noticed the difference, including an artist that was staunchly anti-sim but made some pretty radical demands during mixing that I couldn't possibly satisfy by reamping a ton of times.
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Post by notneeson on Jun 1, 2022 8:23:17 GMT -6
I've only used their Ampeg bass amp plug, but it's killer. I actually had the same amp being modeled and it honestly sounded exactly the same, without the amp hum. I'll have to try re-amping next time something needs fixing. I usually try it only when a particular part sounds really shitty. I've been using lots of different delays lately to change the vibe of a song a bit. I have an orange rocker and I set up the amplitube orange rocker in the same manner and then tweaked until it sounded similar. The gain/eq settings are a little different from each other but the tone is definitely "close enough" that I've interchanged the sim and the real amp tracks in songs and nobody ever noticed the difference, including an artist that was staunchly anti-sim but made some pretty radical demands during mixing that I couldn't possibly satisfy by reamping a ton of times. I love it when the picky ones also want to dictate process. #sarcasm
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Post by Quint on Jun 1, 2022 9:12:47 GMT -6
I have an orange rocker and I set up the amplitube orange rocker in the same manner and then tweaked until it sounded similar. The gain/eq settings are a little different from each other but the tone is definitely "close enough" that I've interchanged the sim and the real amp tracks in songs and nobody ever noticed the difference, including an artist that was staunchly anti-sim but made some pretty radical demands during mixing that I couldn't possibly satisfy by reamping a ton of times. I love it when the picky ones also want to dictate process. #sarcasm I don't know the context of Svart's situation is that he described above but I feel like, in many cases (guitar "tone" guys are a perfect example of this) there is this sort of unspoken expectation (or maybe even explicitly stated expectation) that what happens before the microphone is their domain and what happens from the mic onward is the engineer's domain. I only bring this up to say that, to the extent that any artist is "dictating process", I don't feel like they are necessarily in the wrong to dictate what they want, as they are the paying customer and, more specifically, the tone of their guitar/amp combo is part of their art. I get that the artist may have made demands that were difficult or even impossible to reach, but that's the sort of situation where it would be the time to have a conversation and offer up an amp sim as an alternative or be honest about the difficulty (or impossibility?) and additinal cost associated with trying to achieve what they are asking for. I just don't like the idea of leading an artist to believe one thing (they are hearing their amp on the recording) when something different is happening in the background (their amp was replaced with a sim). It might seem inconsequential to some, but there are certainly guitarists out there that would be seriously unhappy to find out such a switcheroo had occurred on the sly.
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Post by svart on Jun 1, 2022 9:36:11 GMT -6
I love it when the picky ones also want to dictate process. #sarcasm I don't know the context of Svart's situation is that he described above but I feel like, in many cases (guitar "tone" guys are a perfect example of this) there is this sort of unspoken expectation that what happens before the microphone is their domain and what happens from the mic onward is the engineer's domain. I only bring this up to say that, to the extent that any artist is "dictating process", I don't feel like they are necessarily in the wrong to dictate what they want, as they are the paying customer and, more specifically, the tone of their guitar/amp combo is part of their art. I get that the artist may have made demands that were difficult or even impossible to reach, but that's the sort of situation where it would be the time to have a conversation and offer up an amp sim as an alternative or be honest about the difficulty and additinal cost associated with trying to achieve what they are asking for. I just don't like the idea of leading an artist to believe one thing (they are hearing their amp on the recording) when something different is happening in the background (their amp was replaced with a sim). It might seem inconsequential to some, but there are certainly guitarists out there that would be seriously unhappy to find out such a switcheroo had occurred on the sly. When someone pays for "time" and then their demands are "I don't like that tone, can you change it?" but it ends up happening a half-dozen times.. It's just easier to switch over to a sim and carry on. They get the tone they want, I get to save a lot of time. I've found that artists don't "speak the same language" as audio engineers. In this case, the artist was sure that sim tones were inferior because he tried a sim 10 years ago and didn't like it. He demanded using his real amp because he thought it would be a superior tone, and he liked his tone during tracking... But then after the first mixes, he changed his mind and didn't like the tone that we got.. But then because it was easy for him to ask for changes and he knew nothing of the work behind the scenes, it's easy to keep asking for more and more changes. So maybe you'll retort by saying "bill him more time" or "tell him no", but when you're working with an artist that's unhappy with something they're previously OK with, it typically means that they're insecure about what they're doing, and they're much, much harder to please and these are the kinds that will typically dig their heels in and sooner go somewhere else than be argued with. As an engineer, half the work is actual audio engineering, the other half is a combination of psychologist and manager. I could have easily told him to piss off, but he would still be unhappy and I would have a disgruntled artist out in the world badmouthing me for something that wasn't even really MY fault. The next best solution is to give him what he wants. He doesn't *really* want a "real amp", because we ALREADY did the real amp and he wasn't happy with that either. What he *really* WANTS is a good tone that works in the mix, which he *believed* would only come from a real amp based on his own bias. But as I mentioned, artists typically don't know how to communicate these kinds of things. As you pointed out, I have to know where the artist's world ends and mine begins.. My job is to deliver a good mix. If I have to change things around to deliver a good mix and the client is happy, then I have delivered what he *really* wanted all along.
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Post by bgrotto on Jun 1, 2022 9:42:48 GMT -6
I use sims the same way I use drum samples. It's admittedly a little less sexy, and it's certainly less "cool" from an engineering stand point, but frankly, the results speak for themselves. They just offer something (especially to picky clients / demanding projects) that can't be achieved any other (reasonable) way. And they can also be a huge lifesaver when something got overlooked in tracking, to say nothing of the creative options it opens up as far as blending.
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Post by Quint on Jun 1, 2022 9:42:51 GMT -6
I don't know the context of Svart's situation is that he described above but I feel like, in many cases (guitar "tone" guys are a perfect example of this) there is this sort of unspoken expectation that what happens before the microphone is their domain and what happens from the mic onward is the engineer's domain. I only bring this up to say that, to the extent that any artist is "dictating process", I don't feel like they are necessarily in the wrong to dictate what they want, as they are the paying customer and, more specifically, the tone of their guitar/amp combo is part of their art. I get that the artist may have made demands that were difficult or even impossible to reach, but that's the sort of situation where it would be the time to have a conversation and offer up an amp sim as an alternative or be honest about the difficulty and additinal cost associated with trying to achieve what they are asking for. I just don't like the idea of leading an artist to believe one thing (they are hearing their amp on the recording) when something different is happening in the background (their amp was replaced with a sim). It might seem inconsequential to some, but there are certainly guitarists out there that would be seriously unhappy to find out such a switcheroo had occurred on the sly. When someone pays for "time" and then their demands are "I don't like that tone, can you change it?" but it ends up happening a half-dozen times.. It's just easier to switch over to a sim and carry on. They get the tone they want, I get to save a lot of time. I've found that artists don't "speak the same language" as audio engineers. In this case, the artist was sure that sim tones were inferior because he tried a sim 10 years ago and didn't like it. He demanded using his real amp because he thought it would be a superior tone, and he liked his tone during tracking... But then after the first mixes, he changed his mind and didn't like the tone that we got.. But then because it was easy for him to ask for changes and he knew nothing of the work behind the scenes, it's easy to keep asking for more and more changes. So maybe you'll retort by saying "bill him more time" or "tell him no", but when you're working with an artist that's unhappy with something they're previously OK with, it typically means that they're insecure about what they're doing, and they're much, much harder to please and these are the kinds that will typically dig their heels in and sooner go somewhere else than be argued with. As an engineer, half the work is actual audio engineering, the other half is a combination of psychologist and manager. I could have easily told him to piss off, but he would still be unhappy and I would have a disgruntled artist out in the world badmouthing me for something that wasn't even really MY fault. The next best solution is to give him what he wants. He doesn't *really* want a "real amp", because we ALREADY did the real amp and he wasn't happy with that either. What he *really* WANTS is a good tone that works in the mix, which he *believed* would only come from a real amp based on his own bias. But as I mentioned, artists typically don't know how to communicate these kinds of things. As you pointed out, I have to know where the artist's world ends and mine begins.. My job is to deliver a good mix. If I have to change things around to deliver a good mix and the client is happy, then I have delivered what he *really* wanted all along.
I hear what you're saying and understand the difficulties you describe, but I still think transparency is always the best route. Sims, samples, whatever are all valid tools. I just think engineers should be upfront about the use of such tools and have the conversation. That's all I'm saying.
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Post by svart on Jun 1, 2022 9:56:35 GMT -6
When someone pays for "time" and then their demands are "I don't like that tone, can you change it?" but it ends up happening a half-dozen times.. It's just easier to switch over to a sim and carry on. They get the tone they want, I get to save a lot of time. I've found that artists don't "speak the same language" as audio engineers. In this case, the artist was sure that sim tones were inferior because he tried a sim 10 years ago and didn't like it. He demanded using his real amp because he thought it would be a superior tone, and he liked his tone during tracking... But then after the first mixes, he changed his mind and didn't like the tone that we got.. But then because it was easy for him to ask for changes and he knew nothing of the work behind the scenes, it's easy to keep asking for more and more changes. So maybe you'll retort by saying "bill him more time" or "tell him no", but when you're working with an artist that's unhappy with something they're previously OK with, it typically means that they're insecure about what they're doing, and they're much, much harder to please and these are the kinds that will typically dig their heels in and sooner go somewhere else than be argued with. As an engineer, half the work is actual audio engineering, the other half is a combination of psychologist and manager. I could have easily told him to piss off, but he would still be unhappy and I would have a disgruntled artist out in the world badmouthing me for something that wasn't even really MY fault. The next best solution is to give him what he wants. He doesn't *really* want a "real amp", because we ALREADY did the real amp and he wasn't happy with that either. What he *really* WANTS is a good tone that works in the mix, which he *believed* would only come from a real amp based on his own bias. But as I mentioned, artists typically don't know how to communicate these kinds of things. As you pointed out, I have to know where the artist's world ends and mine begins.. My job is to deliver a good mix. If I have to change things around to deliver a good mix and the client is happy, then I have delivered what he *really* wanted all along.
I hear what you're saying and understand the difficulties you describe, but I still think transparency is always the best route. Sims, samples, whatever are all valid tools. I just think engineers should be upfront about the use of such tools and have the conversation. That's all I'm saying. Sure, I probably should have been a bit more up-front about it, but when artists start making wild changes looking for satisfaction it signifies desperation. I made a judgment call to keep details to myself that would have surely derailed things. If I had mentioned a sim, there would have been no way the client would have been happy because it would have given them a focal point for their desperation. After that, any unhappiness with the result would have been because of the sim regardless of the true nature of their unhappiness . I mean, doctors don't tell you all the gory details about digging around in your guts, you just expect them to fix you. I don't see it any differently just because it's an artist with an opinion.
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Post by notneeson on Jun 1, 2022 9:58:54 GMT -6
When someone pays for "time" and then their demands are "I don't like that tone, can you change it?" but it ends up happening a half-dozen times.. It's just easier to switch over to a sim and carry on. They get the tone they want, I get to save a lot of time. I've found that artists don't "speak the same language" as audio engineers. In this case, the artist was sure that sim tones were inferior because he tried a sim 10 years ago and didn't like it. He demanded using his real amp because he thought it would be a superior tone, and he liked his tone during tracking... But then after the first mixes, he changed his mind and didn't like the tone that we got.. But then because it was easy for him to ask for changes and he knew nothing of the work behind the scenes, it's easy to keep asking for more and more changes. So maybe you'll retort by saying "bill him more time" or "tell him no", but when you're working with an artist that's unhappy with something they're previously OK with, it typically means that they're insecure about what they're doing, and they're much, much harder to please and these are the kinds that will typically dig their heels in and sooner go somewhere else than be argued with. As an engineer, half the work is actual audio engineering, the other half is a combination of psychologist and manager. I could have easily told him to piss off, but he would still be unhappy and I would have a disgruntled artist out in the world badmouthing me for something that wasn't even really MY fault. The next best solution is to give him what he wants. He doesn't *really* want a "real amp", because we ALREADY did the real amp and he wasn't happy with that either. What he *really* WANTS is a good tone that works in the mix, which he *believed* would only come from a real amp based on his own bias. But as I mentioned, artists typically don't know how to communicate these kinds of things. As you pointed out, I have to know where the artist's world ends and mine begins.. My job is to deliver a good mix. If I have to change things around to deliver a good mix and the client is happy, then I have delivered what he *really* wanted all along.
I hear what you're saying and understand the difficulties you describe, but I still think transparency is always the best route. Sims, samples, whatever are all valid tools. I just think engineers should be upfront about the use of such tools and have the conversation. That's all I'm saying. For what it’s worth, I’m always trying to help them get “their sound” in tracking and wouldn’t push an amp sim on anyone when (critically) the right amp is likely going to be much more inspiring. Reamping at mix stage though… that’s a dumb hill to die on and I know first hand how smaller shops like Svart’s bleed for their clients, for scant money, and often very incomplete gratitude. I also know how “sound guys” ruin innumerable sessions and gigs for artists. It’s kind of a crap sandwich. Remind me why I do it, again? (Less and less, to be honest. I’ve only done remote client work and (lots of) personal projects since the pandemic started).
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Post by Quint on Jun 1, 2022 10:19:19 GMT -6
I hear what you're saying and understand the difficulties you describe, but I still think transparency is always the best route. Sims, samples, whatever are all valid tools. I just think engineers should be upfront about the use of such tools and have the conversation. That's all I'm saying. Sure, I probably should have been a bit more up-front about it, but when artists start making wild changes looking for satisfaction it signifies desperation. I made a judgment call to keep details to myself that would have surely derailed things. If I had mentioned a sim, there would have been no way the client would have been happy because it would have given them a focal point for their desperation. After that, any unhappiness with the result would have been because of the sim regardless of the true nature of their unhappiness . I mean, doctors don't tell you all the gory details about digging around in your guts, you just expect them to fix you. I don't see it any differently just because it's an artist with an opinion. We'll have to agree to disagree on this one.
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Post by Quint on Jun 1, 2022 10:30:59 GMT -6
I hear what you're saying and understand the difficulties you describe, but I still think transparency is always the best route. Sims, samples, whatever are all valid tools. I just think engineers should be upfront about the use of such tools and have the conversation. That's all I'm saying. For what it’s worth, I’m always trying to help them get “their sound” in tracking and wouldn’t push an amp sim on anyone when (critically) the right amp is likely going to be much more inspiring. Reamping at mix stage though… that’s a dumb hill to die on and I know first hand how smaller shops like Svart’s bleed for their clients, for scant money, and often very incomplete gratitude. I also know how “sound guys” ruin innumerable sessions and gigs for artists. It’s kind of a crap sandwich. Remind me why I do it, again? (Less and less, to be honest. I’ve only done remote client work and (lots of) personal projects since the pandemic started). Well there's always been that sort of battle between artist and engineer. It's one of the reasons that many artists have gotten into recording themselves, especially given the proliferation of affordable but good quality gear in the last 10+ years. I still maintain that transparency is the way to go here, but to each their own.
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Post by notneeson on Jun 1, 2022 10:32:36 GMT -6
For what it’s worth, I’m always trying to help them get “their sound” in tracking and wouldn’t push an amp sim on anyone when (critically) the right amp is likely going to be much more inspiring. Reamping at mix stage though… that’s a dumb hill to die on and I know first hand how smaller shops like Svart’s bleed for their clients, for scant money, and often very incomplete gratitude. I also know how “sound guys” ruin innumerable sessions and gigs for artists. It’s kind of a crap sandwich. Remind me why I do it, again? (Less and less, to be honest. I’ve only done remote client work and (lots of) personal projects since the pandemic started). Well there's always been that sort of battle between artist and engineer. It's one of the reasons that many artists have gotten into recording themselves, especially given the proliferation of affordable but good quality gear in the last 10+ years. I still maintain that transparency is the way to go here, but to each their own. I would neither volunteer to list out my tool set, nor lie about what I did. Neither of those makes any sense to me.
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Post by Quint on Jun 1, 2022 10:49:29 GMT -6
Well there's always been that sort of battle between artist and engineer. It's one of the reasons that many artists have gotten into recording themselves, especially given the proliferation of affordable but good quality gear in the last 10+ years. I still maintain that transparency is the way to go here, but to each their own. I would neither volunteer to list out my tool set, nor lie about what I did. Neither of those makes any sense to me. Well that's the critical thing right? As long as everyone is on the same page about whatever sort of things are being "replaced" during the mixing stage, I have no problem with it. As for volunteering to list out your tool set, I'm not sure what you mean. If you're talking about not wanting to detail every little "trick of the trade" such as plugin settings or whatever that you're using during the mix stage, I don't see a problem with that. I've just been saying that, a recorded amp (the expectation that that actual recorded amp is what is being used in the mix) is the sort of thing that should be discussed if a sim replacement for it is being considered during the mix stage. That is all.
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Post by svart on Jun 1, 2022 11:10:21 GMT -6
For what it’s worth, I’m always trying to help them get “their sound” in tracking and wouldn’t push an amp sim on anyone when (critically) the right amp is likely going to be much more inspiring. Reamping at mix stage though… that’s a dumb hill to die on and I know first hand how smaller shops like Svart’s bleed for their clients, for scant money, and often very incomplete gratitude. I also know how “sound guys” ruin innumerable sessions and gigs for artists. It’s kind of a crap sandwich. Remind me why I do it, again? (Less and less, to be honest. I’ve only done remote client work and (lots of) personal projects since the pandemic started). Well there's always been that sort of battle between artist and engineer. It's one of the reasons that many artists have gotten into recording themselves, especially given the proliferation of affordable but good quality gear in the last 10+ years. I still maintain that transparency is the way to go here, but to each their own. I don't feel like I'm battling the artists themselves. I'm battling FOR them! Sometimes you have to work around personalities though. I'm trying to get the artist what they want and I always want them happy with the result. I do work with a lot of very young or inexperienced artists as notneeson mentioned. I do see it a lot more in folks who don't have a lot of skills or experience but have a lot of desire and drive. They tend to overestimate the results and because I'm seen as the person running the show, I'm expected to produce results, even in situations where it would be unreasonable for me to deliver what is expected. Perhaps that's the battle you mention, but it certainly isn't coming from my side. It's just another manifestation of an artist's expectations not being satisfied. As I'm the one who's supposed to deliver on expectations, I'm the one in the crosshairs for an artist's ire if things aren't meeting those expectations. Some artists are super easy to work with and work around all the issues. Some artists you just know aren't going to play ball with you. I don't want to argue with them. I just want to work to get things right. To that, I'm still fighting to give the artist what they want. I want them to be happy with the result and I'm happy to put the time in to get it, but sometimes you have to fish and sometimes you have to cut bait. I don't do it all the time or even really that much. At some point I just need to get results and not stir up emotions further.
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Post by thehightenor on Jun 1, 2022 11:20:11 GMT -6
For my music I go to the trouble of setting up my Tone King Imperial MK2 or Princeton 68 custom amp and stick a 57 and AEA R92 in front as the tone is sublime.
But for client music or writing demo's I've been using sim's like AT5 or S-Gear and I think the results are really quite good and definitely usable in a mix.
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Post by Tbone81 on Jun 1, 2022 11:26:31 GMT -6
For what it’s worth, I’m always trying to help them get “their sound” in tracking and wouldn’t push an amp sim on anyone when (critically) the right amp is likely going to be much more inspiring. Reamping at mix stage though… that’s a dumb hill to die on and I know first hand how smaller shops like Svart’s bleed for their clients, for scant money, and often very incomplete gratitude. I also know how “sound guys” ruin innumerable sessions and gigs for artists. It’s kind of a crap sandwich. Remind me why I do it, again? (Less and less, to be honest. I’ve only done remote client work and (lots of) personal projects since the pandemic started). Well there's always been that sort of battle between artist and engineer. It's one of the reasons that many artists have gotten into recording themselves, especially given the proliferation of affordable but good quality gear in the last 10+ years. I still maintain that transparency is the way to go here, but to each their own. My own experience mirrors Svart and Notneeson. I find that artists sometimes know exactly what their after sound wise, but almost never know how to get there. I've had plenty of guitar and bass players insist on one method or another (DI, no DI, real amp, sim, no sim etc), without any real understanding of how the methodology effects the end result. Guitar players especially get hung up on these things, and speaking as a guitar player myself, almost none of them really understand how to get good tone. For example, so few of them realize that those perfect tone settings on your amp won't sound the same once you setup your amp in a different room. As Svart said, there's a lot of psychology at play here and you need to be a master of it for sessions to run smoothly. Artists may say they want a certain thing, but what they really want is a great sounding end result, period. And that's +1000 for artists that are immature, insecure in their art, or just inexperienced. Does that mean you have Carte Blanche to do as you please as the AE? Sometimes yes, sometimes no...depends on the context and the individual situation, however "transparency" is a double edge sword. It'll often screw you. So if an artist asks me specifically how I got such and such a sound I'll tell them, honestly. But I don't volunteer that info, too many land mines there. But at the end of the day, if you're delivering great sound tracks to them, 99% of the time they stop caring. ymmv
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Post by notneeson on Jun 1, 2022 11:28:53 GMT -6
I think my job is to use appropriate tools to deliver a great work product.
Now, if I was recording some SRV wannabe, I’d def not use an amp sim.
We’d have front loaded all the work to getting a great guitar sound in a real effing studio, otherwise I don’t see the point.
By the same token, if I were recording modern metal I’d be totally confident in using samples and would not worry about getting permission. It’s where the genre is at.
If I was recording someone with Quint’s strong feelings on the subject of what constitutes “cheating” (my word not yours, and no disrespect intended) it would be my hope that the artist would air their strong beliefs up front towards a mutually beneficial collaboration.
In other words, if there are rules, that’s great… but the artist needs to express that they have a vision that does not include X widely accepted modern production techniques because, guess what, we are taking largely about 4 digit budgets in my world and we have to be hyper efficient to do good work, and taut absolutely might include an amp sim under certain circumstances.
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Post by Martin John Butler on Jun 1, 2022 12:06:03 GMT -6
It honestly can work both ways. I believe Steve Jobs said something to the effect of "give them what they didn't know they needed", and I would add in svart's situation "until they hear it". You can always undo an amp replacement if it goes wrong, so no harm, no foul.
I also was once in a situation where I was a guest at a mixing session of a live recording of an artist supporting a HUGELY successful album. The tracks were done, the band was gone and the mix was proceeding. The engineer suggested they try a re-amp became the guitar sounded little dinky. He popped on a sim, and it made the track sound way way better instantly, and fit the track perfectly.
But my friend the producer insisted they not use a sim without the guitarist's permission, who they wouldn't be able to reach at that moment. The engineer vociferously argued for the change with good cause. The producer turned and asked me what I thought. I said, "you can't turn a blond into a brunette without getting permission". The tracks were done with the original guitar tone. Both the engineer and the producer were right in a way.
So I'd say it's situation dependent. As a producer myself I'm good at explaining complicated engineering things, but sometimes it is better to just do what I think will work and then play it for the the artist and see what they think, foregoing the details of how I got there.
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Post by svart on Jun 1, 2022 12:13:48 GMT -6
The engineer suggested they try a re-amp became the guitar sounded little dinky. He popped on a sim, and it made the track sound way way better instantly, and fit the track perfectly. But my friend the producer insisted they not use a sim without the guitarist's permission, who they wouldn't be able to reach at that moment. The engineer vociferously argued for the change with good cause. The tracks were done with the original guitar tone. That's kind of my point. Even if everyone in the room knows it's better for the mix, there's always that inherent bias against certain things that will derail improvement if you let them. Sometimes democracy doesn't work when hard decisions need to be made.
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Post by Quint on Jun 1, 2022 12:28:13 GMT -6
The engineer suggested they try a re-amp became the guitar sounded little dinky. He popped on a sim, and it made the track sound way way better instantly, and fit the track perfectly. But my friend the producer insisted they not use a sim without the guitarist's permission, who they wouldn't be able to reach at that moment. The engineer vociferously argued for the change with good cause. The tracks were done with the original guitar tone. That's kind of my point. Even if everyone in the room knows it's better for the mix, there's always that inherent bias against certain things that will derail improvement if you let them. Sometimes democracy doesn't work when hard decisions need to be made. But this completely side steps the artist's opinion on what is "better", and that's the sort of fundamental problem I have with this. It's the artist's music and, yet, everyone but the artist seems to be in on the conversation about what is better or what should ultimately happen. I don't think it's unreasonable for an artist to have the expectation that they should be made aware of such proposals and ultimately have the final say. Absent any such discussions, I also don't think it's unreasonable for an artist to assume that the track they laid down, through whatever amp they played it through, remains intact. Once it's into the microphone? Sure things get a lot more gray and I don't disagree that that's usually where an artist is going to say "make it sound good", which, in my interpretation of that, means eq, compress, add reverb, etc. But I don't interpret that to mean to replace the amp they played through with a sim, not without permission anyway. It might seem to be a subtle distinction, but it's an important one. I get that it can be a difficult task to manage artist expectations, biases, etc. But that's the job. And, not for nothing, but you'll also have to manage said artist's psychology if they find out their amp was replaced with a sim and they weren't consulted about it.
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